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Articles
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by
SquarejawHero
September
21, 2004
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Myst Revelations
Exhibit @ Dali Museum |
*WARNING – This
article contains minor plot and puzzle spoilers*
Sometimes, strange things happen. Really strange things. Take Dali's
paintings for example - now they're pretty strange. So what better
place for a Myst game to open than at his Museum on the South Bank
in London?
A small affair, comprising of two rooms full of props, concept art,
sketches and computers (plus some highly attractive Picasso art in-between),
the Myst Revelations exhibition was a reasonably enlightening, if
more than slightly blatant, piece of marketing fun. As an attempt
to further blur the lines between art and gaming, from an ex-art
students point of view it was a bit of a failure. The lights were
too dark, and some artwork was blatantly stuck on a window with blue-tack
whilst other pictures were grouped tightly together behind strange
Perspex stands.
Fortunately, it was a little difficult to complain on the content
side of things.
Resisting the urge to steal the rather excellent standees, we (there
was a few of us JA+ types lurking about) made our way about the exhibition
looking at the various pictures, rather taken aback at some basic
yet effective models of the environments meant to help the 3D modelers
visualize concepts in the computer and marveling at the detail of
the props and costumes on display. Personally, it was quite something
to see Atrus' clothes hanging off the wall whilst the new, and rather
impressive, orchestral Revelations soundtrack played in the background.
There were also some beautiful sketches of the various machines that
would be found in the game and a rather neat storyboard depicting
the introduction. It was hard not to be impressed with the amount
of detail gone into its creation.
As for the game itself, luckily it was installed on a few Mac's
and PC's strewn about the place with some extraordinarily friendly
Ubi Soft public relations staff on-hand to help guide us through
the initial stages. In terms of its presentation, we were pretty
much blown away. One of our group - who previously was not even considering
purchasing the game - was astounded by the sheer level of detail.
It goes way beyond Exile in terms of presenting a living, atmospheric
world, and the introduction starring Atrus' daughter and yourself
sitting in a marvelous hanging contraption traveling through the
canyons of Tomhana made us all gasp.
Even better, whilst the introduction is playing, you can look about
even as the girl talks. That's when we noticed things like the excellent
depth-of-field technique which changes depending on what you're looking
at - distant cliffs blur as you look at something closer by, and
the screen focuses on any contraption you settle upon to see it in
further detail. Even better were the lighting effects, with the sun
obscuring your view in a superbly realistic manner in possibly the
best use of lens flare yet seen in a game.
As in the demo, you use
a 3D hand cursor that can tap on everything to produce a sound
and interact with everything in a more physical
manner than before. To be honest, it's a real improvement. After
a brief encounter with Atrus, who manages to blow a hut's electricity
supply in an amusing short sequence, we spent ages simply opening
up drawers to watch things roll about inside, or cranking handles
to watch smaller machines work. It elevates Myst to an entire new
level. We even spent ten minutes searching for the famous bucket
of water to dabble with, just to watch the ripples. Better yet, the
hand got wet and kept dripping even when you stopped touching the
surface, a neat little touch which makes you feel like you’re
taking part in an actual living universe and makes you wonder what
else the game has in store.
Checking the options, it had full 1024X768 support (at last!), and
it was scalable so slower machines could handle it. The FMV is integrated
very well but still suffers from a blur effect on the actors, who
seemed a little gray compared to the wondrous environments. However,
this wasn't evident in the multi-layered FMV backdrops where the
sheer wealth of detail astounds. We bore witness to whirring machines,
moving clouds, birds swooping past, dust in beams of sunlight, leaves
falling down, cascading water in distant waterfalls - all superbly
realized and animated. The only gripe was that the cyclic animation
was still visible on the trees, making them pulsate rather than giving
a proper illusion of wind.
The packaging, frustratingly, was also on-hand - including a Special
Edition European foldout mockup. Similar to those you find with games
such as Splinter Cell, it's a glossy little thing and includes a
CD of the soundtrack and a DVD with extras.
All in all though, I'm very much looking forward to playing the
game and am positive to report that initial impressions were astoundingly
good. As far as puzzles go, there wasn't really much opportunity
to get into the meat of the game, so I can't comment. However - and
I'm not entirely sure if I understood correctly - it would appear
on installation that there are some options for the more hardcore
Mystites. What that means I really couldn't understand, so you'll
have to wait for clarification in a future review. What is encouraging
is that the developers have evidently been listening to the fans,
and are giving them something quite special in return.
Look for our review of Myst
Revelations soon here at JA+.
   
   
   
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