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Articles
Meet
the 'Quest
for Glory' Coles
Written by Britney Brimhall and Christopher Warren
Himalaya Studios, LLC and AGD Interactive, LLC
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Corey had to return to
work, and we made our way back to our makeshift hotel. At 7am the
next morning, we arose for our departure to meet
Lori in Oakhurst. It was a pretty uneventful five hour drive to Northern
California. Once we neared Coarsegold, we called Lori to receive
further directions to her abode. She generously offered to meet us
in town and escort us back to her house in an effort to save us some
trouble. Foolishly dismissing this as merely a kind gesture, we insisted
that we would locate the premises by our own means. We were given
surprisingly detailed, yet strangely vague instructions as to the
location of the Cole residence. We were told to look out for a yellow
house. We followed the directions until we reached a point of uncertainty,
and at that point, we continued as best we could, having no idea
as to where we were going; as chance would have it, we DID eventually
roll up at the gates of a yellow house in need of some serious repairs.
Tricycles littered the ground and several trailers were strewn about
the property in an apocalyptic scenario reminiscent of the introduction
sequence of Terminator II: Judgement Day. The paint peeled off the
house and the shutters of the windows banged noisily in the wind.
A screen door hung uneasily from its battered hinges, and not a visible
sign of life dwelled inside the run down establishment. A neglected
bloodhound was chained to a nearby post and looked at us with silent
eyes, while other smaller dogs circled our car, yipping and yapping.
The rough, uneven driveway offered no mercy to the suspension of
our city car. It quickly became apparent that either the Coles were
backcountry hicks or we were merely at the wrong residence. We called
Lori for further instructions, and we were happy to see the latter
had been the case. In no time, we were pulling up her driveway and
were personally welcomed into her home by Lori herself, and absolute
joy of a person. A Honda-CRV stood proudly outside, bearing the license
plate “2BAHERO” and emblazoned with a bumper sticker “Back
Off Man: I’m a Professional Hero.” A stone gargoyle sat
atop the front gate, reminiscent of Erasmus’ house in Quest
for Glory I. To the trained eye, it is easy to see many similarities
between the Cole’s residence and the games.
Two dogs pranced about,
encircling us with glee--one of which had been viciously accosted
by a dastardly rattlesnake in the past, and
had the scars on its leg to prove it. We were humbly welcomed inside,
which felt similar to the Hero being welcomed into the Welcome Inn.
The living room was decorated with a plethora of Quest for
Glory-like
nostalgia, such as a moose head that was conveniently replaced with
a triceratops head (since an actual moose head wouldn’t fit).
Lori invited us to show
her our current projects, Quest for Glory II VGA and Al
Emmo and the Lost Dutchman’s Mine. She seemed
impressed with what we have done, and we took it as a huge compliment
and were inspired to continue work with increased fervor. She also
bestowed upon us several Quest for Glory V: Dragonfire badges that
she had left over from the E3 in 1998. The badges were much like
the sapphire pin given to the hero as a gift by the Katta in QFG2.
Next, Lori showed us the
holy grail of every Quest for Glory fan - the
ACTUAL design documents for each and every Quest for Glory game.
These contained concept art, original maps, Lori’s personal
sketches, notes, and many game scenes and characters that did not
make it into the final version of the games. We were sure to take
this into account for our Quest for Glory II remake. Additionally,
she showed us clay moldings of the characters from Quest
for Glory I and an early concept figurine she molded from clay of Erasmus and
Fenrus.
We found it most difficult
to drag ourselves away from this treasure trove of historical greatness
- it was like all our Christmases had come at once! But, more good
things
were in store - the time
had come for Lori to personally escort us on a tour of Oakhurst!
It was extremely interesting to see such legendary locations as Sierra
Way, the street upon which the main offices were located; the old
Sierra buildings, where the work on all our favorite games was undertaken;
and Ken and Roberta Williams’ former residence by Bear Lake,
behind a secure and foreboding gate with spikes upon the top, intended
to deter any would be intruders. Fortunately for us, the architects
overlooked the fact that there was an open pathway leading directly
behind said gate and up to the multimillion dollar mansions. We wanted
photos of this residence, so true to a Quest for Glory game, we snuck
behind the gate and got up close for a good shot. It was at this
point, we were overcome with the familiar feeling of how it felt
to play the thief in Quest for Glory - only
this time, we were doing it in real life, and Lori was the chief.
   
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