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The Moment of Silence
Developer Diary: Graphics and FMV


The FMV (Full Motion Video) sequences for The Moment of Silence were created by The Lightworks, responsible for sequences in such games like Rogue Squadron III – Rebel Strike. In The Moment of Silence, The Lightworks created around 15 minutes of high quality FMV work. The sequences enhances the plot of the game, making action sequences which keep to the plot and flows into each new section. The main focus of the actual gameplay of The Moment of Silence was to keep the action sections away from the game itself, where instant death or game over sequences could not occur. The action sequences will be focused in the FMV to let the main game itself retain its roots in the adventure game genre and not have needless sequences to break up the adventuring.

As well as beautiful FMV in The Moment of Silence, the in-game world is crafted to live and breathe like a believable world. With a mix of static 2D backgrounds and seamlessly integrated FMV, the world of The Moment of Silence is beautiful and hugely detailed, but still with a moving, living, breathing environment. The Moment of Silence is powered by the House of Tales own creation, the Cougar Adventure Engine 2.0, which gives the game the ability to use 2D static back-grounds and FMV as well as add particle effects into game, such as snow, rain and even mirror or water reflections, adding more life to the game’s environments.

The Moment of Silence will be a true adventure game, having the player sucked into right from the beginning to end, having not only a game that is interesting and fun to play, but also a game that is fantastic to look at and watch as the action unfolds.

The Moment of Silence will be released in the UK on the 5th of November 2004 priced £29.99.

Screenshots | Interview