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| 21 JAN 2005 at 12:58am |
The_cranky_hermitPrivate Detective


Posts : 547 Joined: 14 MAR 2004
Status : Online | Do English save/load/options/quit dialogues count? I can't think of any adventure games that don't have them.
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| 21 JAN 2005 at 1:01am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | No, that doesn't count!
(after all, all of the games have these options, and it's common knowledge to know what save and load means here...)
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]
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| 21 JAN 2005 at 1:05am |
The_cranky_hermitPrivate Detective


Posts : 547 Joined: 14 MAR 2004
Status : Online | And I can't think of any games that completely lack dialogue, but I can think of some that can probably be finished without understanding much English.
The Neverhood You wouldn't be able to use the built-in hint system or read the Hall of Records (both are mixed blessings anyway), but I'm pretty sure the game can be completed with reading just one word of English: "anger!" Having the common sense not to jump into a large hole without saving your game first is good enough too.
Seiklus An awesome, abstract, platformer/adventure game. The one pitfall is that there's a teleportation device you get near the end of the game. When you get it, you're told that to use it, you push a key that you previously haven't used in the entire game, and without reading it, I don't know how you'd know how to use it. Aside from that, you can do absolutely everything in the game without reading a thing.
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| 21 JAN 2005 at 1:09am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | Thanks Cranky!
Now that you mentioned, I think it wouldn't hurt to also know about adventure games that have MINIMAL dialogues or written clues, like in some puzzle adventures.
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]
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| 21 JAN 2005 at 1:32am |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | Originally Posted By DJ Souza (21 JAN 2005 1:09am) Now that you mentioned, I think it wouldn't hurt to also know about adventure games that have MINIMAL dialogues or written clues, like in some puzzle adventures. I think Pandora's Box might fit that one. I mean, things happen in between puzzles, but most if not all of the puzzles are pictures that you're putting together or manipulating.
I miss my Bubba: 1986 - 2006.
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| 21 JAN 2005 at 3:20am |
The_cranky_hermitPrivate Detective


Posts : 547 Joined: 14 MAR 2004
Status : Online | How about Bad Mojo? I haven't played very far into it, but I have a really hard time imagining dialogue or reading playing a big part in solving any of the puzzles in this game.
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| 21 JAN 2005 at 3:15pm |
MarkGuild Master


Posts : 3803 Joined: 10 OCT 2002 Location: US, Georgia
Status : Offline | RHEM has very little dialogue.
Please proofread your posts carefully to see if you any words out.
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| 21 JAN 2005 at 3:46pm |
nytimesguyPrivate Detective


Posts : 684 Joined: 14 OCT 2002
Status : Online | Actually, throughout Bad Mojo you have visions in which you are given clues on how to approach puzzles, so the game would be substantially more difficult if you don't speak English.
There's some very short online flash adventure games that don't have dialogue (you can find most flash games listed at www.littlefluffy.com). There's Samarost, which is great, and Chasm, and Tork is an interesting game the whole point of which is you don't know what's being said.
Charles - Game Theorist
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| 21 JAN 2005 at 4:03pm |
| Deleted User | [img]http://www.altpop.com/stc/pics-large/ico.jpg[/img]
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| 21 JAN 2005 at 4:05pm |
pollodiabloSorcerer Apprentice


Posts : 295 Joined: 4 NOV 2002
Status : Offline | I know one game that has no language/text/dialogue whatsoever but it hasn't been released yet (and won't be for quite a while).
It's called "8" and it's about a deaf mute girl in a Sleeping Beauty-esque setting. http://tale-of-tales.com/8/overview.html
Beta-tester of 'The Path', 'Rhiannon', 'Scratches', 'Hope Springs Eternal', 'Time Stand Still', 'Frasse and the Peas of Kejick', '1893: A World's Fair Mystery', 'Carte Blanche' and 'Oakhaven Plantation' a.o.&&
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| 21 JAN 2005 at 11:50pm |
AndromusGuild Master


Posts : 5538 Joined: 6 NOV 2002
Status : Offline | Originally Posted By sir Funkenstein jr. (21 JAN 2005 4:03pm) [img]http://www.altpop.com/stc/pics-large/ico.jpg[/img]
Man, why doesn't someone port this to the PC? It always struck me as an original and extremely cool concept.
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| 22 JAN 2005 at 6:12pm |
nytimesguyPrivate Detective


Posts : 684 Joined: 14 OCT 2002
Status : Online | Originally Posted By Andromus (21 JAN 2005 11:50pm)
Man, why doesn't someone port this to the PC? It always struck me as an original and extremely cool concept.
Well, while Ico is one of the best PS2 games ever made, I don't think it was the sort of big hit that causes people to port it, sadly enough. And porting from the PS2 to the PC is a much bigger undertaking than porting from the Xbox to the PC, so it would really be a major undertaking. It's a shame, I know most people on this board have never played it because they don't have a PS2, and they just don't know what they're missing.
Charles - Game Theorist
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| 22 JAN 2005 at 8:36pm |
colpetSchattenjger


Posts : 1630 Joined: 12 APR 2003
Status : Offline | The Neverhood You wouldn't be able to use the built-in hint system or read the Hall of Records (both are mixed blessings anyway), but I'm pretty sure the game can be completed with reading just one word of English: "anger!" Having the common sense not to jump into a large hole without saving your game first is good enough too.
Having just finished this game, I would comment that the 20 disc video does tell a story in English, but one should be able to follow the cartoon with out the narrative. I played Comer without any sound, and as I remember, there is nothing to read, so this would fit.
Occasionally visiting Uru Live (KI 0063722 .&&
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| 22 JAN 2005 at 11:02pm |
Terry PenrodGrand Inquisitor


Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas
Status : Offline | .
It's a pure action-adventure platformer in full 3D but Rayman 2 by UbiSoft has all the dialog done in total gibberish. However, the voice work and character animations are so funny and so emotive that you instinctively understand (basically) what they are saying.
Cheers, Terry
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| 24 JAN 2005 at 11:03pm |
TrumgottistIntergalactic Janitor


Posts : 55 Joined: 3 DEC 2002
Status : Online | Originally Posted By Terry_Penrod (22 JAN 2005 11:01pm) . It's a pure action-adventure platformer in full 3D but Rayman 2 by UbiSoft has all the dialog done in total gibberish. However, the voice work and character animations are so funny and so emotive that you instinctively understand (basically) what they are saying.
Well, the English subtitles help, too. Good game, though.
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| 25 JAN 2005 at 1:34am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | Thanks everybody for the suggestions.
I was hoping there were more adventure games with no dialogues/written clues, there are so few games translated in portuguese... :-/
What about the Gobliiins series? Anyone remember that one? I just played the first for a few moments, and it seemed to feature no dialogues at all.
Anyone remember the other Goblins games?
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]
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| 25 JAN 2005 at 2:42am |
The_cranky_hermitPrivate Detective


Posts : 547 Joined: 14 MAR 2004
Status : Online | I'm pretty sure Gobliiins could be finished without any reading. I don't remember Gobliins 2 in enough detail to say for sure, though you'd definitely be in for some serious "try every item on the character" episodes if you couldn't read what they were demanding. Goblins 3, forget it. The puzzles are insanely hard in the first place, and a brief bit of dialogue, or even a short comment by the main character when you look at an object, is frequently your only clue.
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| 27 JAN 2005 at 1:42am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | I see...only Goblins 1 really has no written text then.
So...anymore games without text or dialogue out there? ???
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| 3 FEB 2005 at 11:17pm |
StalkerIntergalactic Janitor


Posts : 14 Joined: 3 FEB 2005
Status : Online | I can think of one - Curse of Enchantia. But man, that game really was a mixed bag. Great graphics for the time, but considering you often had no idea what the item was you just picked up, and you had like 30 "verbs" (icons) to use, it was basically a "Try everything on everything" approach.
But for whoever the game is... pretty much everyone I know who speaks portuguese also speaks spanish, and there are quite a few adventures translated to spanish.
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| 4 FEB 2005 at 2:56am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | I'd expect most puzzle/adventures wouldn't require too many reading to play...
What about the original Myst? The books that you find throughout the game are required to solve the puzzles?
Any puzzle/games that feature texts in english that are not required to solve the puzzles? Texts that only enhance the game with background stories of the characters, for example?
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]
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