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Topic: Yet another Syberia review.

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All Forums : [Member Arena] : Members' Adventure Game Reviews > Yet another Syberia review.
28 APR 2005 at 9:38pm

Chris.

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Not long ago, I received a shiny new laptop; not previously having the horse power to play any games released after about 1999, I began to look at what I had been missing.  Everywhere I looked seemed to bring me towards one particular game, named Syberia--the most beautiful game ever created, I learnt, with an engaging story to go with it.  So, off I strolled to the local computer gaming emporium.  After much searching, I encountered Syberia - the Collectors' Edition on DVD.  I had been warned that one should play the two games back-to-back, but I couldn't find Syberia 2.  It turned out, once I installed the game, that both games were included on the disc; strangely, this was mentioned neither on the box nor in the manual.

Now, to begin the game.  The introductory movie astonished me; though it is short and contains no dialogue, it instantly established the atmosphere.  The graphical quality is, quite frankly, amazing.  When the game began, I took some time to relish the in-game graphics.  A lot of love has gone into these images, and Benoit Sokal deserves every bit of praise he has been given.  Every movie, though very brief, is a miniature masterpiece.  Every background is luscious, many containing little animated titbits such as flying birds.  And, of course, the snow in Syberia 2...  This snow, which falls in such a realistic way, is so wonderful that it actually made me feel cold!  The 3D models are well done, and particularly well-animated in Syberia 2; the dog-like actions of the Youki made it the most delightful character I have ever encountered in a game.  Even if this were a brand-new release, there is no way that any reviewer could give the graphics less than an A+.

Shortly after gameplay commences, we meet our first Non-Player Character: an innkeeper, and we hear the game's first dialogue.  "I'm Kate Walker, a lawyer from New York.", our hero declares; in fact, she says this so often that I believe that whole phrase is on her birth certificate.  She also, rather strangely, pronounces the "L" in "Walker": "Kate Wall-ker".  I found this oddly distracting.  The innkeeper, whom I should mention is French, proceeds to speak not only in a flawless American accent.  This is a common theme throughout the two games, and is a prime example of how lazy voice acting can bring down a game that generally has high production values.  The worst offender is Syberia 2's Ivan, who has an inexplicable Cockney accent and is presumably reading the script for the first time.  He can't read very well, either.  Nearly all of the characters, particularly Hans, Kate, and Syberia 2's Malka, speak in a very stilted manner, and must everybody address Kate by her full name?  There are some good voices, for example Syberia 1's Helena Romanski (for actually having a Russian accent) and Kate's whiny mother.  I give the voice acting a D; it isn't as bad as what I have heard in Black Mirror, but these games were made in Canada, not Czechoslovakia, so there should be no shortage of English-speaking actors that can act.

The music is wonderful, but there is very little of it.  I can appreciate a good use of silence, but it isn't even put to a good use in the Syberias.  A piece of very dramatic music will suddenly strike up for no reason, drowning out any conversation you might be having.  Don't get me wrong, it is beautiful music, but inappropriately used.  Also, there are only about five music tracks, totalling roughly fifteen minutes, in each game.  Music is put to very good use in the movies, though, especially Helena's great performance of Ochi Chernyje, and the beautifully dramatic accompaniment to the ending of Syberia 1.  The music receives a B, for its quantity yet sparsity.
...not to be confused with Keira Knightley

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28 APR 2005 at 9:48pm

Chris.

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The story begins well: Kate arrives in Valadilene to finalise the sale of the Voralberg toy factory, but arrives to find the factory's owner, Anna Voralberg, dead.  This doesn't affect her job until she discovers that Anna has a next of kin--a brother, Hans; Kate is legally obliged to locate this brother to sign the contract.  However, this becomes more than just a job; as Kate tracks Hans through Europe towards Russia, she becomes obsessed with his inventions, including a mechanical train and its robotic driver, Oscar.  Then it all goes wrong.  Plot points occur just for the sake of creating puzzles.  The train has run out of power and needs winding up, but some crazy mishap prevents the train from leaving the station, forcing Kate to explore the nearest town (where Hans happens to have created a mechanical puzzle) for a solution; meanwhile, Oscar refuses to help you because of a problem with the weather.  Over and over again.  Annoying plot holes, such as the world's greatest soprano just agreeing to join you to perform a concert for one person.  In a mine.  The first game ends extremely abruptly; the writers seemed to have written themselves into a corner and inserted a Deus ex machina of Hans just appearing for no apparent reason.  The second game is just more of the first, only this time the recurring problem is Hans, who continuously falls ill or disappears.  However, despite the fact that the plot seems as disappointingly dull as some particularly dire dishwater, there is some kind of magic present that keeps you playing.  No matter how much I wanted to, even in the boredom of Barrockstadt or the yawn-inducing Youkol village, I could not put these games to one side forever.  Yes, they are extremely depressing, but that shows the skill of the game designers.  The atmosphere is so thick you can stand a spoon in it, and when you finally reach the end of the voyage, you may, like Kate, feel a tear rolling your cheek.  The story receives a B for being dull yet strangely compelling.

The puzzles begin extremely simply, in fact, the first puzzle in the game may well be the easiest I have ever seen.  But they do get progressively harder throughout the two games, Syberia 2 carrying on the increase in difficulty where Syberia 1 left off.  I am not very good at puzzles and I turn to a walkthrough far too quickly because I tend to get irritated when I can't work things out, but I only had to use a walkthrough roughly twice playing the first game, which makes it a good game for beginners.  The second game is, overall, much harder, on the same level as games such as The Longest Journey, which makes it a difficult game for me (I had to constantly refer to a walkthrough), but in the grand scheme of things quite average.  The puzzles were not all logical, some were Myst-like and required trial and error to solve.  There were absolutely no memorable puzzles in these games. The puzzles, being bland and mediocre, receive a C.
...not to be confused with Keira Knightley

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28 APR 2005 at 10:03pm

Chris.

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The interface is very simplistic; for my tastes, too simplistic.  Now, I'm no fan of the SCUMM verb interface, but everything in the Syberias is achieved with a simple left-click.  A right-click brings up the inventory; select an object and a cross will appear through the cursor if the selected item cannot be used in that situation.  There is no right-clicking on objects to examine them, and objects cannot be combined in the inventory.  It all seems just a bit... babyish.  I think the best point-and-click interfaces are in games such as Monkey Island 3 and Gabriel Knight 3 --click on an object, and the choice of appropriate verbs appear.  Even the simple Broken Sword left-click/right-click interface is fine, but the Syberia interface just seems to be geared towards newbies, whilst eliminating more experienced gamers.  The dialogue system is fine, following a standard "notebook" format; it is better in the second game because redundant topics of conversation are removed, eliminated pointless repetition.  I give the interface a B.

Overall, the game receives a grade of B-.  Some aspects are brilliant, some are outright terrible and some are just mundane.  I'm sure that if Microids hadn't been bought out, they would have learnt from their mistakes and gone on to produce some truly wonderful adventures.



P.S. I must protest at this message board's censoring.  I tried to compare Ivan's accent to a particular actor in Mary Poppins, but his name came out as Dick van Dyke.
...not to be confused with Keira Knightley

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28 APR 2005 at 10:05pm

Anne

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Benoit Sokal is still out there .....I think.

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30 APR 2005 at 3:34am

Susan

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Originally Posted By chris156 (28 APR 2005 10:03pm)
Overall, the game receives a grade of B-.  Some aspects are brilliant, some are outright terrible and some are just mundane.  I'm sure that if Microids hadn't been bought out, they would have learnt from their mistakes and gone on to produce some truly wonderful adventures.
Kudos to you for NOT giving the game an A+++++ as I had seen so many times prior to my own chance to play the game.  
I may have added an extra plus or two.)

I've got more to say, but I think it warrants my own thread in the Adventure Games Discussion forum.  

I miss my Bubba: 1986 - 2006.


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30 APR 2005 at 3:44am

Anne

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OK


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18 MAY 2005 at 9:38am

nanzgreat

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i hav completed both,syberia 1 & 2. honestly, among the both, ii liked the 1st one better.as a matter of fact i simply luvd it!


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