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| 5 JUN 2005 at 9:03pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | We have Uru and Myst V. And that's a good thing. Cough.
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| 5 JUN 2005 at 9:53pm |
AndromusGuild Master


Posts : 5537 Joined: 6 NOV 2002
Status : Offline | [smiley=bowdown.gif] Hear, Hear! Unfortunately, due to system limitations I've only been able to play up to and through Myst 3.
But those three games are all time favorites of mine, with the original Myst having a very special position for me among adventures being the game that grabbed me and drew me back into adventuring hook, line, and sinker!
And, as SirDave says, in a time when adventures struggle for recognition, it's great to see a franchise like this going strong and still turning out interesting and intelligent games.
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| 5 JUN 2005 at 10:37pm |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | oh god.... the temptation is irresistable..... Dave, I just have to rain on your parade....
I think they lost the plot in Myst IV. I really do. These puzzles are so bloody bizarre. I am sick to the back teeth of little green crystals - and I'm doing it with a walkthrough from here on. >
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| 5 JUN 2005 at 11:18pm |
HermanToothrotIntergalactic Janitor


Posts : 70 Joined: 15 APR 2003
Status : Online | I love Myst. I have read all three books (FANTASTIC stuff by the way). I unfortunatly, HATED Riven. I hated the fact that I didn't know where to go - that the islands just were opened up to you. I prefer a more cohesive and linear plot. Myst III and Myst IV gave me that.
I do have to agree though, the puzzles could be better. Sometimes I scream at what I have to do. But some puzzles are great (I liked the lights one at the beginning of Myst III )
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| 6 JUN 2005 at 12:01am |
SirDaveGuild Master


Posts : 4940 Joined: 17 OCT 2002 Location: US
Status : Offline | Originally Posted By HermanToothrot (5 JUN 2005 11:17pm) But some puzzles are great (I liked the lights one at the beginning of Myst III )
Absolutely! The opening of Myst III with the Reflector Puzzle on Jnanin was a small bit of adventuring genius on the part of the people at Presto and solving it required some of the most intricate mapping in the history of SirDave adventuring!

The future ain't what it used to be!
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| 6 JUN 2005 at 12:04am |
SirDaveGuild Master


Posts : 4940 Joined: 17 OCT 2002 Location: US
Status : Offline | Originally Posted By Caroline (5 JUN 2005 10:37pm) oh god.... the temptation is irresistable..... Dave, I just have to rain on your parade....
I think they lost the plot in Myst IV. I really do. These puzzles are so bloody bizarre. I am sick to the back teeth of little green crystals - and I'm doing it with a walkthrough from here on. >
Lady, you're skating on some pretty thin ice, but due to that little piece of chocolate you slipped under my 'ticketing' pad, I'm letting you off with just a warning this time!
The Sheriff

The future ain't what it used to be!
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| 6 JUN 2005 at 12:24am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Oi! What happened to 'my little chickadee'? Even I can see that 'Lady' is a big step down from that one!
The opening of Exile was great fun, real Myst type puzzling although I don't recall it being particularly challenging but it was fun finally finding my way into that tower at the back, the one you had to climb down the rocks to. And I approved of the mechanism needed to access the other play worlds.
However it went downhill from there and I never really enjoyed the movement - it made me feel nauseous.
Riven, by contrast, was wonderful - perfection itself. I loved being able to roam freely (hating being trapped in Myst until I'd solved things). And the puzzles in Riven made perfect sense to me. It did take me a long time to crack it all but I suppose I was lucky that they were my kind of puzzles. I've heard people ranting with anger at the little submarine yet I loved that bit.
What I particularly need in these games is being able to see the results of my actions. When trying to solve a puzzle I need to see which buttons/levers/whatever are having an effect. I hate invisible things. Like in Myst IV - how the hell are we supposed to understand that there is an antenna on the roof, let alone grasp the fact that the button operates something that we can't see?
I shall go now, while my head is filled with lovely memories of Riven instead of seething frustration at Myst IV. D'you know, it took me ages to get used to the chopped off arm cursor? It's gross, and awkward too.
yeah, okay, I'm going now.... just direct me to the complaints department....
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| 6 JUN 2005 at 12:30am |
jujigatameSchattenjger


Posts : 1976 Joined: 14 FEB 2003
Status : Online | Popular does not mean good.
Just saying, is all.
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| 6 JUN 2005 at 1:23am |
SirDaveGuild Master


Posts : 4940 Joined: 17 OCT 2002 Location: US
Status : Offline | Originally Posted By jujigatame (6 JUN 2005 12:30am) Popular does not mean good.
Just saying, is all.
The Sheriff draws his weapon and aims, then rethinks- bullets are expensive and a life without Myst is punishment enough.....

The future ain't what it used to be!
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| 6 JUN 2005 at 1:27am |
jamarchandSchattenjger


Posts : 1665 Joined: 10 OCT 2002
Status : Offline | Originally Posted By jujigatame (6 JUN 2005 12:30am) Popular does not mean good.
Just saying, is all.
Inverting your statement...I say:
Many people aren't prepared to appreciate good things.
&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&
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| 6 JUN 2005 at 1:36am |
jujigatameSchattenjger


Posts : 1976 Joined: 14 FEB 2003
Status : Online | Wrong. The inverse of my statement would be "popular means good."
Aside from the semantics, though, your statement has no bearing on Myst. Myst is very popular, so saying many people are not prepared to appreciate it is not very accurate.
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| 6 JUN 2005 at 1:38am |
| Deleted User | Originally Posted By jujigatame (6 JUN 2005 12:30am) Popular does not mean good. Just saying, is all. Short-term popularity does not indicate that something is good. However, the works that have lasted and remained popular over the long term have without exception had significant merits. Shakespeare would not have survived to the present day if he was a hack. No-one would remember Bach if his work hadn't been as good as it was.
Myst hasn't been around for anywhere as long as the aforementioned figures, but it has outlasted all other adventure game franchises, and almost all franchises in computer game. In a genre less than 30 years old, only Zork can beat that record, and it hasn't produced new games in years. Like it or not, Myst is here to stay.
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| 6 JUN 2005 at 1:43am |
| Deleted User | Originally Posted By Caroline (5 JUN 2005 10:37pm) I think they lost the plot in Myst IV. I really do. But... but, I don't understand. That's the largest complaint about Exile, and with Myst IV, I feel that they came back to the plot, with Atrus and the two sons.
Yes, the puzzles are difficult... but I don't see how that detracts from the story (shallow as it is, it did seem to get back to the main thread).
No?
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| 6 JUN 2005 at 1:44am |
jujigatameSchattenjger


Posts : 1976 Joined: 14 FEB 2003
Status : Online | Yes but aren't such large portions of the classical music-loving and literature-loving population that think Bach and Shakespeare are massively overrated junk.
Or are there?
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| 6 JUN 2005 at 1:45am |
| Deleted User | Originally Posted By jujigatame (6 JUN 2005 12:30am) Popular does not mean good.
Just saying, is all. Unless, of course, that popularity sustains over a long period.
Just sayin'. ;^)
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| 6 JUN 2005 at 1:54am |
| Deleted User | Originally Posted By jujigatame (6 JUN 2005 1:44am) Yes but aren't such large portions of the classical music-loving and literature-loving population that think Bach and Shakespeare are massively overrated junk. Or are there? There were during both men's lives and shortly after their deaths. After decades passed, the criticism turned to universal praise and adoration. Give it fifty years or so, and the new generation will with one voice uplift their praises to the altar of Myst.
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| 6 JUN 2005 at 2:27am |
SirDaveGuild Master


Posts : 4940 Joined: 17 OCT 2002 Location: US
Status : Offline | The topic 'popular does not mean good' does not apply to the Myst franchise. One may not like the Myst games because of all the reasons that have been mentioned ad nauseum, but that has to do with whether one likes the sub-genre (1st person, p&c, limited plot, puzzle-oriented games) or not. No one can say that each of the Myst games has not been a quality product- why? Because those that like that sub-genre have always thought of the Myst games as the pinnacle. If they were not good games, those that like that general classification of game would have trashed them years ago and the franchise wouldn't have survived!
So, in the case of the Myst games, I'm afraid popular means good.

The future ain't what it used to be!
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| 6 JUN 2005 at 4:06am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Originally Posted By NotASpeck (6 JUN 2005 1:42am)
.... with Myst IV, I feel that they came back to the plot, with Atrus and the two sons.
Yes, the puzzles are difficult... but I don't see how that detracts from the story (shallow as it is, it did seem to get back to the main thread).
I'm afraid when I said 'lost the plot' I meant it in the vernacular slang phrase that means, lost their way, forget what to do.
I meant that the type of puzzle and the nature of the story was very different from Myst and Riven. But now that I think about it Uru was only different in the action sequences, not in the puzzles. I like puzzles that make sense. Myst IV is too off the wall for me.
And SirDave is right. He's the Sherrif and he's making the rules.
The topic 'popular does not mean good' does not apply to the Myst franchise.
Besides, the production values of the Myst franchise are the highest games like this can aspire to.
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| 6 JUN 2005 at 4:18am |
AvakaJourneyman


Posts : 1437 Joined: 17 SEP 2003
Status : Online | Just whom, around here, wears 'ticketing' pads with chocolate stuck to them? I just thought I'd want to know for future reference. [smiley=angel_smiley.gif]
Myst IV - Never finished it. Got frustrated with it.&&Myst V - Did not finish it either. Very disappointing.&&ATTWN - BORING!!! Never finished it. Kept falling asleep.&&Paradise - So far .... not so good&&Voyage - Not on my favorite list
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| 6 JUN 2005 at 8:00am |
phankiejankieIntergalactic Janitor


Posts : 69 Joined: 2 JUN 2005
Status : Online | Well... Some people like them some people not but sure everyone has a Myst to love... Personally URU was the one I couldn't get into (not because it was 3D but because it was the only Myst I used a walkthrough to finish it, well only on Kadish Tolesa Age but still counts as a cheat) and Myst III is the one that I loved the most.
To me in a gaming breed that keeps moving into itself like a damn black hole the Myst series is like an oasis. The people, the money, the name, the coverage there all there, a new Myst is always something even the die hard FPS users will actually hear about. For that only Myst deserves better in lack of a better word support from the adventure fans.
We need more Mysts in other words in order to draw attention, with attention come customers, then money and the cycle goes on. In days that Half-Life 2 costs as much as a Hollywood blockbuster the production quality of a game has gone sky-high. People need, want and actually deserve more in their games.
I hope Miller's new child (not Myst V but the game after that) will let us all speechless better still may it succeed were URU Online failed That would make me a really happy man!
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| 6 JUN 2005 at 12:37pm |
jamarchandSchattenjger


Posts : 1665 Joined: 10 OCT 2002
Status : Offline | Originally Posted By jujigatame (6 JUN 2005 1:36am) Wrong. The inverse of my statement would be "popular means good."
Aside from the semantics, though, your statement has no bearing on Myst. Myst is very popular, so saying many people are not prepared to appreciate it is not very accurate. Unpopular don't means good, exactly as popular don't means bad.
The case is - many people dislike good things, and many people dislike bad things.
pop isn't equal bad unpop isn't equal good
&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&
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| 6 JUN 2005 at 1:27pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | Well, I tried to make a start in Shakespeare: the complete works but as I'm bad at reading plays and reading Thy Olde English, O! How a terrible faith has rested over the, my lorde! has proved impossible, so I'll get back to you on this one. I don't think I won't like Shakespeare, though.
Myst, on the other hand, may be popular for a long time, but somehow the name "James Bond" comes up which is still bringing new films which have turned into a series which deserves but one word that Caroline would dislike, so I guess 'popular' and 'still making games' doesn't mean anything. I remember once saying on one of the old Zork forums that perhaps it's a good thing there's no new Zork game "because look what happened to Myst".
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| 6 JUN 2005 at 2:13pm |
| Deleted User | Originally Posted By The Parrot (6 JUN 2005 1:27pm) Well, I tried to make a start in Shakespeare: the complete works but as I'm bad at reading plays and reading Thy Olde English, O! How a terrible faith has rested over the, my lorde! has proved impossible, so I'll get back to you on this one. I don't think I won't like Shakespeare, though. [pedant]Shakespeare's English is essentially modern English. Actual Old English is completely indecipherable to all but scholars of the language, and bears a closer resemblance to German than to any current English usage.[/pedant].
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| 6 JUN 2005 at 4:33pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online |
O! Ye olde smart buttom! Thy knowledge surpaces all known words I have for it! O! How the puzzlement rises! O! Maria, my love is not real... O!..
Parrot stabs himself to death
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