Articles
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Everything
You Wanted to Know About Uru: Ages Beyond Myst
Developer:
Cyan
Publisher: UbiSoft
Genre: Adventure/Online Adventure
Release Date: November 2003 Article by Carla
Melloni
November 6, 2003 |

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This article
originally appeared in the November issue of The Inventory,
the world’s
largest and best online adventure magazine. The Inventory is sponsored
by Just Adventure and is published monthly
New and previous issues can be downloaded from the front page of Just Adventure. It is currently also translated
into eight different languages around the world.
This article has been updated and edited for content.
Fact: ten years ago there was a game that redefined PC adventure
gaming. Whether you liked the game or not is unimportant. The game
was, of course, Myst,
a title that would be imitated and cloned, though rarely equaled,
not even by the game's creators, the Rand brothers. While Riven and
Exile came
and went, the developers at Cyan, and later, Presto Studios,
were never able to match the accomplishments of Myst. With the
imminent release of Uru: Ages Beyond Myst, though, they are going
to try again to recreate the magic.
What is Uru? Who better than Cyan describe the game and it’s
etymology:
It is both a compelling single-player game and a persistent online
multi-player experience that carries on the breathtaking atmosphere,
challenging puzzles and intriguing storylines of the Myst series,
using a real-time 3D engine that puts the player in the fantastic
worlds of Myst like never before.
Historically, Uru
(pronounced Oo-roo, rhymes with guru) is one of the first written
words in
early Sumerian cuneiform. In Mesopotamia,
the cradle of civilization, it meant deep and city. Sumerian myth
mentions it as an Underworld Paradise. It is the name of the native
people who lived on the floating islands of Titicaca, supposedly
descendents from Atlantis. It refers to a Mesoamerican earth-deity,
and a tribe/clan of peoples in Central America connected to the Incans.
The oldest known name of Jerusalem was actually Urusalem, ‘uru’ meaning,
lay the foundation or establish. Uru is also the Japanese verb ‘to
obtain’ or ‘to acquire’.
But more importantly, it’s the word that the D’ni (pronounced
dunny, rhymes with sunny), an ancient and presumably extinct civilization
that lived in a great city in a vast cavern below the Earth’s
surface, used to explain to the early humans in Mesopotamia the
community from which they came. In D’ni it translates to’.large
gathering of people’ or ‘grand community’ - a
concept unfamiliar to the early humans. They adopted the word and
used it when they began to gather into cities.
Rand Miller, the leader
of the team that created Myst, refers to Uru as
a sequel, “truer
to our Myst roots than anything we've done to date. Myst was the
introduction of a small piece of the D'ni
civilization. URU takes it all to the ultimate extreme. In URU, we
point out that D'ni culture was part of the Earth, and lived underground
and died hundreds of years ago, so they are still there. Several
explorations have uncovered a long dead underground city, and people
are starting to go there to explore and
uncover even more."
But let’s now move on to the game. While not as complex as
Riven, Uru will offer an intricate experience. As with previous games,
there isn't much of a backstory to get you started. Hardcore fans
of the Myst series, especially those who have read the novels
and completed the previous games, will start with a better sense
of what is going on. The mysterious world of Uru begins in your own
time, in the first years of the 21st century. You have been asked
to help in the exploration and restoration of the ruins of an ancient
civilization, an archaeological marvel recently discovered by the
D’ni Restoration Council (DRC).
As in Myst, players will enter ‘out of the blue’ at
the beginning of this game. For the first time, however, players
will
be able to see and design an onscreen avatar - even if they plan
to stay in the single-player world. This avatar is necessary as this
world will be explored in the third-person (a first-person option
is under consideration, but the team feels that a third-person view
is the way Uru is meant to be experienced). This feature is, probably,
one of the biggest adjustments that fans will have to make. The development
team is understandably confident: "It gives a sense of things
around you," they emphasized, "and it also provides
a sense of scale."
The gameplay has also changed a bit. While there won't be action
sequences or gunplay, players can expect the addition of some physical
puzzles where you have to move objects or complete tasks in a certain
amount of time. The other big change is that the gaming
environment begins in the middle of a desert instead of the verdant
islands of previous journeys.
Uru starts the player in the middle of the desert with little in
the way of introduction. Only through exploration will the environment
and story reveal itself. In a break from earlier games, this Myst game will make specific references to places. Uru is
happening here and now, so you might notice details like a New Mexico
license plate.
The essence of the Myst games is interactively exploring detailed
environments, and Uru (off-the-shelf) will offer a single player
experience that is the next game in the Myst series. Of course, what
truly sets Uru apart from other Myst games is the existence of Uru
Online. In addition to the offline game, for an additional fee, players
will be able to join a persistent, social world with regularly updated
content and new Ages to explore. The biggest difference this time
is that players will be able to enjoy not only the "off-the-shelf” game,
but can continue the adventure online and experience Uru by bonding
with thousands of other players. Uru will not though be another massively
multiplayer world where leveling-up is the main goal. Instead, Uru is a game of easy exploration for many - similar to how the original
Myst was a dreamy journey.
Players will be able to choose who they want for companion, thus
freeing themselves from unwelcome partners. The game is designed
to be a continuous adventure for small groups of people who will
always have new places to go and new things to see.
As you meet other players, you can create a neighborhood, or join
a neighborhood. The neighborhood serves a function similar to that
of guilds in other online games; it is an online area where you can
meet with other friendly folks. It may also contain activities itself,
such as mini-games, that can be played with the other denizens. Neighborhoods
may even serve as the basis for communal activities, such as a massive
D’ni device that needs regular calibration. Calibration then
becomes a group activity, and that service to the community can be
tracked on a neighborhood level, encouraging group participation.
Visitors to your dwelling are by invitation only, and even ages that
you might visit in Uru Online are private and will only be visited
by people you invite or are invited by. If you are not feeling friendly,
you can choose to play Uru Online as if it were a single-player game.
You can create a neighborhood solely for yourself, and even Ages
that have group activities could instead be explored alone to unearth
more elements of the ongoing story. That being said, Cyan is attempting
to encourage social behavior by adding some puzzles that may require
you to enlist the aid of other players. Ages might even be competitive
in nature: an Age could contain ‘fugitive’ elements in
which one player is trying to trigger a series of events while avoiding
the pursuit of another group of players.
According to Uru’s development team, an ancient civilization
called the D'ni created different worlds thousands of years ago,
including Myst, but they have long since vanished. As Uru begins,
you have apparently discovered an entrance to one of their underground
cities, and you get the chance to explore it at your own pace. The
D'ni mastered an almost magical technology called the "art of
writing," thus leading to the creation of incredible places
like Myst and Riven. The now famous "linking books" (items
that have become the centerpieces of the Myst series) are used to
travel to and from these different ages. At some time in the past,
the D'ni made a journey to New Mexico, creating a linking book to
our world.
This linking book and the New Mexico location will serve as the hub
that allows you to access various worlds. Journeying to other worlds
and ages will let players bring items back and leave them in their
house or yard to showcase where they've been and their accomplishments
(similar to Nintendo’s wonderfully addictive Animal Crossing).
Your house will have a library that begins with a modest shelf and
virtually no reading material. As players head to different ages
and solve various puzzles, they'll get new linking books that can
be placed on the shelves. When they go online, the number of books
that can be found increases. Once a player secures a book, the age
becomes "theirs," and is semi-customizable by the person
who claims it, by altering the details in their linking book. Sounds
tricky, but it isn’t.
Multiple players will have linking books to the same Age, but the
Age visited will be the customized version of that linking book's
owner. Thus, a group of players could have different experiences
exploring the same age, just by using different people's books. In
a way, Uru could really be described as the first "massively
single-player game."
Many upcoming games are pushing 3D graphics to an unprecedented level,
and Uru is no exception. The entire world is rendered in 3D, from
the vast expanse of desert to the underground D’ni city. Along
with 3D graphics, the game is designed as a third-person experience,
so you can see your own avatar. That makes this the first Myst game
in which you can see yourself. As in many rpgs, numerous options
are offered to create your avatar - hair color, skin tone, clothing
options, etc. - so if you choose you can create the avatar in your
image, or someone totally different. The third-person view allowed
the design team to create cinematic effects and events by manipulating
the camera, and your avatar lends a sense of perspective and size
to the scenery.
Of course, with the third-person perspective come puzzles of a new
sort (at least for the Myst series) - physical puzzles! Solving certain
dilemmas or exploring particular Ages will require simple activities
like jumping over, pushing or pulling objects. Some of these activities
will have to be completed within a time limit. Cyan Worlds knows
their audience, so while there will be physical puzzles, they are
also taking care to make sure that these challenges are not twitchy
and can be surmounted by players of all skill levels, including those
of us who are lazy and slow.
Probably the biggest difference from the original Myst, though, is
that Uru is not pushing system requirements at all. But it must be
said, Uru does not have the visual effects that require the latest
and greatest hardware. Uru: Ages Beyond Myst is only a week from
release so you will soon be able to firsthand explore more the new
Ages and Ancient D’ni city. What makes this game remarkable
and will set it apart from others is the addition of the online component.
New content, together with voice chat, will make the social experience
an interesting one for an anxious adventure community.
End.
You can learn much more about the worlds of Myst and Uru at
such wonderful sites as The
Lysts and
the
official Uru
site. Don’t forget
to also enter UbiSoft’s Uru
promotion for the opportunity to win a free trip to Machu Picchu.
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