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Articles
Law & Order:
The Mystery of Success
by James
Saighman
October
6, 2004
September 13, 1990--do
you remember where you were at 10:00 pm
Eastern/9:00 Central? For millions of
Americans, it was the first time they heard what has since become perhaps the
most instantly recognizable sound in
television history. That’s right; Law & Order was born fourteen years
ago this month. During its run, the
series has garnered dozens of Emmy nominations (and a few wins) as well as
being recognized as one of the outstanding series in the history of the medium
by numerous critics. Unlike some other
critical favorites, L&O has also
been a ratings hit during its entire run.
In fact, it has been so popular that NBC has spun off two other L&O series: Special Victims Unit and Criminal
Intent, each of which consistently wins the ratings battle in its own
respective time slot. The 2004-2005
season was to have seen yet another spin-off, this one focusing more on the
trials and featuring Jerry Orbach as a now-retired Lenny Briscoe going into
business as a private investigator.
However, L&O: Trial by Jury was
pulled from this fall’s lineup. Fans
are hoping to see it as a mid-season replacement.
In 2003, Legacy Interactive purchased the game rights to the
L&O franchise. The first game in the series, Law & Order:
Dead on the Money, lived up its progenitor’s reputation
admirably. Although reviewers criticized
(rightly) some of the game’s design flaws, it was generally well received. And, like the TV show which inspired it, it
was a financial success for Legacy. The
next game installment, L&O:
Double
or
Nothing, was even more popular on both fronts. Some of the most glaring faults of the first
game were fixed, while players were given a longer and deeper storyline. The critical and financial success of L&O:DoN pretty much guaranteed a
continued commitment to the series of games on the part of both Legacy and Wolf
Films (producers of the TV series). This
month will see the third installment of the game series: Law & Order: Justice is Served.
“…the people are
represented by two separate, yet equally important groups…”
To a television industry analyst, the overwhelming success
of L&O might seem a bit
puzzling. At first glance, nothing in
the show seems particularly new or revolutionary. Police and detective series have been around
since
ABC’s Stand by for Crime in 1949. By the 1970’s, police and detective dramas
had become a significant portion of television fare, offering everything from
the hard-boiled Kojak and Streets of San Francisco to the more
personal drama of Police Story to the
tongue-in-cheek anti-hero of The Rockford
Files. Similarly, the courtroom
drama has a long history in television, beginning in 1951 with NBC’s The Amazing Mr. Malone. During the course of their runs, both Perry Mason and L.A. Law consistently scored high ratings. L&O wasn’t even the first TV series to focus on the D.A.’s
office. (That would be 1951’s Mr. District Attorney.)
No, there is nothing especially innovative about any of the
ingredients of L&O. Then why its amazing success? It might be because creator/producer Dick
Wolf took these stale formats and managed to combine them in a completely new
way. For those of you who may have been
living on Pluto for the last 15 years, the show has a patented format to which
it sticks 99.9% of the time. A dead body
is found during the intro. The first
half hour depicts the investigation of the murder by a pair of detectives from Manhattan’s
27th Precinct. That half of
the show ends with the arrest of a suspect and his/her Miranda warning being
recited. After the mid-point commercial
break, we pick up at the suspect’s arraignment and then follow the attempts of
two District Attorneys to convict the suspect in a jury trial. Essentially, Wolf has taken two different successful
60-minute drama series formats and with exceptionally skilled writing, acting
and editing, condensed them into a single hour-long show.
In
their dedication to remaining faithful to the TV series,
Legacy’s developers have exactly mimicked Wolf’s formula.
Mystery, detective and police games are certainly nothing
new. One of the very first game series
was Sierra’s Police Quest line. Starting in 1987, players could immerse
themselves in the daily grind of police work, gradually working their way from
patrol cop to detective. As developers
looked around for something other than the fantasy themes that had served as
the foundation of the adventure game genre, mystery and detective themed games
popped up more and more regularly. Access
Software struck gold when they combined the classic private eye with science
fiction to give us the beloved Tex Murphy
games. Sierra hit paydirt again with the
Laura Bow games. Mythos Software scored
moderate success and critical acclaim with its two Lost Files of Sherlock Holmes offerings. And Her Interactive is currently riding high
with the most prolific adventure game series in history; 2004 saw the release
of the tenth Nancy Drew game.
Although
not nearly as prevalent, there were also courtroom-based adventure games
and sims long
before the L&O games. The next release from Broderbund after Myst was the wonderful but largely
unknown In the 1st Degree,
in which you play a San Francisco D.A. investigating and trying a burglary-murder
case. Mindscape’s Crime and Punishment allowed players to simulate being a judge,
handing out sentences for various convicted felons and then rating the player
against the real-life results. And then
there was Legacy’s own D.A.: Pursuit of
Justice in 2001, which was almost a carbon copy of Broderbund’s earlier
courtroom adventure with the difference that it offered three shorter cases
instead of a single large one.
To
their credit, Legacy Interactive didn’t let the lack of
success of these earlier games stand in their way when the opportunity to grab
the L&O franchise came
along. Apparently, they had learned from
their mistakes with PoJ and, like
Dick Wolf, took an approach that combined the best of two genres into a
successful new whole.
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