XXv Productions/Jonathan
Boakes
Adventure for WIN
Release Date: Q2 2003 |
|
Preview
Screenshots
added June 22, 2004

Screenshots added June 3, 2004

Previous Screenshots


6/2003 "Story
Outline 1912 : A young cartographer, Parker, is sent to the
Cornish harbour
town of Trewarthan, where he is
to map the lethal rocks that have claimed lives through the centuries.
A thick fog rolls in from the English Channel as the faithful
light of Fetch Rock Lighthouse is plunged into darkness, putting
the
lives of those at sea in peril. Parker is sent to investigate,
where he discovers that Fetch Rock Lighthouse hides an ancient
secret....
Extended Story 1912 : The jagged, lethal rocks around the bay
of Trewarthan have claimed many lives throughout the passing centuries,
which is why Parker has been sent to draw up scaled and accurate
coastal maps of the area.
Arriving in the town, Parker senses hostility. Is it simply his
work that the local fishermen fear, or is there something more
to Trewarthan than meets the eye?
Why do the locals avoid any mention of the lighthouse on Fetch
Rock?
At dusk of April 29th, darkness begins to fall across the coastline,
the sea is calm and all seems well....
A fog horn breaks the silence. A thick mist creeps across the
channel towards the town....
Rumours begin to fly that Fetch Rock lighthouse has been plunged
into darkness. How will the returning fishermen guide their trawlers
into the safety of the harbour..... what has happened to the lighthouse
keepers.....?
Parker may be their only hope. Armed with his compass, charts
and wits he sets off to uncover the mystery. Along the way he discovers
that Fetch Rock and its lighthouse have a very sinister history....
Is time running out? Or does it have an agenda of its own....
The sequel to the popular and critically acclaimed Dark Fall
More than 50 realistic prerendered locations to explore
Spectral activity to observe and interact with
A virtual cast of actors with voice acting by the original Dark
Fall cast (the Dark Fall Players)
A spine chilling ghost story with multiple subplots
Atmospheric sound effects and original music
Explore the lighthouse
in three different time setting"
Screenshots added May
7, 2003


2/21/2003 This
is the second Dark Fall
2 update for today. I just
heard from Jonathan Boakes that the DF 2 website is up
and running. And it is looking great!! Please visit www.xxvproductions.co.uk/darkfall2/index2.htm for
a real treat: Images, storyline, creation of and more.
2/21/2003 DarkFall
2 finally has a webpage where we can keep up
with the game's progress. Other than that, I don't have much new
to tell you. Jonathan is keeping things close and quiet at this
time, however, I do know that the game will be a mystery adventure
in first person, point and click style. Nuff said for now.
9/6/2002 I am
very excited about this. Just in case you have been on Mars for
a while you may not know that Dark Fall has developed quite
a following. I think that this is super/terrific news as Jonathan
Boakes of XXv is one of those wildly talented people who find game
development a labor of love and has been able to create an adventure
(oh, gee, aren't they dead yet) game of merit without the support
of a Mr. Biggie company.
If you have already played
Dark Fall you will be thrilled to know that another episode
is located someplace on the developmental timeline. If you haven't
played it, what the heck is wrong with you. So many of the big game
developers are closing their doors. The independent adventure game
developer should be our hero. He/She is the one who will keep us
up late at night as we slave to solve the next puzzle and find the
next hot spot to explore.
That being said, I have
heard from Jonathan and here is what he has to tell us:
"Hi Harriet,
The news is,
I've sold "Splinter" to a fellow small media company in
London (not as small as my company though! There's more than one
person!), they will be developing it from now on. I'm not taking
part in the production, so I am a free agent, again!
I did develop
"Splinter" to a full concept, script and preproduction
artwork level, which they have taken onboard, and will use in whatever
way they want. Hopefully, they will be emailing you soon, with news.
I've passed on the links and info that I've managed to build up,
so I am looking forward to seeing where they take the project.
I've not sat
around either, and have a new game in production. Unsurprisingly
I can tell you that it is called "Dark Fall II : Lights Out",
and I am pleased to be continuing the style that Dark Fall illustrated.
It is not a direct sequel, and will take the player to a new location,
with a new and more proactive foe (and characters!).
A lonely, island
bound Edwardian Lighthouse has been plunged into darkness, as a
thick fog rolls in from the English Channel. The player will make
up a two man team who is sent to investigate why the lighthouse
has ceased operations. You find a deserted lighthouse, with signs
that something fast, and devastating, happened there moments before
you arrived....
I will bring
you more information, and the all important screen shots, as I progress."