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(Not) Playing the Game Part 1 
By Randy Sluganski
The
Adventure Begins For far too long, the few have spoken for the
many. There is not one magazine that actively supports the adventure gamer, nor,
with the exception of the sites that belong to the Adventure
Coalition, are there many webzines that provide unbiased reviews of adventure
games. Numerous publishers and public relations personnel agree, off the record
of course, that the genre is dead. Public perception, though, seems to have been
shaped by a few individuals who, through their misuse of power and dislike of
the genre, have convinced others of their prejudices. Yet, for all of their posturing
and insistence that no one is playing adventure games, the facts seem to prove
otherwise. SouthPeak, Cryo, and DreamCatcher all boast their most impressive adventure
line-up in years. In January, Just Adventure had, for the second month in a row,
over 1.5 million page impressions from over 25,000 visitors. While I would like
to believe that our increased readership is due to my infallible charm, I know
that it can instead be attributed to a lack of sources for adventure gaming news--a
void that has been validated by the number of adventure gaming sites cropping
up to fill it in the past year alone. To make matters even worse, many distributors
and publishers seem to be under the mistaken impression that the biased opinions
spouted by these unwanted spokespersons are representative of the industry--and
they are not. Almost without exception, membership in every major gaming magazine
and webzine staff is limited to Caucasian males in their early twenties and an
occasional token Asian-American. Minorities and females are usually nonexistent.
This is hardly representative of the gaming community at large, much less adventure
gamers. One need look no further than Tom Houston's excellent Profile
of an Adventure Gamer to understand that adventure games are one of the few,
if not the only, genres that have equal appeal to male and female, black and white,
young and old. Over the course of this four-part series, we will take a
look at how the adventure gaming community is mistakenly viewed by the industry
from top to bottom: from magazines to webzines; from corporate heads to the average
consumer. It is not a pretty picture, and only we, the adventure game enthusiasts,
have the power to alter this skewed perspective. We will offer suggestions and
radical solutions that will be controversial. We will venture into areas and cross
boundaries that have previously been considered taboo. In the end, we hope that
we have at least made you think and maybe even enticed you into speaking out on
behalf of the beleaguered adventure gamer. Magazines
and Adventure Games The immediacy of the Web has led to an unprecedented
decline in game magazine readership. Subscriptions are at an all-time low. Publishers
have fought back by lowering subscription rates and offering exclusives. Still,
the special holiday issues this past year were smaller than ever as advertisers
began to find more profitable venues in which to spend their money. What has hurt
the magazines the most is their refusal to recognize that not all gamers are 20-year-old
white males. Very few offer reviews from the perspective of an adventure gamer,
much less a woman, a teenager, or a senior citizen. In fact, most reviewers are
computer "geeks" or "experts," if you will, who can finish
a game in the tenth of the time it takes the average gamer. Thus, their most common
complaints about a game being too short, too easy, or too similar to other products
really have no validity for the average gamer, who probably only purchases 10
or 12 new games a year compared to the dozens a reviewer plays. If these magazines
are still wondering what many of their previous readers have gravitated to, they
need look no further than Just Adventure. One industry professional we spoke with
offered the following analysis of his relationship with the gaming magazines:
"I wouldn't necessarily blame the publishers with not
helping out the adventure genre. In my mind, the publishers are the "suits"
and they are required to make business decisions. This makes it that much harder
for them to break away from the previous year's hits. Further hampering their
ability to branch out is the fact that publishers become branded. The perception
of the public that EA is a sports company inhibits their adventure gaming. Sierra
had an "adventure" brand, but they sold out ... "In
my mind, the biggest culprits are the magazines, who lambast adventure gaming.
Unfortunately, they are very jaded. They are exposed to everything, and are constantly
in a "new technology" state of mind. So, [my game] was labeled "old"
in style--even though I specifically designed it to be that way. Unfortunately,
I get sea sick from most of the 3D games, and I was trying to create a game that
others who can't play 3D games can have some fun with. Yes, it is an old style--but
it's one I can play! And, I received hundreds of emails from people who loved
the game, and many begged me to make more of the same. PC Gamer gave what I considered
a fair evaluation, with minor lambasting. PC Games really needled us. But, since
PC Gamer bought PC Games, some of the nasty writing staff continued at PC Gamer.
The problem is that these guys think they are cool by flaming projects they don't
like. Sort of like some of the punks on the web... Oh well ..." "Oh
well" indeed ... and this is just one of many correspondences I have received
from industry professionals unhappy with the venomous manner that adventure games
are reviewed in the gaming magazines and on the web. For understandable reasons,
they have all asked to remain anonymous. Next
Generation: Pseudo-intellectual claptrap for the immature gamer. It is
suspicious when a magazine allots four pages to a preview of a game and half a
page to a review of the finished product. Finding an adventure game review, much
less a female writer, in Next Generation is like looking for a needle in
a haystack. The staff seems more concerned with the hardware necessary to play
the game and whether or not it is cutting-edge than they are with the depth or
complexity of the gameplay. (A typical line from an NG review: "The
graphics have undergone a serious technological update and have been remarkably
improved although over-reliance on a single texture in a few scenes induces a
relative monotony.") As they have no steady adventure reviewer, their opinions
are usually across-the-board--almost universally--negative. A review of Gabriel
Knight 3 by Jeff Lundrigan, one of the few NG reviewers who is consistent
in his opinions, gave it four out of five stars. More common are the reviews awarding
Cryo's Ring one star and a three-star review of the Playstation adventure
game Juggernaut. The opening line is consistent with the perceived overall
opinion of NG toward adventure games, "Juggernaut is a game
that most hard-core gamers should probably avoid. It lacks any action, and the
graphics are merely passable. It favors thinking over reflexes ..."
Well, duh! While Next Generation does a passable job in some areas, it
is not recommended for adventure gamers and receives a grade of F.
PC
Gamer: Would only be worth its cover price if it was printed on toilet
paper and could thus serve its real purpose. Probably the single biggest negative
influence in the perpetuation of the myth that adventure games are dead. Adventure
games are all but ignored. I wish I could share with you the private emails I
have received from adventure game developers swearing that they will never again
send a product for review to these butchers. Some of their staff seem to operate
under the impression that criticizing a game for every reason possible without
taking into consideration budget restrictions, first-time developers, etc., is
providing a boon to the industry when in reality it is decimating smaller companies
that rely on reviews to push sales and generate operating income. A recent review
of Amerzone awarded the game a score of 20% (out of a possible 100), complained
of the "disjointed storyline," and, in a coup for international relations,
scornfully claimed that Amerzone is akin to "being trapped in the
middle of a brain-addled French-man's drug fantasy." The same magazine, though,
never seems to have a problem with the disjointed storylines of games like Duke
Nukem, Quake, or Unreal. In fact, their reviewing policy seems to be,
"If it's an adventure game--scorn it. If it's by a small company--ridicule
it. If it's by a major publisher--kiss their asses (gotta keep those companies
with big advertising budgets happy)." A recent review of Ultima IX, a
game that has been rightfully blasted by every major magazine and webzine for
being released unfinished, was given a score of 80% by PC Gamer, who insisted
that "it's brilliance as a game ultimately outshines and overshadows any
of these failings." If this same bug-ridden, multiple-patched travesty had
been released by anyone other than Electronic Arts and Lord British, I assure
you that the score would have been halved. This is a magazine where the staff
is more interested in positioning themselves for a high-paying career with a high-profile
company in the industry than they are making waves by being truthful. When the
integrity of the reviews and reviewers is in question, then it becomes understandable
why smaller developers will no longer submit their products for perusal. Finally,
a monthly column titled "Alternate Reality" purports to focus on adventure
and role-playing games, yet it has trumpeted that the adventure genre is dead.
When furious emails listing dozens of adventure games in production were received,
a printed apology claimed to not of heard of any of them. Excuse me, but isn't
it part of your responsibility as an adventure columnist at a major magazine to
get off your ass and do some research? I would be remiss if I did not mention
that yes, Just Adventure was promised to be mentioned in the Alternate Reality
column. Not only did this never happen (and probably never will now!), but emails
inquiring as to the change in attitude have gone unanswered. Definitely not recommended
for adventure gamers; final grade--F.
Computer Gaming World: At one time, the voice of the adventure
gamer, but the defections of Johnny Wilson and Scorpia have lessened the overall
appreciation for the genre. The new adventure columnist, Desslock, may be a proponent
of the genre, but we might never know--all he ever writes about and reviews are
RPGs. The adventure reviews in CGW are still some of the best-written in
the business, and their insistence on playing a game to completion and not considering
game patches in the final review score is admirable, but CGW is also guilty
of not making an effort to seek out anything outside of the mainstream. The adventure
games they do review receive a fair and insightful treatment, and they often offer
solutions to improve a game that does not meet their standards. Unfortunately,
they are also guilty of the same indiscretions as their contemporaries, an all-male,
all-white staff. In a nice change of pace, though, some of their staff members
are old enough to be the parents of the staff at NG and PC Gamer. Jeff
Green's monthly column alone is often worth the price of admission, and his reviews
of adventure and action/adventure games are usually right on the mark. While Computer
Gaming World is still a viable option for adventure gamers, something tells
me that the glorious ride is almost over, as the new editorial staff of CGW
seems to be veering into a new direction. Recommended with reservations; grade
of C.
Incite--PC
Gaming: The new kid on the block with the potential to be one of the best.
February's editorial featured editor-in-chief Tasos Kaiafas pontificating about
his love for the relaxing pace of adventure games. Senior editors Gary Eng Walk
and Nikki Douglas are both excellent adventure and action/adventure reviewers.
Nikki is one of the few female adventure game reviewers in the industry, outside
of Just Adventure and some other members of the Adventure
Coalition, and her in-depth and insightful reviews are proof of why adventure
gamers need more spokespersons other than 20-year-old, middle-class, white males
who have only been exposed to action and sports games. Recent reviews awarded
Ultima IX 2 stars (out of a possible 5), Omikron 4 stars, Star
Trek: Hidden Evil 2 stars, and Wild, Wild West 1 star. Every review,
even the negative ones, is intelligently presented and offers suggestions for
improvement. None of the typical "this game sucks because it is an adventure
game" crap so familiar to Gamespot and PC Gamer readers. Previews
are actually shorter than the reviews, so we do not get the impression that the
writers are paid shills for the distributors. Did I mention that, besides a female
writer, the staff also has two Asian-Americans, an African-American, and a few
members pushing 30! This is what balanced journalism is supposed to be, and this
balance is why Incite--PC Gaming spurred my decision to cancel my subscriptions
to PC Gamer and Next Generation. The last two issues have also enclosed
playable CD demos of Indiana Jones, Gabriel Knight 3, and Star Trek:
Hidden Evil. Make sure you don't pick up a copy of Incite--Video Gaming
by accident (a fine magazine in its own right). Let's hope they keep up the
good work and don't fall prey to the almighty advertising dollar. Recommended
for adventure gamers; grade of B+.
Computer
Games Magazine: An adventure lover's Disneyland. A monthly column by Cindy
Yans--yes, another female reviewer--that actually focuses on adventure games.
Previews of European adventure games like It Came from Zog. Articles like
"The 10 Best Adventure Games." Informative reviews by Tom Chick, Jason
Cross, and the two Cindys--Yans and Vanous. Even the articles and reviews that
cover other genres usually focus on the cerebral and strategy facets of the gaming
experience. The only gaming magazine besides Incite to boast more content than
advertisements. Editor-in-chief Denny Atkin has a solid background in the gaming
industry, and it shows. Computer Games Magazine does not try to impress
with flashy pictures and fancy unintelligible jargon, but instead offers a solid,
balanced presentation of all the genres. Kudos to the entire staff. If you have
not already subscribed, what are you waiting for? Highly recommended for all adventure
gamers; grade of A+.
So has anything been proven here? It certainly
seems clear that the magazines with the younger, Caucasian male staffs have a
disposition to attack adventure games and embrace action games. No surprise there,
but one would wonder why a company would not want to present a more balanced blend
of writers in order to attract more readers. We have not even mentioned the magazines
(mostly console-oriented) that offer grade school-level writing and reviews with
grades of "wowzer" and "way cool." Granted, these console
magazines are skewed toward a younger audience, but what is disturbing is that
these magazines are also exclusively comprised of all-male, adventure-hating staff
members who will grow up to shape and influence opinions at their future workplaces. One
thing I would question are the qualifications of some of these journalists. In
a lot of cases, writing classes would be more than welcome. Next Generation
seems to have a fondness for technical jargon and a hatred of any gaming function
requiring brain cells. PC Gamer's "holier than thou" attitude
and disdain for any game that is not high-budget speaks volumes. One gets the
opinion that many magazine reviews are written not to inform a potential customer
of the positives or negatives of a game but to showcase how whimsical a particular
reviewer can be without actually forming an opinion that could unduly affect his
future job options. Fortunately, the majority of the magazine customers are already
hardcore gamers and have their purchasing decisions made before they read the
critics. What is bothersome, though, is that any outsider or someone new to the
industry would read one of the adventure-hating reviews and buy into its venom
without being aware of the prejudices that influenced such a negative opinion.
This is why we must fervently hope that the future generations of adventure gamers
are looking to other sources for their information. Are there any possible
solutions? Well, you will have to wait until part 4 of this article for those,
but in the meantime, be here next week for part
2 as we look at gaming webzines and their approach to adventure games.
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