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In his early 60’s, Mr. Patterson presents a very striking, but laid-back figure – and yes mom, he does look like the photos on his dust jackets. Extremely approachable, you never feel as though he’s listening to what you have to say just to be polite, but that he is actually interested in and mulling over your questions to the point that he eventually feels comfortable shooting a few zingers my way. Why a computer game? First of all, the man is a marketing genius who wants to encourage people to read by any means possible. While the more rabid fans will want to play the downloadable version of the game as quickly as possible, the boxed version to be released retail in August will contain the added incentive of a novelization of the game’s storyline. Sequels are already in the planning stage and why not, is anybody seriously questioning that this game won’t be a best-seller? As for Women’s Murder Club action figures, the jury is still out on that, but I do have first dibs. Probably most telling though is the unique perspective that Patterson brings to the industry as an outsider who believes that, “people surely want more from their games than violence.” And guess what - all of you adventure game fanatics - when James Patterson speaks, people listen and he has the contacts and influence to thrust the adventure genre back into the spotlight (Oh, did I forget to mention that he is working in conjunction with award-wining designer Jane Jensen? More about her in the review below!).
A huge thanks to everyone who made our trip worthwhile: Sheree Johnson and Tara Bruno of Highwater Group, Don Ryan of I-play, Wim Stocks of Elephant Entertainment and of course, James Patterson.
James Patterson’s Women’s Murder Club: Death in Scarlet Review |