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| 15 JUN 2005 at 2:29pm | |
Pastor DisasterJourneyman![]() ![]() Posts : 1056 Joined: 14 DEC 2004 Status : Online | Before I begin, I feel it is only fair to warn you that I have a bachelor's degree in physics, and have always been a bit of a science geek. So that may bias my analysis of this game. Emotional Experience My emotional experience with Physicus is best described as a "riches-to-rags-to-riches" story. When I first heard about it, my initial response was, "That is thoroughly ingenious! An adventure game which uses and teaches physics! Why didn't anyone think of that before? This is a totally new concept!" So perhaps it is my fault that the game did not live up to my inflated expectations. About halfway through the game, I got discouraged in that the physics needed was either reasonably easy to guess at (trial and error) or was used in a way unrelated to itself (e.g., using the numerical density of something to as the combination to open a lock). So I put the game away for a while, and even went so far as to grouse on the JA+ forum about this. Having vented my (admittedly petty) frustration on the forums, I decided to resume the game. Perhaps I had matured in the interim, or perhaps I had just forgotten how much fun adventure games could be. But the game suddenly became fun! It became one of they most enjoyable games I've ever played! Go figure. Now, I neglected to read the "official" review of this game before typing this little post, so I probably will cover a lot of the same ground. Oh well, if you're bored enough to read a physics major's take on Physicus, pretty much anything I say will be entertaining. Overview of the Game In this game, you are an interplanetary traveler who has landed on a plant which has stopped rotating (due to the impact of an asteroid). Okay, you'll have to take that with a grain of salt--the "sun side" has not burned to a crisp and the "night side" has not frozen over. Really, the only net result of this is that all of the people have vacated the planet. Your job is to fire up a machine that one of their scientists built (but never got a chance to activate), which will catapult a huge rock into space, thus kick-starting the planet again (Another grain of salt time). Okay, the setup kinda sucks. But it does get better. In order to activate this machine, you need to engage three generators and set them to specific electrical outputs. In order to engage the generators, you need to go through the standard series of inventory-gathering, puzzle-solving, and pixel-hunting. The unique catch is, most of the time the problems are solved using physics at various levels of difficulty. For those of you scared of this, rest assured you are given a "laptop" early on with way more information than you need, explaining everything from optics to heat to simple machines. You might think this is really boring, but actually it was about the best series of lectures (and plenty of visual demonstrations) on physics I'd ever seen. Don't worry, there is no quantum mechanics or general relativity involved! This is straight Newtonian physics (levers, lenses, soundwaves, etc.). Given that background, let me tell you my opinions... Dyslexics wonder why there isn't a word that means the same thing as "cinnamon." |
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| 15 JUN 2005 at 2:30pm | |
Pastor DisasterJourneyman![]() ![]() Posts : 1056 Joined: 14 DEC 2004 Status : Online | Graphics I would say the graphics are on par with (and similar to) Myst or Riven. Quite a lot of detail, but in static images. Unlike Myst or Riven, there are no cutscenes or FMV. You do get some movement in the "lectures" on physics, and there are bits of movement when you solve puzzles. But nothing like the background movements that Myst: Exile or Myst: Revelation had. The backgrounds are quite static. Beautifully detailed, but static. Sound Good use of ambient sound when you approached moving objects. There are no nature sounds that I recall--this is a game very much focused on mechanics, not nature. The lecturer on the laptop had a pleasant voice with a charming British accent. It reminded me of some of the better science shows (like Nova) that I used to watch back in the U.S. on public television. Controls Well, the game kinda stunk in this area. The controls were clear enough--your cursor turned into various kinds of arrows depending on where on the screen you pointed. The problem arose in that often you couldn't turn in a certain direction at a given node. For instance, you may want to turn around, but in order to do so you had to go forward two spaces before you were given the option. This got fairly frustrating. Other than that, the controls were straightforward and simple, even cluing you in as to what empty space you needed to put an inventory item. Puzzle Difficulty Right, at this point you're probably going to disagree with me. Keep in mind, it's been 14 years since I graduated with my degree, so I had to refresh an awful lot of my physics knowledge. But I'll tell you this: I seriously appreciated the fact that none of the puzzles involved that wretched beast, "lateral thinking." It was all quite straightforward, you just needed to know the information (e.g., if you know the power and current of an electrical circuit, you can figure out its voltage and resistance). Fortunately, all the info is there on your laptop--you just need to find it. There were only two times that I resorted to a walkthrough, but neither time had anything to do with lateral thinking. I had just gotten suckered by a red herring. Don't get me wrong, these aren't easy puzzles, and there is some math involved! But you're not going to end up either laughing at the ridiculousness of the solution or frustrated at the unlikeliness of it. Character Interaction None. Woohoo! Overall Grade: A- It was such a pleasure becoming reacquainted with the physics that I love. It was also a real joy being able to play an adventure game without resorting to a walkthrough every ten minutes (remember, I am a walkthrough junkie). If the controls had been better, this would have easily earned an A or A+. I'm definitely keeping this game for when my kids get older and need to learn about reflection/refraction, electromagnetism, and all the other old friends that we physics geeks know and love. Dyslexics wonder why there isn't a word that means the same thing as "cinnamon." |
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