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Articles
Until
Uru
the semi-living remains of Uru Live
by Robert Washburne
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Back in 2004 the three
most popular oxymorons were “Jumbo
Shrimp,” “Military
Intelligence” and “Uru Live.”
Uru Live, for those of
you who have only recently joined the Adventure community, was
the attempt by Cyan Worlds to turn Myst into a Massively
Multiplayer Online Game. The thought was that while you still have
several “Ages” to explore on your own, there was a Neighborhood
and the capital island of D'ni itself which you could explore with
others. You could make friends and invite them to come to your private
Ages and help you with the puzzles.
A monthly fee would allow you continued on-line access to the server
where new Ages would continuously appear. The only problem was that
it just didn't work. You could only get about twenty people on the
server before it would crash. Cyan Worlds claim that they were only
a couple of months away from fixing the problem when their money
ran out and their investor would not front them any more.
As a result, Uru,
Ages Beyond Myst ended up shipping with the ability
to play on-line, but with no server to connect to. Cyan tried to
make the best of the situation and released all the work they had
already done as upgrades which could be played as a single player.
It wasn't enough, however, and Cyan Worlds ended up laying off everyone
except the founder and CEO, Rand Miller.
But the project did not completely die. About 4000 people had taken
part in the Beta test for Uru Live and many of them managed to keep
a few underground servers running. Eventually, Cyan Worlds re-opened
one official server to allow die-hard fans to run around the neighborhoods
of D'ni once again. This project is called Until Uru. One person
on the Uru forums, with the handle of Martin, offered the following
timeline. This information is not guaranteed to be accurate, but
it is close enough to give you an idea of what was happening.
A Quick Timeline of Uru and Projects in the Public Eye
Nov 2003: Uru: Ages Beyond MYST shipped. Out of the public eye,
Uru Live Beta ended and 'Uru Prologue' began as the more public online
seed for Uru Live. Still, access was limited.
Jan 2004: Cyan's publisher
pulled funding for Uru Live. Due to a "clerical
error," everyone who has signed up for Uru Live is let online
immediately.
Feb 2004: Uru Prologue shuts down.
April 2004: Cyan releases
for free the "To D'ni" expansion
for Uru.
June, 2004: Cyan and
Ubi publish, for a nominal fee, "The Path
of the Shell" expansion for Uru.
Over Summer 2004:
A group of dedicated and talented fans operating off of the COBBS
bulletin
board, operating under the banner of "H'Uru",
produce their own server for Uru which is later dubbed ALCUGS ("A
Live Compatible Uru Game Server"). A patch for the client side
systems is also developed. Nothing is released yet, however... and
the server is very unstable.
August 2004: Cyan
introduces Until Uru and releases binaries (no source) of the
original Uru
Live server for operation on Linux and
BSD operating systems. There is no support. An authentication server
is put up and fans are able to purchase "Kagi" authentication
keys for a few dollars. Cyan also makes client patches available
for Uru: Ages Beyond Myst and Uru: Complete Chronicles (abm+pots).
Cyan cannot provide any further support for Until Uru at that time.
The Alcugs server effort collaborates with Cyan so that anyone connecting
to Alcugs will also need one of the authentication keys.
November 2004: The ALCUGS project goes public with their server.
The ALCUGS server permits playing The Path of the Shell content online,
though many puzzles malfunction when multiple explorers occupy an
age. The source code to the ALCUGS server is also made available.
Over 2005: Dedicated and talented fans continue to work and begin
to produce the first fan-made Ages for Uru. The AgeBuilders group
is formed.
September 2005: After the release of Myst V, Cyan is unable to locate
sponsors for further work and closes its doors. A week later, Cyan
re-opens and scrambles to hire back its talent when talks move in
a positive direction with a mysterious new investor.
November 2005: No more Kagi authentication keys are available. No
new explorers can join Until Uru.
February 2006: Cyan introduces their own Until Uru server, D'mala;
previously, all Until Uru servers were operated only by fans. Keys
to join D'mala are made free upon request, but these keys are not
the same as Kagi keys and will not permit new explorers to visit
Until Uru servers other than D'mala. Interest in all other servers
rapidly dwindles among most fans anyway, and work on ALCUGS appears
stalled. However, the AgeBuilders continue to work diligently using
fan-operated servers (either Until Uru or ALCUGS).
April 2006: Cyan heralds the return of Uru Live in late 2006, sponsored
by Turner Broadcasting.
Present: Until Uru shards are still present, but most activity is
on D'mala. A limited number of bugfixes and features have been made
to Until Uru as Cyan has accepted patches from talented fans. However,
Cyan's focus remains on Uru Live and cannot devote any but the most
limited resources to work with Until Uru. Cyan has offered a proverbial
olive branch to AgeBuilders by promising not to shut down Until Uru
and ALCUGS authentication, but indicates that new Kagi keys will
not ever be made available again. Cyan accepts that existing Kagi
keys may be traded to new explorers, and offers to change account
information for anyone who wants to give theirs away to another person.
Cyan indicates that in the future, there will be some sort of Uru
Live servers set up specially for AgeBuilders (implying that the
projects won't necessarily continue on Until Uru or ALCUGS servers
forever).
Thank you, Martin.
Rand eventually did find
the funding to finish Uru Live and host
it on GameTap. You can find his interview here:
http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=713&gameID=261/&bhcp=1
The official FAQ for Uru
Live is now here:
http://www.urulive.com/faq.php
But, until Uru
Live is available sometime during the 2006 holiday
season, there is still Until Uru. Its home page is here:
http://plasma.cyanworlds.com/
And its FAQ is here:
http://plasma.cyanworlds.com/faq.xml
Basically, you start with the original Uru,
Ages Beyond Myst and
then download and install a free patch from the above web site. This
turns Uru back into a server based game just like it was intended.
However, you must get an invitation to be able to join the server
(See the FAQ for details). You must play the whole game again, but
this time you can invite others to join you.
This is not a new game. It is just the old game quickly patched
up just enough to be playable. It is not the Phoenix rising from
the ashes. It is the the body parts from dead projects being reanimated
via unholy science. But it is cool.
The FAQ will tell you that nothing has changed from the Uru
Live beta, but that is not quite true. A new area of Gahreesen has opened
up and is quite fun. Also, there are quite a few entertaining bugs
to be found (all of which have been promised not to be fixed. All
the work is going into Uru Live. Nothing will be done to fix Until
Uru.).
Take a look at the screenshots. The worlds are gorgeous, as we would
expect from Cyan Worlds. But do you see Zandi standing through his
chair holding the book with his... erm... I mean the book is just
floating there all by itself.
There is a place where you can walk up a rope and stand on the top
of a tent.
There are a couple of places where you can frolic on invisible floors.
I was able to jump over a rail in the museum, hoping to get to a
lower floor, but the floor was fake and I fell into the void. The
rather abstract shot is what I saw above me as I plummeted into the
nether world.
The bottom line is that this is a free teaser which will give you
a hint of what Uru Live will be. It's buggy, but fun. And did I mention
that it was free? At least it's free if you already own Uru.
The only question remaining
is whether Uru Live will require a special premier membership with
GameTap, or if the regular membership will
get you Uru Live as well as Sam & Max. Hmmm... GameTap is starting
to look very interesting...
   
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