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Walkthrough
Robot City
Hints and Tips
Please
read our copyright
notice.
(Anonymous)
Q: After I see the meteor
land at the start of the game, I see a dark control panel in front
of me, but nothing is happening.
A: Click one of the green square buttons (any of the group of eight)
to the right of center on the center control panel.
Q: Why does nothing happen
when I click the choices DARLA gives me on the screen?
A: Click the small numbered squares at the bottom of the DARLA menu
screen. Choose the number that matches the number of the option you
want to pick.
Q: I've played the game
before and I already know all the information that DARLA can tell
me. What's the fastest way out of DARLA?
A: When the first menu appears, choose "Nothing" (option
5). When DARLA asks if you want information about the Laws of Robotics,
choose "No" (option 2). Then just wait for DARLA to shut
down.
Q: How do I get out of
the Apartment the first time?
A: The first time you open the front door, you will talk to the Valet
robot. The Valet will not let you out, but you can ask questions if
you wish. The second time you open the front door, you will talk to
Euler. Euler will not let you out either, but you can learn more about
what's going on. The third time you open the front door, you will
probably meet the Valet again. If you do, tell the Valet that you
need medical care. If you meet Euler instead, make him go away (you
can talk to him first if you wish), then open the door again to speak
to the Valet.
Q: I escaped from the Apartment
once, but I got captured by a Hunter and thrown back in. I've tried
everything but
Euler and the Valet won't let me out.
A: You need Alpha to be helping you to escape the Apartment a second
time (after getting captured or knocked out by the rain). Repair Alpha
and then try again.
Q: How do I connect the
wires on the robot in the corner?
A: After clicking the magnifier to move it into position over the
disconnected wires, drag the end of each wire down to the hole where
it connects. When you drag a wire to the correct hole, you'll hear
a click sound (similar to the sound of fastening a seat belt buckle).
When you drag a wire to an incorrect hole, you'll hear a short buzz
sound. There are eight wires all together (one of them is already
connected when you begin). If a wire seems to be "missing,"
it is hidden behind another wire.
Q: After I connect the
wires on the robot, and the panel opens to reveal the Skill Cubes
(colored squares), how do
I install a Skill Cube?
A: Drag a Skill Cube (the colored squares that appear on the left
when the panel moves) to a socket (one of the black square holes that
open up on the robot's chest). Only three of the Skill Cubes (the
green, blue, and orange ones), and only one of the sockets (the top
right one) will work. Just drag one of the working Skill Cubes to
the working socket.
Q: After I connect the
wires and install a Skill Cube, how do I start up the robot?
A: Click each of the robot's arms to attach them to the robot's shoulders.
Then click each of the robot's small antennae (the white pointy things
on the counter behind the arms) to attach them to the robot's head.
The robot will then start up by himself.
Q: How do I get to the
Compass Tower?
A: From the streets, enter the Transit System through any door marked
TRANSIT. Board the Transit Pod and click
"COMPASS TOWER" when it asks you to select a destination.
After the ride, turn left to exit the pod and then go
forward until you are back to the street. Turn left. Go forward down
the street until you can't go any farther. You are now in a small,
enclosed square of streets. Walk around the square by going left,
forward, right, forward, forward, right, forward, left. You will now
be looking down a new street toward the Compass Tower. Go forward
as far as you can go, then turn left. Ahead of you, you will see a
door on the left under a bridge. Go through this door, up the elevator,
across the bridge, and into the door of the Compass Tower.
Q: How do I get past the
Supervisor robot blocking the entrance to the Compass Tower?
A: Tell the robot that you need to enter at once, that it's the only
way to prove your innocence, and that this is because the murder victim
may have left clues behind. You can also lie and say that the murderer
is chasing you, but this may cause problems later.
Q: How do I begin investigating
the murder to prove I didn't do it?
A: Go to the Murder Scene and talk to the robots there.
Q: How do I get to the
Murder Scene?
A: The easiest way is to go to the Compass Tower and ask a Supervisor
where the murder happened. Ask whether you can go there and investigate.
After you do this, the Supervisor will set the Transit System to allow
you access to Sector 12. Explore the streets of Sector 12 until you
find the body.
Q: Alpha doesn't seem to
have much to say about the murder evidence. What's wrong?
A: Alpha must examine the murder scene himself. When you talk to Ryberg
at the scene, ask if Alpha may examine the area. After Alpha has scanned
the scene, ask him for his assessment of the murder scene and he will
have a lot to
say about the evidence.
Q: How do I get the Witness
robot to give me the Isaac at the murder scene?
A: You must have Alpha helping you. The Witness will not give you
the Isaac, but you can tell her to give it to
Alpha.
Q: What's the Isaac good
for?
A: If you have it, you can view the hidden Project Log files in the
computer in the Upper Compass Tower.
Q: How do I get past the
robot to the elevator in the middle of the Compass Tower?
A: You need Alpha helping you to get to the elevator and to the upper
level of the Compass Tower. First, make the
robot explain in detail why you are not allowed to enter. Then point
out that Alpha is not a Robot City robot, so he
can go with you and protect you. Keep trying until you find a line
of argument that works.
Q: Where is the computer
in the Upper Compass Tower?
A: At the top of the elevator, turn and walk around the elevator shaft.
Then go through the door. The violet pillar ahead of you has a control
panel with colored triangles. This control panel activates the computer.
Q: Why can't I get the
target cursor to appear over the panel with the colored triangles
in the Upper Compass Tower?
A: You can face this panel from two directions, but you can only click
it from one. After you step through the
door into this room, turn to the right, step forward, and then turn
around. You will now be in position to click the
control panel.
Q: How do I operate the
panel with the colored triangles in the Upper Compass Tower?
A: You need to adjust the color in the top triangle to match the color
in the bottom triangle. The red, green, and blue triangles in the
middle are buttons that change the amount of red, green, and blue
respectively that is blended into the color of the top triangle. Each
click increases the amount of that color, unless that color is already
at maximum, in which case another click starts that color again at
zero. Each color has four possible levels including zero. If you cannot
figure out the colors, you can solve this by trying all of the possible
combinations. You do this as follows:
1. Click the red button
four times.
2. Click the green button once.
3. Repeat steps 1 and 2 three more times.
4. Click the blue button once.
5. Repeat steps 1 through 4 until the terminal activates. This should
happen by the time you have clicked the blue button four times.
Q: What is the difference
between the "P" and "Q" buttons in the computer
panel in the Upper Compass Tower?
A: If you click the "Q" button (for Quit), the terminal
retracts and the walls of the room go back to being transparent, allowing
you to exit the room. If you click the "P" button (for Pause),
the terminal pauses but remains extended, with the walls remaining
opaque. You cannot leave the room in this way, but you can see the
monitor on the wall and the secret door.
Q: How do I open the secret
door in the Upper Compass Tower that appears when the computer terminal
is extended?
A: You cannot open this door until late in the game after you have
solved the murder and saved the city. After you've done that, the
door opens when you click the button on it.
Q: How do I get to the
sector where the murder weapon can be found?
A: First, learn everything you can about the murder weapon from the
Witness robot and from Alpha at the scene of the murder. Then, ask
robots in the streets whether they have seen an object that could
be the murder weapon until one of them tells you which sector it is
in. You'll have several increasingly specific ways to describe the
murder weapon depending on how much you've learned. Ask a Supervisor
for access to that sector. (You can use the Com Link for this). You
can then take the Transit System to that sector.
Q: Where is the murder
weapon?
A: The murder weapon is in Sector 7. Take the Transit System to Sector
7 (see the hint above for how to get there), then search the street.
Examine the ground near the door where you come out of the Transit
Station. Look on all sides at all locations within a few steps of
the door. If you see a blood stain on the street, you are very close
to finding the murder weapon.
Q: Alpha says the exact
time of the murder is important. How do I find out?
A: The computer files in the office in the Upper Compass Tower reveal
that the victim did something at a certain time, so he must have been
alive at that time. To find out what time the body was found dead,
ask the Witness robot, "When did the murder happen?" or
ask Robot A87. These two facts allow you to narrow down the time of
death to a few minutes.
Q: What was the exact time
of the murder?
A: The victim was last known to be alive at 07:50, and the robots
found the body at 07:53.
Q: The computer files mention
that a robot in Robot City is damaged and non-responsive. Is this
important?
A: Yes. Finding this robot provides evidence to help you solve the
murder.
Q: How do I learn more
about the non-responsive robot?
A: After examining the Project Log section and reading the Robot Com
files in the Compass Tower computer, ask the street robots if they
have seen a deactivated robot. Keep asking until one tells you where
it is. Then, ask a Supervisor for access to that sector. Go to that
sector by Transit System, and search the streets until you find a
robot reclining on the ground.
Q: How do I find out who
the murder weapon belongs to?
A: Ask Alpha to examine the murder weapon, after you find it. To do
so, open your Inventory, select the murder weapon, and then click
on the question for Alpha.
Q: How do I find Robot
S42?
A: Ask the street robots if they have seen S42. Keep asking until
one of them tells you what sector S42 is in. To get to that sector,
ask a Supervisor for access, then use the Transit System. Once in
the sector, search the streets until you find a reclining robot on
the ground.
Q: How do I prove my innocence?
A: One way is to prove who killed Dr. Poole by solving the mystery
all at once (see the following hint). The other way is to find Robot
A87, who will give you a critical clue that will prove that the killer
could not have been human. After talking to A87, discuss the case
with Alpha, and suggest to Alpha that no human could have done it.
If Alpha is convinced, then tell him "I'm going to tell a Supervisor
that Katherine and I are innocent."
Q: How do I prove who killed
Dr. Poole?
A: One way is to solve the murder all at once. To do this you need
to find (and have Alpha examine) the murder
weapon and the Disabled robot. You should also question the Witness
robot as much as possible. You also need to
examine many of the files in the computer in the Upper Compass Tower
(it's best to examine all of them). You may
need to go back and forth between these locations to learn all of
the clues. Discuss the case with Alpha until Alpha
is convinced that you have strong, convincing evidence against the
killer. Tell Alpha that you're going to tell a Supervisor who did
it. Then go to the Compass Tower and tell a Supervisor your theory.
The Supervisor may be convinced by your evidence right away, or he
may tell you to wait while he investigates. If he says to wait, walk
around the Compass Tower until another Supervisor appears to tell
you that you were right. The other way is to rove your innocence (see
the previous hint), then go to the Command Center. You will find conclusive
evidence there that implicates the real killer. Return to the Supervisors
and tell them what you've found. After the Supervisor leaves to investigate,
walk around the Compass Tower until a Supervisor tells you that you
were right.
Q: How do I find Robot
A87?
A: Finding A87 is difficult. You are not likely to find A87 until
you have already found other evidence in the case, such as the murder
weapon and the Disabled robot. Keep asking the street robots until
you find him, but keep looking for other evidence too.
Q: What's the DataCard
good for?
A: It's what you need to save the city. The data in it will cure the
virus that Dr. Poole put into the Robot City computer system. Use
it in the Command Center.
Q: Where are all of the
Journal Pages?
A: There are seven Journal Pages all together. You can find them at
the following places:
1. In the Apartment: From
the starting position facing the bathroom, turn around. The page is
on the small table at
the left side of the bed.
2. In the Transit Station:
The page is on the floor. After entering the station from the street,
you automatically step forward after the elevator door opens. Step
forward once more. The page is on the floor on your left side.
3. On the streets (1):
In the short street that makes a single right-angle turn, there is
a page on the ground. Stand at the bend and turn so that you are facing
one end of the street and the other end is to your right. Step forward
once and you will see the page on the ground toward the left. To pick
up the page, step forward again and then turn to the left.
4. On the streets (2):
In the short straight street with no bends and no doors, there is
a page on the ground. It can be seen going either direction along
the street. To pick it up, take one more step forward and then turn
toward the side of the street it appears to be on.
5. On the streets (3):
On the long street that makes a short zigzag near the middle, there
is a page on the ground, near the zigzag turns and near the blue-green
glassy wall. To pick it up, stand in the middle position between the
zig and the zag, then turn to face the blue-green glassy wall.
6. Next to the Disabled
robot: Pick up this page from the position facing the Disabled robot.
7. On a bridge at one of
the Compass Tower entrances: On the square of streets that surrounds
the Compass Tower, find the street that has a building with yellow
square "windows" on an upper story. Find the elevator entrance
along this street (it is between the building with the yellow windows
and the building with the five round bumps on its front wall). Enter
the elevator, turn around, and go up to the bridge level. The page
is two steps out of the elevator, on the ground at your left.
8. Inside the Compass Tower:
Go to the narrow end of the main floor of the Compass Tower, where
most of the rates are. Go past the crates until you are close to the
door at that end. Turn right, so that the door is to your left and
most of the crates are to your right. Find your way to the wall now
in front of you. Against this wall, behind a stack of crates, is a
robot with black treads and an egg-shaped chassis. Find a position
that faces this robot head-on. When you find the right position, the
robot will move. It will not move if you are too close to it. When
it moves, it will deposit a page on the ground just in front of the
tread on your right.
9. In the Mine: After stepping
out of the elevator, turn right. Go four steps forward, then turn
left. The page is on the floor between the crates.
Q: I just read the previous
clue and now I'm confused. How can seven pages be found in nine different
places?
A: Either the game is cheating (in your favor, making your life easier
by only making you find seven out of nine
locations instead of seven out of seven), or someone in Robot City
is moving the pages around. You decide.
Q: How do I avoid the Hunter
robots?
A: You can't avoid the Hunter robots, and you can't talk them out
of arresting you, except in one instance: if a Hunter catches you
in the Compass Tower, you can say, "Leave me alone!" and
then tell him that the real killer is behind you. This only works
once per game, and not at all if you've already used the same bluff
to get into the Compass Tower. Getting caught by a Hunter is not fatal,
unless you get caught more than about six times during the game. When
you have proven to the Supervisors that you're innocent of the murder,
the Hunters won't bother you any
more.
Q: How do I avoid getting
wiped out by the rain?
A: There are three different kinds of rain: light, medium, and heavy.
The rain increases when you enter a street from an intersection. If
the rain is already heavy, you get washed away and end up back at
the Apartment. To avoid this, you need to go inside. Go somewhere
where you know a Transit Station entrance is nearby. Wait for the
rain to become heavy, then go inside. When you come out, the rain
will be over. You can also seek shelter inside the Apartment or the
Compass Tower, if either happens to be nearby.
Q: Where can I acquire
the Key to Perihelion?
A: The entrance to the room where the Key is hidden is on the same
street as the Disabled robot. When you enter the
room, you will see twelve lockers in front of you. The Key is in one
of these lockers.
Q: How do I open the lockers
to obtain the Key to Perihelion?
A: When you enter the room, one of the lockers will open. Click it
to close it. Its green light will glow. Then, click three more lockers,
starting with one that is adjacent to (above, below, or to the left
or right, but not diagonally from) the one that's green. Each locker
you click must be adjacent to the previous one clicked, and the three
lockers you choose must make an L-shaped path.
For example, if the lockers
are numbered as follows:
1 2 3 4
5 6 7 8
9 10 11 12
and if number 1 is green,
you might click one of the following three-locker sequences:
2, 3, 7
5, 6, 7
5, 9, 10
2, 6, 10.
When you click a correct
L-shaped path, the third locker you click will open. Note that in
the example above, starting with number 1 open, you can open only
number 7 or number 10. Click the open locker again to close it, and
you can repeat the process. To find the locker containing the Key,
you need to open as many of the lockers as you can. Each locker you
open will be a "knight's move" (two rows and one column,
or two columns and one row) away from the previously opened locker.
For example, if number 2 is open, then you can next open number 9,
number 11, or number 8.Using the same numbering scheme as above, the
following sequence will open all the lockers. Start at whatever locker
number is currently open, and if you reach the end of the sequence,
continue from the beginning. he sequence lists only the lockers that
open, not the ones you click in between:
1 7 9 2 8 10 3 5 11 4 6
12 3 10 1
Q: Alpha says the Key to
Perihelion requires batteries. Where can I find them?
A: Katherine has them.
Q: What is the Key to Perihelion
good for?
A: You can use it to escape at the end of the game, if the city is
set for self-destruction when you meet Katherine.
Q: I've convinced the Supervisors
that I'm innocent. What else do I have to do?
A: Have you proven who really committed the murder? If not, you can
continue investigating. Also, you have learned by now that Robot City
is in danger. You need to get to the Command Center to fix the problem.
Q: How can I get the Supervisors
to tell me how to get to the Command Center?
A: They will tell you only after you have proven that you are innocent
of the murder.
Q: How can I get the Supervisors
to tell me the Supervisor Password?
A: They will tell you only after you have proven that you are innocent
of the murder.
Q: What is the Supervisor
Password?
A: It is the following number: 1 0 0 1 0 1 1 0 1 0 0 1
Q: How can I get the Supervisors
to tell me the Administrator password?
A: The Supervisors don't know the Administrator password.
Q: Where do I find the
Administrator password?
A: The password is mentioned in the Project Logs section of the computer
in the Upper Compass Tower. You need the Isaac to get into this section.
Then select PERSONAL and RECENT. Use the forward arrow button to read
through the file.
Q: What is the Administrator
password?
A: It is the word "Perihelion."
Q: How do I get to the
Mine Entrance?
A: You need to have proven your innocence to get the Supervisors'
help in reaching the Mine Entrance. Ask a Supervisor how to get to
the Command Center, then tell the Supervisor that you need access
to Sector 5. You can then get to Sector 5 by the Transit System. When
you reach the street in Sector 5, turn left and go under the lighted
triangular archway. Go into the door on the other side.
Q: How do I get Avernus
to let me into the Mine Entrance?
A: If you haven't proven your innocence, he will not let you in. If
you have, tell him that you are not a suspect any more, and that you
need to enter to reach the Command Center and save the city. Keep
trying until you convince him.
Q: Once in the Mine Entrance,
how do I reach the Command Center?
A: Go forward to the elevator and click the down arrow. When you step
forward off the elevator, you will meet Avernus again, and he will
ask you if you need directions. Say "Yes," and Avernus will
explain the procedure. After
Avernus leaves, turn left and go forward until you reach the lift
that will take you inside the four-legged Loader vehicle. Follow Avernus'
instructions from there.
Q: How do I get past the
panel with the flashing colored squares to get inside the Command
Center after I chase and
catch the Command Center in the tunnels?
A: When you begin, the squares on the left will be flashing. Start
by clicking the top left square. It will stop on a color. (It doesn't
matter what color it is.) The squares on the right will begin flashing.
You have to click the top right square while it is flashing the same
color as the top left square. If you click at the wrong time, nothing
will happen and you can try again. Keep clicking until you get the
top left square to stop on the same color as the top right. The squares
on the left will begin flashing again, except for the top one. Click
the second square from the top on the left. (It doesn't matter what
color the square stops on, or whether or not that color matches the
color of the top square). Then click to match the color on the second
square from the top on the right. Repeat the process with all the
remaining squares. The door will open when all the squares are done.
Q: In the Command Center,
after entering the passwords, the computer asks for data. What do
I do?
A: If you have the DataCard, click "Yes" when the computer
asks "Can you provide this data?" When your inventory opens,
select the DataCard. If you don't have the DataCard, you need to go
get it before you can finish this last step and save the city.
Q: How do I get out of
the Command Center?
A: Click the Main or Exit button to return to the computer's main
menu. Then turn around by turning left or right twice. The view ahead
of you might not look like an exit, but if you go forward the elevator
will lift you back into the Loader 's cockpit.
Q: How do I get out of
the two-legged Loader vehicle?
A: First, you must move through the tunnels until you reach the large
room you started in. This large room appears on your tunnel map as
the rectangle at the bottom center. When you reach an exit from the
tunnels, you will be see the room ahead of you. You must move through
the room to park the Loader in exactly the same position where you
got in. To find this position, look around the large room and then
turn yourself so that the elevator and the crates are on your right.
Go straight ahead until you cannot go any further (but if you end
up in front of a tunnel, do not press the RTM button). Turn right,
and go forward as far as you can. Then turn left. You should now be
in position for the "Exit to Lift" button to appear on your
control panel. Click this button, and the elevator will lower you
to ground level.
Q: How do I get the DataCard?
A: You must prove to the Supervisors who the murderer is. If you haven't
done that already when you reach the
Command Center, you'll find evidence in the Command Center computer
that will help you a lot. Go to the Compass Tower and tell them what
you've found. After the Supervisors investigate your accusation, they
will return to you and tell you that you were right. Wait in the Compass
Tower for a while longer, and they will talk to you again and tell
you that although they couldn't find the murderer, they found a DataCard
that the murderer had taken from the
victim. Ask the Supervisor to give you the DataCard.
Q: I've saved the city;
what do I do now?
A: You still need to find a way to leave Robot City. And what about
Katherine? Go back to the Apartment or the Compass Tower and see what
you find.
Q: Where is Katherine after
she's been kidnapped?
A: Go to the Upper Compass Tower and activate the computer there.
Use the "P" button to exit the computer terminal without
retracting it. Walk around the room to the door. The door will now
open if you click the button on the door. Go through the door into
the dark elevator shaft. At this point you have nearly finished the
game.
Q: What should I tell Creon
when he asks me to judge him?
A: That's up to you.
Q: What effect does turning
the communications off or on in the Lab have?
A: If the communications are turned off, Dr. Avery will not be able
to send the signal for the city to self-destruct. This will allow
you, not him, to decide whether or not to destroy the city.
Q: How do I get past the
Killer robot that appears in the Lab?
A: If Alpha has his Defense (Bodyguard) Skill Cube installed, he will
come to your rescue. If not, you must save yourself. Tell the robot
that you are human. Then confuse it by telling it to kill you.
Q: How do I stop Dr. Avery
from destroying Robot City?
A: You must turn the communications off using the Lab's computer terminal,
before the Killer robot appears. The terminal is four steps into the
room, on the left. When the screen appears, click "Communications"
and then click
the "OFF" button.
Q: If Dr. Avery sends the
self-destruct command, can I escape alive?
A: You can, if you have the Key to Perihelion. Agree to give the Key
to Katherine when she asks for it, and don't
hesitate or ask too many questions.
Q: Avery says I can save
Robot City or allow it to self-destruct. What should I do? And if
I save it, should I stay or leave?
A: That's up to you.
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