I am Benoît Sokal, co-founder of White Birds Productions,
author of video
games (“Amerzone”, “Syberia I & II”) and cartoonist.
On “Paradise” specifically, I am the author and the Art Director.
Once I decided that this
game would take place in Africa, I imagined a very big country.
A country with a North border still of Arabic
inspiration, and one that becomes more and more “dark Africa” when
going South. I also have to say that I went on holiday in Morocco,
in Marrakech two years ago and that I was fascinated by the city.
Besides the global atmosphere, the challenge for me was to faithfully
represent those amazing mosaics, like in the Prince’s apartments
or the City Gate. I think that the final result, in Madargane, is
close to what a real North African city is, without all the added
fantasy of course.
Madargane (World 1) is first of all the place in which you discover
who you are as a player, and that is Ann Smith. It is also the world
in which you meet with the one that will be your silent companion
throughout the whole game: the mysterious black leopard. But there
are also a lot of other characters to meet and interact with in this
world, from the little Palate servant, Aicha, to the Prince of Madargane
himself.
When I started working
on world 1, I did not look back to my holidays pictures J. In fact,
I tried to re-create an “ideal” Moroccan/North
African city from scratch, using only my imagination. I also bought
a lot of Art and Travel books. And, lastly, I looked into the works
of a painter from whom I learned a lot during my Art studies: Delacroix
and his views from Morocco.