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Prologue 
The
story began with the scene showing Fenimore Fillmore
help a wagon which is under attack by the bandits. The
owner of the wagon got shot by the bandits and he is
heavily wounded. The bandits got a golden skull already
and trying to get another one from the owner of the
wagon. After they ran away, our hero Fillmore trying
to help the wounded person but instead he kills him
by giving the wrong medicine bottle. He gives the wounded
man the poisonous hair tonic instead his medicine bottle.
Oh well, at least the wounded man has time to tells
the story about 'The Three Skulls of Toltecs' and gave
him one of the golden skull.
On
the way out from the scene, Fillmore got a shot on the
head and fell unconscious. Two monks appear from nowhere
and one of them picked up the golden skull. After several
hours, Fillmore wakes up and finds out that the skull
is missing.........

Locating Dickson and
His Golden Skull 
Q:
Where could I find Dickson, the one-eyed bandit?
A: The best place
to find him is the saloon. Ride the donkey and go to
through the path to the town. Ask the pretty girl on
the balcony about him.
Q:
What should I tell her about Dickson?
A: Tell her that he
is a mean looking hombre, sounds like Lee Van Cleef,
has one eye and wears boots. She will confirm that he
is her neighbor. Now you need to go pass the layabout
in front of the saloon.
Q:
What should I do to trick the layabout to go inside
the saloon?
A: Start talking with
him and remember his name, Smith. Now you need to go
to the jail and talk with Pettyboom. He is Smith's old
classmate at school. Learn also that Pettyboom is having
a problem with inventory right now. He does not know
which item is not belong to the jail. If you see the
items on the shelves, you will see a coffee pot, golden
item, and several other stuff. Maybe we could help him
later. Talk with Smith again and tell him that you were
in the same class with him and Pettyboom is the 'Biggest
Dunce' in school. He will let you in now.
Q:
Where is Dickson?
A: Ask the sheriff
about him. He is the guy who sit on the table with a
deck of card. Apparently he is waiting for Dickson for
a card game. Go up stair and peep through the keyhole
on the left door. Yup, Dickson is sleeping.
Q:
How can I go inside his room?
A: Go outside to the
street and look at the church. The Belfry on the top
of the church can be your only way to his room. Enter
the church and climb the stair on the right wall. Go
out through the Belfry on the second floor, at the left
wall. Now click on Dickson's balcony to make an incredible
jumping sequence. Dickson will wake up and leave the
room. Darn....
Q:
What should I find inside his room?
A: Search his dresser
and you will find his card book.
Q:
How can I get the skull from Dickson?
A: You need to join
the card game and beat him. Ask Sheriff if you could
join the game. He will allow you to join the game if
you have money.
Q:
Where can I get some money?
A: Go to the bank
and ask for a credit. Tell the banker that you need
the maximum possible loan from him. You can open your
account here also.
Q:
I could not beat Dickson even though I play really good.
What should I do?
A: Read his card book.
You can do a trick if you have a fake money and card.
This should do it. If only you could find a fake money
and card.
Q:
Where can I get the fake money?
A: Knock on the door
beside Dickson's room. A young lady will come out and
speak with you. From talking with her you will learn
that her roommate has a fake money. She hides it inside
her pillow. Try to ask her if you are allowed to come
in. No luck. There should be a way sneak in. As for
now we will focus on tracking the other skull, the one
that is taken by Friar Anselmo.
Locating Friar Anselmo
and His Golden Skull 
Q:
Where could I find Friar Anselmo?
A: Ride the donkey
and through the path to the Big Town. Enter the church.
Talk with Parish Priest about Anselmo. You will learn
that he is a little bit afraid of him. Walk to the room
on the right wall. You will see Anselmo reading the
bible. Notice the ticket on the table. Try to pick it
up. Anselmo will ask you to go out from the room.
Q:
Why is the ticket so important for Anselmo?
A: Check the bank.
Ask the teller about safe box. You will learn that Anselmo
keep his golden skull inside the safe box. You need
to find a way to get that ticket, and you will not be
able to do that if he is still inside the room.
Q:
How can I make Anselmo leave his room?
A: Find someone to
do a confession. Parish Priest does not have an ability
to do a service. You will learn about this if you ask
him to do a lecture. One small problem though. Even
if you manage to set up a confession, Parish Priest
is too afraid to call Anselmo out. You need to find
a way to make him brave enough. Drugs might do it. You
need to find some kind of drug to raise his courage.
Locating the Third
Skull
Q:
How can I go out of town?
A: Use the trolley
in front of the Big Town Station. First, you need to
fix it. Pick up a screw from inside a barrel in the
stable. Use the screw to fix the trolley. Now you have
a mean to go around. Visit the cemetery.
Q:
Hey, I could use the parrot for the confession. How
can I catch it?
A: Polly needs a cracker.
Go back to the Big Town and go inside the grocery store.
There is a biscuit on the shelf, but you need the money
for card game. Hmm.. there should be a way to get the
biscuit. Talk with the merchant, Bobby. Learn that he
has a mother who is sitting near the barbershop. Go
there and talk with his mother. She will ask you to
call his son, Bobby, to fetch some thread for the sweater
she made. Go back to the grocery store and tell the
merchant that his mother waiting for him. While he's
gone, pick up biscuit, sugar, coffee, the free cigar
and carrots. Go back to the cemetery and give the biscuit
to the parrot. Quickly grab the parrot while it is eating
the biscuit.
Q:
Where can I find a drug to make Parish Priest brave
enough to call Anselmo?
A: The Indian village
might have some. Go there and enter the Witch Doctor's
hut. Go through the rip on the back of the tent as he
is guarding the tent. Pick up the candle with a strange
scent on it. It has some kind of drug on it. Now you
need to find a matches to light it.
Q:
Where can I find a matches?
A: Enter the Indian
Museum of Apache's Trophies. Do you see what I see?
It is the third golden skull. Ask the curator about
all the trophies and the golden skull. He will explain
about a special celebration called, Feast of Peace.
During the celebration, the golden skull will appear
as one of the main decoration. No alcohol allowed during
the Feast. Maybe if I could drug all the people who
attend this feast, then I could get the third golden
skull. As for now, just grab the souvenir matches from
the basket.
Retrieving the Second
Golden Skull from Friar Anselmo 
Q:
How can I set up the confession?
A: Go inside the church.
Put the parrot on the top of the confession booth. Put
the candle inside the candelabra on the left wall. Light
it with the matches. Parish Priest will be 'high' because
of the drugs. Now the courage within him will be invoked.
He will be able to call Friar Anselmo to get out. The
parrot is doing a good job for the confession also.
Go inside Anselmo's room and pick up the ticket on the
table.
Q:
The banker does not believe me when I try to use Anselmo's
ticket. What should I do?
A: Try to wear a disguise
first. Go out to the canyon where Friar Bacon is busy
doing the grave digging. Move the dead body and hide
it behind the cart. Talk with Friar Bacon. He will become
so anxious about the dead body. Pick his pickaxe. Oopps,
you could only grab the picket at the first time. Get
the pick also. Use the picket to hit Friar Bacon on
his head. The blow will knock him out. Get his cassock.
Use it inside the bank. Now you will be able to show
the ticket to the banker.
Q:
The banker explains that he has problem with the jammed
safe box. What should I do?
A: Tell him that you
will tell the other customer about this problem and
how low the credibility of the bank is. Talk with the
banker again as Fenimore Fillmore. This time tell the
banker that Friar Anselmo has told you about this problem.
He will be afraid that he will loose his job and ask
you to fix the problem. Open the vault door and go down
to the safe. Try to open the safe. Darn... this is going
to be tough. If only I could find some dynamite.
Q:
Where could I find a dynamite?
A: Use the trolley
in front of the Big Town Station to go to the Fort Apache.
Open the trap door on the roof walk to the left of the
entrance. Look down through the hole. You will see several
dynamite lying inside the room below. You need some
kind of tool to pick them up.
Note:
While you're at Fort Apache, you could talk
with the train engineer outside the fort. You will learn
from him that he's waiting for the signal from the train
station to run the train. If you talk with the guy at
the train station you will learn also that he is deaf
and it is very difficult to send a telegram to the train
engineer through him.
Q:
Where could I find a tool that long enough to pick up
the dynamite?
A: Go back to Big
Town. Enter the saloon and talk to the bartender. Order
a drink and try to get whiskey from him. Keep on talking
with him until he gave you an empty whiskey bottle.
Tell him that you need the bottle to build a ship in
the bottle. Tell him that you know how to build one.
He will give you his one and only empty whiskey bottle.
Look at it. You will learn about the whiskey maker's
house in the forest. Use the trolley to go to the forest.
Enter his house and pick up his fishing pole on the
wall. Use the fishing pole to pick up the dynamite at
Fort Apache.
Q:
I got the dynamite already. How can I open the safe
box?
A: Put the dynamite
on the handle use the matches to light it. Kaboooomm...
there you go. The first skull will be blown up to the
sky and fall down somewhere. Where does it fall? I wonder
.....
Q:
Where is the skull?
A: Go out to the street
and head to the well. There is someone inside the well.
Talk with the well, uhmm... someone inside the well.
It is Sam the pianist. The skull might fall into the
well. I need to get him out from the well.
Q:
How can I help the pianist out from the well?
A: You need a bucket
so you can use the rope and the handle on the top of
the well. Go to the Indian Village and sneak inside
the Witch Doctor's hut through the rip. Get the strange
bottle with green liquid inside. This is the Magic Cloud
potion. Go back to the Big Town and enter the saloon.
Go up stairs and use the Magic Cloud potion. This will
create a rain inside the saloon. Of course, they don't
want to have water puddle inside the saloon so they
will use a bucket to hold the water. Go down stair and
there you a go. A bucket in front of the stage. Get
the bucket and use it with the well. You will be able
to lift the pianist up and ....... he's holding the
golden skull. Look at this gorgeous skull. You will
see a stethoscope on it. Remove the stethoscope.
Retrieving the Golden
Skull from Dickson 
Now the pianist
is back, the dancer will leave her room and start dancing
again. You will be able to sneak inside her room and
try to find the fake money.
Q:
Where is the fake money?
A: Pick up both pillows.
You need to rip this pillow open. One of these pillows
will have the fake money.
Q:
How can I get the money from the pillow?
A: Go to the Indian
village and get the knife on the pole. Use the knife
to rip the pillow. Get the $100 bill. Now you need to
find the fake card. Maybe someone in the monastery will
know about this. They don't have anything to do on their
spare time anyway except playing card ....
Q:
Where is the monastery?
A: It is at the end
of the small path at the canyon. Walk a little bit to
the left side of the canyon and you will see the path.
Walk up to the monastery. Try to talk with the sleeping
Mexican. No luck. You just need to find a way to wake
him up.
Q:
How can I wake this Mexican revolutionary up?
A: Make a strong coffee.
You have the coffee already, now you need to mix it.
Q:
Where could I find the coffee pot to make the coffee?
A: Go to Pettyboom
at the jail in Big Town. Remember that he has a coffee
pot on the shelf. If only we could convince him that
the coffee pot does not belong to the jail. Go to the
saloon and talk with the bartender. You will learn from
him that the coffee pot belongs to the saloon. Go back
to Pettyboom and tell him that the coffee pot is the
wrong inventory item because it should be at the saloon.
He will give it to you. Pick it up.
Q:
How can I make coffee?
A: Put the coffee
inside the coffee pot and use it with the water tank
beside the Big Town Station. Pick up the logs from the
box in front of the General Store. Go to Fort Apache
and go inside the kitchen on the left building. Put
the coffee pot on the hot plate. Put the logs in the
stove. Light it with the matches. Go back to the monastery.
Use the coffee pot with the Mexican. The strong coffee
will wake him up.
Q:
What should I do with this Mexican revolutionary?
A: Tell him that he
is the impostor. He will brag about the revolutionary
secret hideout at the canyon. Go down to the canyon
and walk a little bit to the right side of the canyon.
Hmmm... Friar Bacon wakes up already. Poor guy, I feel
sorry about him. Go to the cave up on the middle of
the red rock. You will see a fake card lying on the
ground.
Q:
How can I beat Dickson on his card game?
A: When everybody
ask for the pot, ask for a time to look at your money.
Use the fake money with the fake card. Too bad, Dickson
is doing the same thing, so both of you will be detained
in the prison along with the Golden Skull.
Q:
How can I escape from the jail?
A: Pick up the stone
on the jail floor. Use it to knock out Pettyboom. His
dart will fly to Dickson and stick on his butt. Pick
up the dart and use it to loosen the ring. You will
end up on the back alley with unconscious Dickson chained
to you.
Q:
How can I cut loose the chain?
A: Remember about
the train engineer who is waiting a signal at Fort Apache.
You could use the train to cut the chain loose. If only
you could make the deaf person in the train station
go away, so you could send the telegram yourself.
Q:
How can I make the train station man go away?
A: Try to open and
close the train station door several time and you will
learn after several moves, the door will shut by itself
because of the wind. Try to move the lever below the
water tank to the green position. The deaf man will
comes out and put it back to the red position. You only
need to time the door so it will close when the deaf
person run back to the station. Approximately, the door
will shut itself after ten movement (10 open and 10
open movements). You manage to knock out the deaf man.
Go inside the station and pick up the Morse book on
the left shelf. Use the equipment to inform the train
engineer. Go out and be ready on the railway. The train
will come and cut your chain loose. But too bad for
Dickson ....... You will get your equipments back along
with the second Golden Skull and an additional key.
What is this key used for?
Retrieving the Third
Golden Skull 
Q:
How can I make the Indian doing the Feast of Peace?
A: Learn from the
Apache at the Indian village about the Feast. You need
to make the deal goes through so that the Feast will
be held. Ask for a permission from the left most Apache
to go inside the tent where the treaty is being discussed.
He wants a Nyaca Nyaca that is pink; solid; soft; flexible;
not much used, chewed, or marked; could take any shape;
amusing; and can be inflated.

Q: Where can I find this Nyaca Nyaca?
A: Basically, it is
a bubble gum. Go to the forest and pick up one which
is stuck on the tree to the right of the whiskey maker's
house. Give this gum to the Apache. Now you are allowed
to go inside the tent.
Q: What should I do so that the treaty signed by the
senator?
A: You need to make
the senator smoke the Pipe of Piece. By the way, he
does not like to smoke strong tobacco because it is
hazardous to you health. This will make the meeting
become a little bit harder to end. Volunteer to smoke
the pipe. The senator will agree to sign the treaty
if you could show him that the tobacco is not too strong.
Too bad, even for you the tobacco is still too strong.
You need to find a light tobacco somewhere.
Q:
Where could I find the light tobacco?
A: French is famous
with their light tobacco. Go to the monastery and talk
with the French soldier. Tell him that the tobacco from
Batatan is the best one in the whole world and he will
give you some to try. Go back to the meeting tent. This
time use the light tobacco on the pipe when the chief
ask you to smoke it. You will convince the senator that
the tobacco is very light. The treaty will be signed.
Q:
How can I get that golden skull on the pole?
A: You need to make
everybody at Feast unconscious before you could do that.
Hmmm... the fire water will do some good thing here.
Maybe the whiskey maker could help me on this.
Q:
How can I make the whiskey?
A: The whiskey maker
wants you to give him the three ingredients: water,
sugar, and barley. These items should be mixed inside
the barrel.
Q:
Where can I get barley?
A: Go back to the
Indian village and enter the meeting tent. Look inside
the cauldron and pick up barley seeds. Now you need
to get a barley from its seed. Go to the cemetery. Attach
the picket to the pick and start digging the plot. It
is the most fertile ground on the left part of the cemetery.
Use the seeds on the furrows. Now use the magic cloud
to grow the seeds. That is quick. Pick up the barley.
Q:
Where can I get the barrel?
A: Go to Fort Apache
and look through the window to Colonel's room. It is
the middle left window. You will see the Colonel is
having a bath in a barrel. Talk with him. He needs a
towel before he could finish his bath.
Q:
Where could I find a towel?
A: Look at the American
flag. That could be used as a towel. Talk to the lookout
on the roof walk. He will agree to lower down the flag
once he hear the correct instruments called thingamabob.
Choose the bugle. He will recognize it as a thingamabob.
Q:
Where could I find a bugle?
A: Go to the whiskey
maker house in the forest. Use the fishing pole on the
river. You never know what you could find in a river.
You will get a bugle. Go back to Fort Apache and use
it. The lookout will lower the flag. Get the flag and
give it to the Colonel. Once he goes out, open the door
and move the barrel to your trolley.
Q:
Where can I get some water for my whiskey?
A: Go to Big Town
and use the barrel with the water tank.
Q:
Now I need the lid for my barrel. Where could I get
one?
A: Go to the stable
and climb the ladder. Move the 'P' sign. Use your karate
skill to knock it down. Go down stair and pick up the
sign. Use it on the barrel. Bring the barrel to the
forest. You will see an action scene on how you will
get the skull and .....loose it again to the Colonel
Leconte. Oh well... for now we just try to find General
Lardbelly first.
Finding General Lardbelly
Q:
Who is Colonel Lardbelly? He is the master of disguise.
A: Go to the revolutionary
hideout. Talk with the man on the top of the tower.
From him you will learn the history of General Lardbelly.
He said the Lardbelly become a monk after he got hit
on the head one day. Could it be Friar Bacon? Go to
the canyon and talk with Friar Bacon. Yes, he is the
fearsome General Lardbelly. He wants you to find his
three most precious posession: the revolver, the hat,
and the Star of Free Mexico medal.
Q:
Where could I find his revolver?
A: Friar Anselmo has
it. Go to the church inside the Big Town. go to Anselmo's
private room. Open his trunk and pick up the revolver.
Q:
Where could I find his hat?
A: Your donkey has
it but it refused to give it away when you try to get
it. Give carrots to your donkey. While it is eating
the carrots, snatch the hat.
Q:
Where could I find The Star of Free Mexico?
A: Go to Fort Apache
and enter Sergeant's quarters. You will see the medal
on the display case inside the living room. Try to pick
it up. Hmm... the ladies won't let you get it.
Q:
How can I get the medal?
A: Talk to the ladies.
They are the member of Anti-Alcoholic Organization.
They said they manage to keep the Sergeant out of alcoholic
drink. If you walk to the warden at the Fort Apache
jail you will also learn that the Sergeant and the ladies
from the Anti-Alcoholic Organization has made a deal
not to touch any alcoholic beverages at all. Talk to
Sergeant and try to convince him to do a test with a
bottle of whiskey. If only you could find a whiskey
now.
Q:
Where could I find a whiskey for the Sergeant?
A: How about the whiskey
barrel at the Indian village? Fill the empty whiskey
bottle with the whiskey from the barrel at Indian village.
Give the whiskey bottle to Sergeant. Go out for a while
and come back inside. Seems that the Sergeant get drunk
again. Tell the ladies about this matter and they will
go out from the room and teach the Sergeant a lesson
or two. Now you will be able to get the medal from the
display case. Look at the medal carefully and you will
have the corkscrew.
Once you
have all the three items, give them to General Lardbelly.
He will be very happy and return to the revolutionary
hideout. He will explain his great plan to you. Right
now he needs three things to support his master plan:
a surprise attack, an air-raid, and a spy within the
Monastery. For now, you need to get the third skull
first from the Colonel Leconte.
Retrieving the Third
Golden Skull back from Colonel Leconte
Q:
Where does he keeps the skull?
A: It must be inside
his room. Go back to Fort Apache and enter his room.
Walk to the left wall and you will see a locked door.
Try to open it. No use.
Q:
Where is the key to this door?
A: Pick up the French
uniform and take it to the laundry on the right building
inside the Fort Apache. Give the French uniform to the
Chinese man. Go out and back again to pick up the uniform.
Search the clean uniform and you will see a key. Use
the key to unlock the door inside the Colonels' room.
Darn.. the alarm is too noisy. You need to find a way
to reduce the noise of the alarm.
Q:
What should I do with the alarm?
A: Pick up the wet
sponge on the floor. Use it with the alarm. This will
help you to reduce the sound of the alarm. Open the
door and step in. Oh my God.... another locked vault.
What now?
Q:
How can I open the vault?
A: Seems that the
dynamite will not work here. If only I could find a
person that could a stethoscope to open the vault. Hmm...
maybe that Harvard graduated Indian, Bull, can help
me. He's studying medical so he should know how to use
the stethoscope.
Q:
Where could I find Bull?
A: He is held inside
the Fort Apache's jail. Talk to warden and ask him to
let you go inside the jail. He won't allow you but he
might leave his post because he's hungry now. He wants
to have a rice and some tabasco sauce on it.
Q:
Where could I find rice and tabasco sauce?
A: Go inside the Chinese
laundry and pick up the bowl of rice. Go to the kitchen
and open the cabinet. Pick up the tabasco sauce bottle.
Use the corkscrew to open the tabasco sauce. Put the
rice on the empty bowl on the other hot plate. Put some
tabasco sauce on it. Go out and ring the triangle in
front of the door to call the warden.
Q:
Where is the key to open the jail?
A: It is the additional
key you got from the Big Town inventory cabinet when
you escaped from the jail earlier. Use the key to unlock
the jail. Talk with Bull and ask him to open the vault
by using the stethoscope. Give the stethoscope to him.
He wants you to distract the Colonel so he could sneak
in to Colonel's' room.
Q:
How can I distract Colonel Leconte?
A: Simply by keep
on talking with him until the Bull manage to go inside
Colonel's room. Go follow Bull to the safe box. Bull
will eventually manage to open the safe and discover
that there are 2 golden skulls inside. How can it be.
I thought there are only 3 golden skulls. The Colonel
break into the room and discover that there are FOUR
golden skull instead of THREE golden skull. Enjoy the
action scene and prepare for the big explosions. You
will end up at the waterfall. Now it is time to support
the General Lardbelly's master plan.
General Larbelly's
Master Plan
Q:
Where could I find a spy for General Lardbelly? He wants
someone who could speak French.
A: Colonel Leconte
should be the correct person for this mission. Find
him inside the saloon in Big Town. Tell him about General
Lardbelly's master plan. Ask him to become the spy.
He needs his French uniform first before he could do
that. Give him his French uniform. Now he is ready for
the spy mission.
Q:
Where could I find someone to lead the surprise attack?
A: Talk to Friar Anselmo.
Learn that he knows the secret door from inside the
monastery but he needs someone to check out the other
secret door from outside the monastery.
Q:
Where is the other secret door from outside the monastery?
A: Go to the cemetery
and pick up the rope hanging on the tree. Go to the
waterfall. Climb the cliff to the right of the waterfall.
Use the rope on the rock at the top of the waterfall.
You will swing to the secret cave behind the waterfall.
Look through the gate. This is the secret entrance to
the monastery. Tell Friar Anselmo about this secret
entrance. Now he will agree to help you.
Q:
Where can I find an air-raid for General Lardbelly?
A: Go to the forest
and pickup the balloon on the left tree from the whiskey
maker hut. Too bad it has a hole on it. Maybe the Chinese
laundry can fix this. Read the poster beside the door.
Darn .. they can fix anything EXCEPT a balloon. That
is great. Hmm..... maybe Bobby's mother can fix this.
Bring the balloon to his mother in front of the barbershop
at Big Town. She will fix the balloon like a new one.
The balloon with the dynamite will be the perfect air-raid
for him.
Q:
What I should do know with all of these great ideas?
A: Once you got these
three important thing to support his master plan, go
back and tell him about your idea. Tell him that Colonel
Leconte will support as a spy, Friar Anselmo as the
surprise attack leader, and the balloon for the air-raid.
Go to the bottom of the tower and use the balloon. Fenimore
will inflate the balloon. Go back up to the tower and
tell Lardbelly that everything is ready.
The Monastery Attack
Q:
How can I beat those French soldiers behind the door?
A: Open the door
on the left side of the monastery. Lardbelly will order
his man to cover you. Go inside and sneak into the top
right door. You will see a cabinet and a barrel on the
top of it. Open all the four drawers and climb them.
Use the hose with the tap on the barrel. Climb out the
window. Use the hose with the other window on your bottom
right. Fenimore will spill all the liquor down. Enter
the bottom right window again and use the matches to
burn the books ....... along with the French soldiers.
Q:
How can I beat the French soldier on the top of the
monastery?
A: Go inside the monastery
through the left door again. This time go inside the
room with gray door. Turn the wheel in front of the
cell on the top. This will open the bottom cell. Go
down and get the iron ball from the skeleton. Go back
to the courtyard. Use the rope with the cannon. Fenimore
will climb up the wall. Move the cannon. Insert he iron
ball to it. Shoot down the cannon to kill the French
soldier on the top of the monastery.
Q:
Where is the oracle?
A: Go inside the monastery
through the open door on the right side of the monastery.
Pick up the green book at the bottom of the staircase.
Look inside and you will discover a key. Climb the stair
and unlock the door at the top of the tower with the
key. Watch how Fenimore got trap within the cafe because
of those idiots.
Q:
How can I get out from this oracle room?
A: Walk to the right
wall of the cafe. Move the curtain and look at the painting.
You will see a picture of three skulls with sun on the
top of it. Go to the left wall of the cafe. Move the
sun picture. This will open the path on the right area
of the cave. Go out and watch the ending.
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