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| 23 MAY 2005 at 8:33pm |
John_QuestDomeIntergalactic Janitor


Posts : 78 Joined: 21 JAN 2005
Status : Online | Well ... regarding the preview ... it would have been nicer, in my oppinion, if you could have done the game 2D. It could be more attractive to the public and I bet that it wouldn't take that much resources as a 3D game would do. Indeed, this type of "online-adventure" is spreading rapidly among us and, if you manage to create an equilibrium between quality and playability (sorry, but I could not find another suitable word ), I'm sure you will do just fine!
John&&project-manager & game-designer&&QuestDome Interactive
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| 23 MAY 2005 at 10:10pm |
friarphilSpace Cadet


Posts : 128 Joined: 23 MAR 2004
Status : Online | The game is technically fully 2D
All the graphics are prerendered, and the Black & White keeps the color count low and file size smaller. The game will run in Flash, so it's still accessable to just about anyone using an internet brower.
I just opted to use graphics that look 3D to get the style I wanted. Why do you say that 2D whould have been"More attractive to the public"? Itseems to me that the general public is more attracted to a 3D look than a 2D cartoon style. That may not be so for "Adventure Game Purists", but were talking about the general public as a whole.
Anyway, the game is on schedule to release before the end of the year, so we'll all get to see how things turn out then!
&&http://www.pinheadgames.com
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| 6 JUN 2005 at 6:05pm |
David_QuestDomeIntergalactic Janitor


Posts : 51 Joined: 24 APR 2005
Status : Online | well, personally, i prefer to download or buy my adventure games. There is a problem, though: how can you get profit out of this concept? I mean, if the project expands and you want to make the game commercial, you will have to convert it to a game engine, right? Well, this is my first view opinion. I will come back after i've played your games
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| 7 JUN 2005 at 5:10pm |
friarphilSpace Cadet


Posts : 128 Joined: 23 MAR 2004
Status : Online | In addition to being able to play online, the game is also downloadable with the option of playing fullscreen.
Currently these games are freeware with the only profit coming from advertising on the webpage or donations. However, when we reach the point of going comercial with a title, I dont see any need to swich from Flash to another engine. Flash is perfectly capable of producing the games and exports a stand alone file which can be run without any additional software (And not within a browser)
&&http://www.pinheadgames.com
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| 8 JUN 2005 at 5:57pm |
John_QuestDomeIntergalactic Janitor


Posts : 78 Joined: 21 JAN 2005
Status : Online | But think about this: Nobody will pay to buy your game, when at the same price, he can buy Syberia, Myst or any other adventure that uses a more capable engine, thus having great graphics.
John&&project-manager & game-designer&&QuestDome Interactive
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| 8 JUN 2005 at 9:20pm |
friarphilSpace Cadet


Posts : 128 Joined: 23 MAR 2004
Status : Online | Who says it will be the same price, and the entire distribution philosophy will not be geared toward the same market. The is a much wider margin of possibility than just boxing a game and selling it.
So our competition isnt Myst, or Syberia but rather Be Trapped and Arcane.
&&http://www.pinheadgames.com
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| 12 JUN 2005 at 2:39pm |
David_QuestDomeIntergalactic Janitor


Posts : 51 Joined: 24 APR 2005
Status : Online | Hey, i just played "a case of the crabs" and i think it was just fantastic, really loved it, never really thought a flash game could be that good but some of the limitations show(like not being able to have right click on the objects, old style graphics, etc). I think that for the beginnig this style of episode-adventures work, but it would be really great that if in the future you could make more complex titles(from all points of view). Best regards
Ps. What is your opinion on AM or AGS titles? Do you think that adv created in them can go commercial or that your adventure concepts would have to benefit from conversion with one of those programes?
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| 13 JUN 2005 at 2:30am |
friarphilSpace Cadet


Posts : 128 Joined: 23 MAR 2004
Status : Online | Thanks for the kind words and encouragement! I have played a handful of good AGS games (I dont think I have played any made with Adventure Maker) and I absolutely think that comercial games could be made with those engines. The 2D graphic adventure fans arent clamoring for the latest in graphics, story and puzzles are really the big draw here, and that all lies in the developer, not the engine. The Apprentice games are a good example of AGS games that would fare well comercially. Im speaking in relative terms here as a 2D point & click in todays market is a hard sell any way you look at it.
I personally dont think that converting my games to another engine would really benefit me. For one, I'd be alienating half my audience, the Mac users and casual gamers (Not to mention Linux users). The limitations you mentioned (Aside from the 'right-click' issues) are mostly due to decisions made to make the game more accessable to the web, and not the shortcomings of Flash. The primitive graphics, limited animations, lack of video for cutscenes, parallax scrolling, all of these things can easliy be implemented into a game that is intended to be downloaded (or purchaced on CD) and played offline. Naturally these are all considerations for our future products. I really havent seen anything in any point & click that I couldnt accomplish with Flash (and a budget of course).
Hpoefully, many of the shortcomings that you noticed in "Crabs" will be eliminated in the New Bounty game due out in a couple of months. the interface has been streamlined, the graphics and animations have improved, and it will still be available to play online for free.
Also, consider this, the games we have created thusfar are relatively short. Perfect for an afternoon's gameplay. A game like the ones we've produced isnt going to generate alot of comercial sales based on it's gameplay length. However, by offering the game for free and heavily promoting it, the website hosting the game generates an average of 100,000 hits per month. There is great opportunity in these numbers if you can figure out how to take advantage of it, and thats how we plan to stay in business!
&&http://www.pinheadgames.com
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| 13 JUN 2005 at 1:41pm |
John_QuestDomeIntergalactic Janitor


Posts : 78 Joined: 21 JAN 2005
Status : Online | OK then! Keep up the good work! ... and be careful ... DON"T YOU RUN OUT OF BUSSINESS!!!
John&&project-manager & game-designer&&QuestDome Interactive
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| 13 JUN 2005 at 4:49pm |
friarphilSpace Cadet


Posts : 128 Joined: 23 MAR 2004
Status : Online | Originally Posted By John_QuestDome (13 JUN 2005 1:41pm) ... and be careful ... DON"T YOU RUN OUT OF BUSSINESS!!!
Oh my, thats sounds ominous! What do you mean by that exactly?
&&http://www.pinheadgames.com
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