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|17 MAY 2005 at 2:28am|
Posts : 21
Joined: 21 OCT 2002
Status : Online
|It's games like this that don't do anything for encouraging non-adventure game players to embrace these games. It's also games like this that irritate the heck out of veteran players of point-n-click adventures like myself. TMOS offers a mixed bag of good and a lot of bad elements. I'll start with the positive features because it won't take that long. The game offers a nice overall presentation both in the visual and audio departments including some nicely rendered cut-scenes. Voice acting is also decent throughout with the best work reserved, thankfully, for your character, Peter. There is also a moody soundtrack that doesn't overwhelm but kicks into high gear during appropriate tense moments. There is also an intriguing story behind the game even though it is far from original, many of the ideas presented will leave you wondering if some of these events could take place not to far in our distant future after you finish the game. Which brings me to the annoying features that come packaged with this game. Completing the game will take you many hours which isn't necessarily a bad thing if those hours are spent experiencing enjoyable gameplay. First and foremost the game is hampered by an archaic mouse driven interface. Often the toughest puzzles to solve in the game come into play when you need to figure out where you have to click your mouse in order to exit a scene. If you do happen to find that spot Peter's pathfinding also leaves a lot to be desired. This guy would rather take the long way around. You can double-click anywhere on the screen and Peter will attempt to run but it looks more like he is running on the spot than launching into a sprint. It seems forever moving him from one side of the screen to the other. Moving your character around is just one annoying element. The other problem comes with the endless amount of dialogue in this game. So much time is spent often listening to people run on that this leaves little time for puzzle solving which is also very sparse for this an adventure game. During many of these conversations I wished the game would live up to its name and give me "A Moment of Silence". Even though you have the option to skip over all the dialogue doing so will cause you to miss key facts and clues. In fact you often have to have exhaustive talks with everyone you meet just so you can trigger the next event in the game. Lastly there is also too much backtracking and talking to the same people over again and why oh why can't we skip long repetitive animations like Peter riding the elevator in his building counting down each floor till he reaches his 23rd floor apartment. When you have to endure waiting this out for the umpteenth time the game goes beyond being tedious. In the end due to these problems the game only recieves a slightly above average score which is a C+. I really wanted to like this game but in the end it frustrated me more than I enjoyed it. Hopefully the developers will take these criticisms to heart when they work on their next game. They have a lot of potential to produce something great unfortunately they missed the mark with this title.|
|11 JUN 2005 at 4:38pm|
|Deleted User||I've finished the Moment of Silence this week. I must say I am dissapointed, but at the same time I found a lot to like in this game.|
Originally Posted By lambo (17 MAY 2005 2:27am)
I think you are right on with this. I liked the game, but I cannot recommend it to anyone I can think of, but me.
+ I like the box presentation (the first time I like a box cover from TAC, maybe a little too much of "award winning" crap but realy neat).
+ The music: bravo! dramatic, dead serious, this reminds me of the good'ol time when music was important in games.
+ The dialogues: lots and lots of GOOD dialogues -except for one or two characters. This is really the highlight of the game. Peter Wright is a likeable character with internal conflicts; he's not a smartass, arrogant bastard(à la Black Mirror) or dumb as hell like too many adv character. Excellent voice-acting.
+ The story is totally gripping, post 9/11 paranoid delirium-style. There is not enough of these kind of realistic sci-fi stories in games nowadays. Not really original, but different from the load of fantasy-themed games.
+ The few cutscenes/moving angles were absolutely great, the only other game to have done that was Blade Runner I think. They should have made more of these transitions. The cutscenes are great to.
+ The lenght was great, I think I've played for 25 hours (or more)
- Incredibly difficult to move Peter around
- Horrible pathfinding
- The need to search for all the angles in a room is really frustrating.
- Some parts were incredibly difficult (impossible?) to solve, I used the Universal Hint System MANY times -and I NEVER do. With that much of gameplay, why make it that difficult?
- a few bugs
It really could have been a masterpiece. This one is infinitely better than Mystery of the Druids, so I guess the next one from House of Tales WILL be pretty excellent.
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