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| 10 NOV 2004 at 7:41am |
MikekellyPrivate Detective


Posts : 612 Joined: 25 JUN 2004
Status : Offline | "I really loved both Syberia 1 and Syberia 2. I found nothing to complain about. I want more games like this. Beautiful artwork, music, and animations plus the original storyline."
Here here!!!!!!
To me, it was one game in two parts. I preferred it that way, because the puzzles improved in the second one.
Over all - the second one had better puzzles and the rest was at least as good as 1.
The day will come when both are in the same box and simply sold as "Syberia" !!!!
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| 10 NOV 2004 at 9:08am |
| Deleted User | I bought Broken Sword 3 for PS2 and the controls are perfect, Syberia 2 is now also reduced in Price (even though still 30 Euros) and I'm thinking of getting it for my PS2. But I'm worried about the controls... moving a mouse arrow with a joypad is not much fun. Does somebody know how the controls in the PS2 version are?
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| 10 NOV 2004 at 9:11am |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | Originally Posted By kuddles (10 NOV 2004 1:03am)
I haven't played 2 yet, but by the reviews, I believe the problem is merely that it was more of the same. Those automatons may be cool, but you're no longer intrigued by them.
I was very disappointed not to meet any more automatons in Syberia 2. There were some mechanical horses, but that's about it. Instead we got Took-Toot and some very confusing graphics to pixel hunt through in the Youkol village.
Kate got to see several interesting places in Syberia 1. The places she went in Syberia 2 were mostly very boring.
Games that are continuing past stories tend to work becuase they may play the same, and have the same atmosphere, but the story needs to take a left field turn in order to keep people interested.
They tried that by adding the bad guys and the detective. It didn't work. They were even more annoying than Kate's cell phone.
The only time you can get away with the exact same story style is when the actual gameplay interface changes completely. (Day of the Tentacle and Broken Sword 3 are examples).
?????? Saying I disagree would be an understatement. Day of the Tentacle was great for a number of reasons, none of which had anything to do with the interface being different from Maniac Mansion. And the interface in BS3 was NOT an improvement.
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| 10 NOV 2004 at 10:38am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Warning ~MAJOR SPOILERS CONTAINED BELOW
I enjoyed the scenery in S2 but the faults I found with it were the storyline. There just wasn't the sense of mission anymore now that Kate had become just a tag along buddy to Hans.
Then the ending... how the hell was she going to get home?
And the detective - a wasted character.
There was no character advancement for Kate in S2 as there had been in S1.
And the yukol toottook drove me nutty.
But the really bad thing I hated was the mysticism that looked like American Native Indian stuff - the dream catcher with feathers (totally the wrong continent) (I'm ignoring the penguins). But to kill off Oscar was just criminal and the idea of Hans wearing a metal body suit just ridiculous and totally unexplained.
Sorry to sound too critical. It was pretty but it was very weak. I have read posts from teenage boys who cried at the ending of S1, don't get that with S2. In fact even I had to force myself to keep playing and finish it. I found myself fiddling with stuff rather than getting on with the mission.
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| 11 NOV 2004 at 3:08am |
CountryEasternSorcerer Apprentice


Posts : 250 Joined: 2 NOV 2003
Status : Online | SPOILERS SUPREME BELOW++++++
Have a battle with the hubby, Caroline? Wow.
I liked that Hans virtually became one of his own creations. I never thought of Oscar as a "alive," in fact I was quite happy that the coward was used as a superhero suit for Hans at the end.
The took-toot stuff had me throwing things.
The detective added a note of tension, but he should have gotten closer to catching her...perhaps even doing so at a critical time. What a loser.
I loved the game...don't get me wrong...but I will bet that a much younger person wrote the second story than the first.
Anyhoo....hope you've cooled off by now!
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| 11 NOV 2004 at 9:01am |
KamisoriXSchattenjger


Posts : 1700 Joined: 15 MAY 2004
Status : Online | I thought the dog clone was totally useless and unnecessery :-X
[IMG]http://img269.imageshack.us/img269/971/kamisig94ct.gif[/IMG]&&&&If the Earth would be a Sphere, and not a Disc, I wouldn't be so afraid to fall of the Edge...
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| 11 NOV 2004 at 12:34pm |
KatewalkerfanSpace Cadet


Posts : 131 Joined: 24 JUL 2003
Status : Online | I enjoyed the demo too.
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| 11 NOV 2004 at 2:31pm |
GarageGothicSpace Cadet


Posts : 152 Joined: 7 OCT 2003
Status : Online | Originally Posted By Ogre (10 NOV 2004 9:08am) But I'm worried about the controls... moving a mouse arrow with a joypad is not much fun. Does somebody know how the controls in the PS2 version are?
I assume it's the same as the direct control option, which you can turn on in the pc-version. Most of it is direct control, Grim Fandango style. But you still have to use a mouse cursor in the close-up screens.
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| 11 NOV 2004 at 11:17pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | SPOILERS SPOILERS SPOILERS
Originally Posted By CountryEastern (11 NOV 2004 3:07am) I never thought of Oscar as a "alive," in fact I was quite happy that the coward was used as a superhero suit for Hans at the end. I kind of liked Oscar. I mean, he was a coward because Hans made him like that, he had to have Oscar in good shape for that last part of the road. So, he kind of had to be a coward. He was really terrified after being burried in the snow! I felt sorry for Oscar. I felt that what Hans did was cruel, even if Oscar was just an automaton. I thought Kate would've been mad at Hans as she seemed so sad to lose Oscar. But, she was acting nearly brainwashed throughout the game - no matter what, Hans must get to the mammoths... I thoght a crisis when she stops to think about her mission was needed for us to feel for her. But there was none. Only people from the outside getting in her way. An inner crisis was really needed.
The took-toot stuff had me throwing things. So annoying and childish. Especially the shaman. Kate-"I don't know what to do!" Shaman-"Good. Took-toot!" Grrrr!
The detective added a note of tension, but he should have gotten closer to catching her...perhaps even doing so at a critical time. What a loser. Just an unneeded character. If there had been a confrontation between them, then maybe we would've had some tension. He seemed to have been less of a cliche than Ivan...or was that Igor? A character with more important motives - he represents Kate's older life chasing after her, and was needed for Kate to confront that life.
Oh, and about her getting home - why can't she use the ark to get somewhere? or call on her cell phone for help? I suppose an epilogue of Kate somewhere (perhaps in the university?) would have been nice to see.
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| 12 NOV 2004 at 1:58am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | I rather liked the idea of the detective catching her and her either escaping or coaxing him to come along - maybe a romantic love interest for Kate?
Or how about a clever scientist also on the hunt for the mammoths, on the point of going home, meeting up at the Yukol village and he helps them get there. He, the super handsome and clever scientist carries Hans. Oscar stays intact left.
There are numerous options that fans can come up with that beat hands down the weak and soppy mystic/sentimentalism that was presented.
PS no row with hubby CE. that damned dream catcher really got up my nose.....
There was heaps I liked about the game, really.
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