I am Benoît Sokal, co-founder of White Birds Productions,
author of video
games (“Amerzone”, “Syberia I & II”) and cartoonist.
On “Paradise” specifically, I am the author and the Art Director.
The second world players
will encounter when playing Paradise is Baobab Village. I like
this world very much. I had a great fun in
imagining it, and even more in taking that vision and translating
it into the design. The overall presentation and feel of Baobab Village
all came from the stories we were told about African tribes, and
their sometimes very strange habits. In parallel, I had this idea
of these strange animals, the gazelines, with a long neck allowing
them to reach high leaves in the trees. I imagined that they could
also be used as hordes, being ridden by warriors. And, little by
little, came the picture of the Molgraves. A tribe of fierce and
proud warriors, trying during all their life to never touch the ground,
as it is considered as “evil” and “impure”.
What an amazing way of life!
From this initial premise,
the village at the top of the trees seemed almost logical. As well
as a whole life entirely organised from these
trees, such as water collectors, bungee ropes, hunting methods, etc.
More specific details came later: the major which is a caricature
of some English ex-Army members, loving wild life and Gin… Or
the language spoken by the Molgraves, inspired by the way some shepherds
in Corsica whistle long sentences to each other from a valley to
another… Baobab Village will offer player an amazing and fascinating
backdrop as they play through the second world in Paradise!