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Everything Old Shall Be As New Again By
Randy Sluganski This
article began life as a review of the repackaging of Space Ace. Then it
struck me: I'm reviewing a game that is almost twenty years old! What can I say
that has not already been said better a thousand times before? Then I had an epiphany.
Digital Leisure feels strongly enough about this product that they are willing
to rerelease not only Space Ace, but also Dragon's Lair I & II and
A Fork in the Tale on the new DVD format. Adventure gamers are constantly
hashing and rehashing what must and should be done to preserve the genre. Well,
I think that by the end of this article, the light at the end of the tunnel will
have become a little brighter.
To
paraphrase a saying, "everything old shall be as new again," and that
certainly seems to apply in this case as a trio of games that revolutionized the
industry in the early 1980s has been revitalized and may just provide the impetus
to totally reinvent the manner in which games are presently marketed. Don Bluth
and Rick Dyer's Dragon's Lair and Space Ace were the world's first
laserdisc-based arcade games. Young and old alike stood in line for hours (I was
one of them) waiting their turn to play while watching and memorizing the moves
necessary to complete the game. The animation was, and still is, beautiful, but
some players were put off by the full-motion (animation) based gameplay that restricted
movements to only five options: go up, down, left, right or shoot (Space Ace).
Millions of players, though, were entranced by the simple gameplay and made it
their mission to commit to memory the progression of movements much as people
memorized the patterns in Pac-Man. Yes, gameplay was restrictive, but in
retrospect the most popular games of the past twenty years have all been based
on the ability to memorize patterns that award the player with a feeling of accomplishment
when completed. Tetris, Pac-Man and Dragon's Lair are three of the
best-selling and well-known games with the general public. They have appeared
on nearly every platform possible: from Gameboy to Nintendo 64, from Commodore
64 to IBM-compatible with 128 megs of memory and a 3D video card. Such longevity
would be amazing in any medium, but it is even more impressive in the "hot
today, forgotten tomorrow" short shelf life span of video and computer games.
Is there anyone who honestly believes that we will be playing Shadow Man or
Quake twenty years hence? No, but you can bet your mortgage that in one
form or another--and my money's on holograms--we will still be playing Dragon's
Lair, Pac-Man and Tetris.
So
we have established that Dragon's Lair, Space Ace, et al., are classics.
What exactly has Digital Leisure done to ensure that these games will seem fresh
and vibrant to future generations of gamers? Quite simply, they have put them
on DVD. So what, I hear you saying, SouthPeak rereleased Dark Side of the Moon
on DVD-ROM and Access released Tex Murphy Overseer on DVD-ROM. But
Digital Leisure has had the foresight to advance the gaming medium one step further.
This version of Space Ace can be played on the DVD video player
that is hooked up to your television. It can also be played on your DVD-ROM on
your computer. Granted, you cannot yet save your game progress while playing on
the DVD video player, but it is only a matter of time until someone has the ingenuity
to create an adaptor that will plug into the back of the DVD video player to facilitate
saving games. For now, though, you can actually play Space Ace on your
DVD player just by using your remote control as a joystick! On your DVD-ROM, you
do the same but use your mouse to click on the remote control icon. And not only
can you play Space Ace, but you also have the option to sit back, relax
and view the game in its entirety. This is the equivalent of watching a cartoon
while simultaneously acquiring game tips for a point where you might otherwise
be eternally stuck. But that is not all--there are also interviews with Don Bluth
and Rick Dyer from the mid 1980s. Not only do these have great nostalgic value,
but they are also a great source of information for game historians. But wait,
there is even more, how about previews--or coming attractions if you will--of
Dragon's Lair I & II and A Fork in the Tale. All of this for
a suggested retail of $19.99. Again I hear you asking, where am I going with this?
First,
DVDs have standard packaging. According to Elizabeth Foster of Digital Leisure,
the plastic DVD video cases are referred to as "Amoray" cases and are
what most people refer to as DVD movie cases. There is a theory in the computer
gaming industry that bigger is better and that new release boxes must be of all
shapes and sizes in order for the consumer to notice them on the store shelves.
I believe that the popularity of the Playstation games and the fact that European
games are standard size belies this. So now if everyone is on an equal playing
field, how do you sell your product? Quality. Let's use the long-awaited Gabriel
Knight 3 as an example. Currently GK3 will be shipping on three CDs.
Already DVD has the advantage of a game being on only one DVD--no disk swapping.
Let's add an interview with Jane Jensen (conducted, of course, by the Just Adventure
staff). Not enough. How about Sierra adds some previews of their upcoming products.
Need more. Why not receive a code so that when you beat the game, you input it,
and you can sit back and watch the game in its entirety? Lastly, how about a hint
system on the DVD to help with some of the tougher puzzles? It would cost very
little to add these extra features and could possibly double the sales figures.
Offer the consumer a regular CD-ROM version and an enhanced DVD-ROM version. How
about all this for $39.99! If you have a DVD-ROM in your computer, which version
would you purchase, and how many gamers would purchase DVD-ROMs just to be able
to own the enhanced version? It can and should be done.
I have in front
of me a DVD movie called The Matrix starring Keanu Reeves and Laurence
Fishburne. The production costs of the movie were over $40 million, and the movie
grossed over $100 million. I can watch The Matrix on either of my DVD machines.
For my DVD player, there are extra features such as a behind-the-scenes documentary,
a music-only audio track, commentary by the cast and crew, filmographies, scene
access and more. For my DVD-ROM player, there are storyboards, genre essays, trailers
from the web site, chat room access with celebrity guests and more extras. The
retail price of The Matrix is $24.99. I paid $11.26 for my copy from a
DVD specialty site on the Internet. For that price, even if I never use half of
the features on the DVD, I will always believe I got my money's worth. SouthPeak
will be releasing 20,000 Leagues exclusively on DVD next year. Bob Chase,
SouthPeak's Media Relations Specialist, informed Just Adventure that this game
would have had to ship on at least 15 CDs, thus the move to DVD. Now would be
the perfect time for SouthPeak to consider turning what is now only a game into
a multimedia experience. Why not include a virtual history of the book, movie
and television versions of 20,000 Leagues? How about a behind-the-scenes
tour highlighting the creation of the game? With some inventive marketing that
takes advantage of the growing popularity of DVD-ROMs and players, SouthPeak could
have a runaway hit on its hands. SouthPeak has already shown that it is prepared
to lead the way with its purchases of the European adventure games Simon 3D
and Rent-A-Hero, its conversion of Dark Side of the Moon and
20,000 Leagues to DVD, and its multimedia educational products. Now, let's
hope it takes the initiative to push gaming to the next level. We're just
scratching the surface of possibilities. Just as Space Ace and the Dragons
Lair games have been remastered for their DVD releases, so too could many
other classics. Why not a reissue of all of the LucasArts adventure games on one
DVD, replete with screen shots of the original box art, previews of coming attractions,
etc? The only limitations will be the greed and/or the shortsightedness of the
publishers. The DVD-ROM player will replace the CD-ROM in the near future. In
fact, many of the new machines are being sold with only a DVD-ROM player. Now
is the time for other companies to follow the path that Digital Leisure has blazed
and use their rich pasts as a cornerstone to the future. When Bluth and Dyer introduced
Dragon's Lair, lo these many years ago, little did they know the ramifications
one game would have for decades to come.
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