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Preview

Syberia

Developer: Microids
Publisher: Microids
Release Date: June 2002
Platform: PC

Review by Randy Sluganski
May 20, 2002

 

 

Note to the executives at Microids: would somebody there sign Benoit Sokal to a long-term contract to develop a new adventure game every two years. If you let this guy get away it would be the biggest loss to the adventure community since Sierra canceled their adventure line.

We've just finished playing the beta version of Syberia and the only word that comes to mind is WOW! Amerzone - Benoit's first effort - pales in comparison next to Syberia. From the opening logo to the concluding cinemas, Syberia is a wonderfully intertwined medley of eye candy, melancholy music and puzzles that are driven by the plot.

Syberia begins as a solitary tin man drums a funeral dirge leading a funeral procession through the rain-drenched village of Valadilene. We next meet Kate Walker, a business lawyer who has arrived to purchase the locally based Voralberg Mfg. for the American owned Universal Toy Company. But Anna Voralberg, the sole heir of Voralberg Mfg., has passed away the night before and now Kate must find whoever was next in line to inherit the company.

As to what was manufactured inside this ancient factory - automations - robot-like mechanical figures that can work and perform chores in place of humans. It is these whimsical creations that are the backbone of Syberia's charm.

Syberia is an entirely mouse-driven, point-and-click adventure and should be an eye-opening experience for adventure nay-sayers. The music alone is worth the price of admission as this was one of the few times in recent memory that I have actually turned-up the music volume rather then placing it on mute. An option to replay cut-scenes from the game has allowed me to replay favorite cinemas over-and-over and an unlimited save feature is also a welcome addition.

Expect to see Syberia in quite a few 'Top 10 Best Games of the Year' lists at the end of 2002.