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Women in Action-Adventure and Adventure Games: Sexism
to the Max
By Adam Rodman
"I swear! You Americans are so obsessed with sex!"
--Jane Leeves (as Daphne), NBC's Frasier
Disclaimer: Note that this is an editorial and does not necessarily
represent the views of the staff of Just Adventure +. Also note that
the author, Adam Rodman, is not a woman, so his views on the
feminist side of gaming may be a bit inaccurate. If you are easily insulted
(I'm talking to men here, not women) by a controversial attitude that
tells, basically, the cold hard truth, press the back button on your
browser now. If not, continue on ...
I'm surprised
that feminist groups haven't stormed the offices of Eidos, Psygnosis,
and their ilk. Why? Look at the way they portray women in action-adventure
games! Take Lara Croft for example. Not only does she wear clothing five
times too small for her, she must wear around a 40 DD. Also, her
breasts seem to grow in size with every passing game. If this keeps up
at the current rate (if Eidos decides to go above Tomb Raider 4)
she'd need a shopping cart to get around by Tomb Raider 10. And
if there actually were a woman with this body shape, she wouldn't be out
searching for the lost treasures of the world, she'd be starving herself
to death in a large mansion somewhere in California awaiting her next
photo shoot. After Tomb Raider's success with a scantily (and tightly)
clothed female main character, other companies cloned the idea (cloning
seems to be very popular in the computer gaming business). Out came Space
Bunnies Must Die! with its trailer-trash lead, Allison Huxter. Of
course, Space Bunnies Must Die! stank so much even I don't think
it's worth mentioning all of the sexist things in that game.
And then came a decent Tomb Raider look-alike (I hesitate to call
it a clone because it was quite unique), Drakan, with its buxom
female hero, Rynn. Recently reviewed on Just Adventure+ by Randy Sluganski,
it received an A. He describes Rynn: "She is supposed to be a young
lady in her late teens or early twenties. ..." I go to a school
with young women in their late teens, and trust me, none of them have
a body like Rynn. In fact, for a woman of any age to have a body like
hers, she would have to have a serious eating disorder and have had a
major chest augmentation. So why all of the Barbie-doll shaped women in
action-adventure games? Curious, I asked one of my friends, and he came
up with the best answer to this consuming question I have yet to hear.
"[The women in action-adventure games look like that] 'cause of all
the losers who'll never get some in real life like fantasizing about them. ..."
Of course, he did finish that sentence with, "Like you, Adam,"
but I know that's not true. ... So, to recap, action-adventure games
sport vastly unproportional women because a bunch of pitiful guys have
a little too much testosterone in their system.
Women are
treated much more fairly in true-blue adventure games (excluding the Leisure
Suit Larry series, of course). The first adventure where I played
as a woman (in the game, not real life ... sicko) was Kings Quest 4
playing as Princess Rosella. Rosella was on a mission to recover a
magic fruit that had the power to save her dying father's life. She (gasp)
actually looked like a real young woman, despite the pixels, and was a
strong, independent woman. Of course, when Rosella came back as a lead
character in Kings Quest 7, she suffered from a rare disease known
as ditz-amonia, which caused her to act quite clueless. Alas, there aren't
too many games that put players into the shoes of women, but the few that
do are the Kings Quest series, the Gabriel Knight series,
the Laura Bow series, Phantasmagoria, and Nancy Drew:
Secrets Can Kill. I guess Maniac Mansion and Day of the
Tentacle count also. I'm sure I missed a few, but those are the only
ones I can think of. ... Is it a coincidence that four of these games
are published by Sierra? That all of those Sierra games had at least one
woman as a producer?
Action-adventures starring women as their main characters are obviously
targeted toward guys with a testosterone overload, while adventures with
women heroes are targeted toward members of both genders. Will the sexism
in the action-adventure ever stop? Probably not, unless all men are required
to become eunuchs (which I for one sincerely hope does not happen).
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