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Walkthrough Please read our copyright notice.
After Simon recovers from his knock in the head from the remote control thrown by his brother, search the room for some ‘fuel’ to activate the cabinet. Take your time to discover some fun items from past adventures and then take the glass of milk from under the table. Use the milk on the cabinet to activate the portal to the Magic Kingdom and Simon will be off to rescue Alix. Alix will soon show up, but it seems Simon’s vision was maybe incorrect for Alix claims that all is fine in the land of the Magic Kingdom, but Simon still has the ring she returned in his inventory. . . Standing alone at the crossroad, Simon now has to choose a direction. The five paths are as follows: NW – leads to the lumberjack Feel free to check out each path, but for the sake of expediency let’s first go East to the carpenter’s workshop. Do not yet speak to Red Riding Hood - soon to be your worst nightmare – but instead talk to her father. Next, take the kitchen knife near the barrels, the pot by the cellar window and the dandelion by the steps. On the front porch take the bucket with sponge and the spade from the flower garden. Now speak to the little dear on the skateboard. She asks if you will help her get her black cap back from a rabbit that hid it in its burrow. Red will automatically lead you back to the crossroads. Click on the rabbit’s burrow – ha, gotcha! – well, that’s obviously not going to work. It looks as though a trap is needed. Go NW to the lumberjack. Speak to him to get a special piece of wood needed for the trap. While you’re there, take the +2 sledgehammer to the right of the cabin and the climber by the large tree trunks. Return to the carpenter’s workshop and speak to him to get a rabbit trap. Return to the crossroads and put the trap next to the burrow. Hmmm, still nothing. Speak to Red to learn that you must use the dandelion as bait. Put the dandelion in the trap, hmmm, still not working. Speak to Red to learn that the rabbit likes something red on its dandelions. Go south to the river bank. Use the dandelion on the dead wild boar to soak up some blood. Before leaving, search the area and take the rope from the pier. Put the blood-soaked dandelion in the trap and after the rabbit has been caught, take the cap from the burrow. Tease Red a little about keeping the cap, but not too much if you value your life, and then return it to her so that she will lead you to her mother. Red’s mother will give you a basket of food to take to grandmother’s cottage across the bridge, in the deepest forest. Return to the crossroads and go NE to the bridge guarded by the troll. After talking to the troll it becomes clear that he is not going to allow you to pass, so in your inventory combine the rope and the climber to create a liana. Use the liana on the branch above the troll to swing – well, sort of swing – past him. The door to the temple of corpses is closed (thank goodness) so take the path to the forest directly to the right of the temple door to reach grandmother’s cottage. Grandma doesn’t seem much inclined to get out of bed, but after getting her goody basket, she’ll give you a handy Magic Kingdom map in exchange. That pincushion on her nightstand may be helpful, but we’ll have to return for it later. For now, leave the cottage and then open the Magic Kingdom map in your inventory. You can now travel anywhere instantaneously simply by clicking the desired location on the map. Click on the crossroads and, hey!, there’s Simon’s double, that no-good, do-gooder. Let’s give him what for, shall we. The real Simon will follow the fake Simon – dressed in green – automatically until reaching the city. Speak to Alix and then enter the dark alley where green Simon disappeared. Talk to the Big Bad Wolf and take the alcohol bottle he drops. Follow the dark alley to the left where the fake Simon will squeal like a pig and have you arrested and thrown in jail. After listening to the conversations from behind the door, Abra Cadabra will enter your cell and promise numerous exquisite tortures before leaving. Best to escape now before he returns! First, add the straw to your inventory. Now, fill the alcohol bottle with the contents of the piss-pot and then use this corrosive mixture to burn a hole in the door. The cell next is occupied by none other than old friend Goldilocks, but we can’t yet open the door, so search around the laboratory for the following items: a red carpet, a scroll, glasses for magic deciphering and a flask. Use the glasses for magic deciphering on the scroll and then use the scroll on Goldilocks’ cell door. Goldilocks is chained to the moldy wall and the newly departed spirit of Wailing Walter the Ghost sits on the floor. Both request your help: Walter wants to enter the Realm of the Dead and Goldilocks just wants you to unlock her cuffs. Take the hairpin from the floor and try it on Goldilocks, no good. Before leaving her cell, take both the straw and the neckerchief from her bunk. Simon needs to escape with or without Goldilocks – and Simon’s preference seems to be without – so use the hairpin to unlock the door to the alley. The hairpin breaks off in the lock, but the door is now open. But better not leave yet until we can leave something in Simon’s cell to trick Abra Cadabra into thinking that Simon is still there. In Simon’s cell, combine both straws in your inventory to create one large straw and then use the straw on the rug to create a torso. Place the torso on the bunk. Now combine the neckerchief with the flask to create a somewhat feasible looking head and place it on top of the torso. Great, now we’re good to go! In the alley, examine the barrel at the top left to find the secret building plan to the castle. Now read the notice on the wall to learn about your old friend Swampy and his new club. Exit through the alleys to the marketplace (or use the map if you prefer) In the marketplace, go as far left as possible to find The Swampy Society Clubhouse. There’s a catch-22 in effect here though as you can’t enter the clubhouse unless you have a membership card and you can’t get a membership card unless you are in the clubhouse; looks like we’ll have to use all of our wits (or thieving skills) for this one. Speak to the owner of Giovanni’s Pizzeria to learn all of the local rumors - make sure to take a paper cup before leaving – and then talk to the yoga master on the bed of nails. Read the notices on the board and then go inside the town hall. After reading the postings on the board by the door, take the red magnet. Go behind the counter and add The Swampy Society member index cards and the ink eraser to your inventory. Finally, speak with the All Purpose Officer before leaving the town hall. Simon now needs to learn where his double lives so he can ‘borrow’ his Swampy Society membership card. Ask Giovanni if he can deliver a pizza with sour cherries and anchovies (remember, he thinks you are the other Simon), so you can follow him to the other Simon’s house and ‘borrow’ his Swampy membership card. Normally not a problem, but it seems that Giovanni’s bicycle is in the shop for repairs and he has no way to make a delivery. Return to the main section of the city and enter Calypso’s Store. After chatting with Alix and then Calypso, read the great tome to obtain the flyer about the dragon’s mail order business and take the red helium balloon. It’s time to hit the road again. Return to the bridge and talk to the dragon in the tree hollow to learn about his flourishing business. Go back to the carpenter’s workshop. Hey, wouldn’t Red’s skateboard be useful for delivering pizzas? Speak to both Red Riding Hood and then start an argument with her mother so that Red has to deliver the new basket to her grandmother. Follow Red to the intersection and speak to her about her skateboard, this is one tough kid. Let’s pay a visit to the Big Bad Wolf back in the alleyway. Hee, hee. After he leaves go far right and take the cork from the barrel, you’ll thank me later. Time to join the Big Bad Wolf at grandmother’s house for dinner. What? Why the big hairy baby is hiding behind a tree, scared of the old lady. Give him the helium balloon to disguise his voice and return to the crossroads. Whew, can’t wait for this kid to be eaten! Go back to the wolf one more time and then back to the crossroads and let Red squirt you with her pepper spray until it is empty. It’s show time! Return to the now devoured grandmother’s cottage and speak with the wolf. Take a needle from the pincushion on the nightstand and Red’s skateboard which is outside the front door. Give the skateboard to Giovanni and then tail him as he delivers the pizza to the fake Simon. Before entering the fake Simon’s house, take the pizza from the garbage can. The fake Simon’s house appears to be in another dimension and some help will be needed, something like a Snow White globe, to help search the place. Pay a return visit to the dragon’s store and ask if he has anything that could be of help. It seems he did sell a magic mirror to the town’s richest occupant, Ducato Lostitol, a few days previously who bought it to protect himself against Goldilocks. But as the dragon refuses to reveal any confidential information about his customers, we’ll have to try to trick the information out of Goldilocks. Return to the dark alley and speak to Goldilocks through the prison bars. She will help you if you retrieve a magic potion she has hidden in the woods. Return to Red’s grandmother’s cottage and search to the far left to find a mossy X. Use the spade to dig up the magic potion bottle and return to the dark alley. Pour half of the potion into the paper cup and give it to Goldilocks. Well, we won’t let her fool us again, will we?! Return to the marketplace area and follow to the right to find the rich man’s villa. Click the remaining magic potion on the villa, but Simon cannot take the risk until he knows for sure which way is north. Return to the alley and behind were we first met the Big Bad Wolf, enter the house of the maker of musical instruments. Add the abacus to your inventory and then try to take the cat’s water bowl without success. Speak to the music maker and after he lets you take the cat’s water bowl, ask if he knows how to decide which direction is west. Aha, that’s it! Let’s make our own compass. In your inventory combine the needle from the pin cushion with the red magnet. Now use the magnetic needle with the cork from the barrel and then put the cork in the cat’s bowl of water. We now have a workable compass. Return to the villa and use the compass to establish west and then use the magic potion to transport inside. Speak to Ducato and offer your pizza in exchange for the magic mirror. Use the ring from Alix (it once belonged to the fake Simon) on the mirror and you can now spy on him from a distance. It’s time to leave, but the mirror is too large to fit through the trap door so use your +2 sledgehammer to smash the mirror and Simon will add one of the splintered pieces to the inventory. Leave through the trapdoor that leads to the manhole cover in the alley and return to the fake Simon’s house. The fake Simon is in his upstairs study to the left, but that is also where he has filed the membership card so we need to find some way to encourage him to leave the study. To your left is a dirty hole, we need to find something to dig open the hole. To the right is a mole in a cage, add the mole to your inventory. Down the hall to the right is a pool room, take the shampoo from the cabinet. Return to the hall and go forward to the dining room. The poodle by the fireplace must have belonged to Red Riding Hood! Enter the kitchen to the right and take the broomstick and the bucket. Now combine the broomstick with the mole in your inventory and use this makeshift shovel (hey, I’m just writing this strategy guide, I didn’t make up this puzzle so don’t shake your head at me!) to dig open the dirty hole and take a bone for fido. Return to the poodle and tease him with the bone so that he follows you into the kitchen where you can then throw the bone out the window, followed by the poodle (man, that was cold!). Now take the rake from the left of the fireplace and then try to take a piece of charcoal from the fireplace. Ouch! Too hot, let’s find some way to cool it down. Return to the pool room and fill the bucket in the pool. Now throw the bucket of water on the fireplace and take the charcoal. Back in the hall use the rake to open the cabinet and take the key to the laboratory door. But before entering the laboratory, let’s save some time and spill the shampoo on the shiny floor. Inside the laboratory, read the ingredients list on the desk and then use the charcoal on the table. Sit back and watch as the fake Simon lulls himself into la-la land giving you the chance to search his study. Take the parrot from its perch, but first listen to what it is saying, could be important later. On the table to the right is a note with a riddle which can be read in your inventory. On the desk take the inkwell and feather and then try to read the fake Simon’s to-do list. Across from the desk on the bookshelf are hundreds of filed love letters. Take one of the letters, but still no sign of the membership card. Maybe it’s in the safe. Decipher the riddle to obtain the combination to the safe – 3421 – and inside find a fake diamond that would put Elizabeth Taylor to shame, but still no membership card. The only thing we’ve not yet done is open the window across the room, so let’s try that. Heck, now there’s a draft blowing in the room and here comes the fake Simon to close the window. Pretty cool, huh? Did you notice how the fake Simon did whatever was last written on his to-do list? Use the inkwell and feather on the to-do list and then open the window again. After the fake Simon has left the room, the real Simon will take the membership card and hightail it back to Calypso’s to speak to Alix. Alix is hard to convince even though she admits that the parrot is speaking in Calaba’s voice. We need to find more proof. Return to Swampy’s Clubhouse and flash your membership card. Once inside, start robbing the place blind by taking the box of white gloves from the wardrobe and the dartboard from the wall. Try to snatch the Mona Lisa painting also, but Swampy will stop you cold. Talk to Swampy and ask for his help - which he is more than willing to offer - but tradition dictates that you first must have a heaping helping of his swamp soup. Well, this just ain’t gonna happen. Maybe the yogi can offer some advice. Hmmm…he will train you in the ways of yoga to learn to keep down the soup if you will first prove to him that there is non-physical pain. Go back to the Big Bad Wolf alley where you’ll find Dulcato still bitching and moaning about his fate in life and don’t leave until he gives you his tax assessment. Show the tax assessment to the yogi to be trained in the mystical ways of keeping down swamp soup and then return to the clubhouse. After Swampy spills his guts about the fake Simon return to Alix who still wants more proof. Use the map to go to the castle. Check out the monster in the moat under the bridge and then ask the guard if you can pass. Well, that was certainly easy. On the other side of the door is a large construction site, but no entrance to the castle. There is a large passage drawn on the stone wall with chalk, but Simon hasn’t yet learned how to walk through stones. Return to the guard and ask him how to enter the castle, but be careful for you don’t want him to suspect you of being the fake, er real, wait I mean fake, but he doesn’t know there’s another…oh, forget about it. Return to the town hall and ask the All Purpose Officer if he knows of any way to get into the castle. To be continued….!! |