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Articles
Having now traveled through Syberia a total of six times, I sometimes I feel as though its fictitious towns are my homeland. What does this say about the charm and appeal of a game that it can be constantly replayed while other adventure games – too numerous to mention – are a chore to play and finish only once? So when Syberia was recently released at a budget price of only $20 for the Microsoft Xbox, it was time to once again revisit and re-immerse myself in its Northern European locales.
The good news is that Syberia on the Xbox looks better than ever – if that is possible. The console version appears to be a direct port from the pc version, but now instead of viewing a 17” monitor screen, I was enveloped by a 35 “ flat screen and the graphics were enhanced immensely. There are a few rumblings on Internet game boards of players who have their Xbox system setup with the HD Adapter and component cables and have vertical lines running up the screen and multiple screens of what should only be one screen, but I personally experienced no such problems. The game itself plays exactly the same as the pc version, with the exception that the analog stick can be used to direct Kate Walker’s movements. Whether this is an improvement or not will depend on your opinion console controllers and analog sticks.
So then, if everything is basically the same as the pc version, what is the incentive to purchase the console port? Well, there are some nifty extras included on the Xbox disk. Of note is a wonderful Syberia trailer, a collection of 2D pictures and their transformation to 3D and a brief biography of the career of Syberia and Amerzone mastermind Benoit Sokal. Best of all though is an in-depth interview with Benoit and other Microid personnel. The interview is in French and is translated into English at the bottom of the screen. It is a huge positive for the adventure community to have Microids accord Benoit the recognition he is due, much in the same manner that Sierra used to do for their stable of developers.
The most noticeable omission is the lack of a preview for the upcoming Syberia 2! Very few console games were probably even aware of the existence of Syberia and those who have now become enchanted with what Just Adventure readers have known for a long time are not aware that a sequel is in development. And even if was only a preview of the pc version it still could have pushed sales and maybe even generated some interest for the sequel to be published on console. There is also, despite numerous requests, no separate disk to allow the gamer to enjoy the beautiful and haunting music from Syberia. The recently released Silent Hill 3 included a separate disk of music from the game and used this as a selling-point.
But the bottom line is for $20 you can’t go wrong and if you already own the pc version of Syberia and can’t afford or don’t want to spend the extra cash, then refer a friend to buy the console port over the pc version as the adventure genre needs to begin to make a positive impact on the console community.
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