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Preview
Adventures
of Sherlock Holmes: The Silver Earring

Preview by Randy Sluganski

July 19, 2004
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All screenshots accompanying this preview were taken from actual
gameplay.
Hold onto your deerstalkers,
for it appears as though adventure gamers will finally get a Sherlock
Holmes game as good as, if not
better, than those time-honored classics from the mid 1990’s
- Sherlock
Holmes & the Rose Tattoo and Sherlock Holmes and the Serrated Scalpel.
Unlike Frogwares’
previous Sherlock Holmes effort – The
Mystery of the Mummy - that focused more on the puzzles and less on the characters, Silver
Earring seems to have achieved that fine balance between spotlighting
the idiosyncrasies and cognitive processes of both Holmes and Watson along with inserting puzzles whose solutions are meant to move the
case forward by imparting new clues rather than just providing a
key to open a door or secret entrance.
Frogwares was
gracious enough to provide us with a 128MB demo and we were floored
not only by its authenticity
but also by its devotion to the subject matter. This, my friends,
is Sherlock Holmes as he should be: inquisitive,
persistent and slightly sardonic! The voice of Sherlock Holmes brings
to mind the black-and-white Basil Rathbone
movies we’ve
all seen on late night television and the supporting cast is tinged
with enough British accents to make the gamer believe he has been
transported to a Victorian London one hundred years in the past.
Our demo commenced at
the beginning of the game immediately after the opening movie.
A party at Sherringford Hall to welcome home Sir
Melvyn Bromsby’s daughter Lavinia has turned tragic. As the
host delivers his welcoming speech at the head of the ballroom, he
suddenly collapses to the floor; a darkening red stain spreading
visibly through the chest of his tuxedo. After the initial brouhaha
- and Sir Bromsby – has died down, we are then free as Sherlock,
to begin questioning the suspects – and they are many!
Your control for this
part of the game is twofold as you can act as either Sherlock inside
Sherringford Hall or Watson, outside Sherringford
Hall waiting for the local constables to appear and ensuring that
no one leaves the hall. All gameplay is mouse-controlled. A left-click
activates the on-screen icons – a meerschaum pipe ingeniously
serves as a non-active icon until you cross a hot-spot - and a right-click
opens the inventory bar at the bottom of the screen.
The inventory bar, besides
storing the items found in our search of Sherringford – a
photo, a button, hair strands and a suspicious white powder – always
contains a magnifying glass that can be used to study objects more
closely, a tape measure and a test
tube to collect powders and ashes - sort of a Victorian CSI if
you will. It seems as though certain items will need to be examined
more
closely back at Holmes' quarters, an off-limit area in the
demo.
To the left of the Inventory Bar is a book that is crucial to playing
the game. The book is divided into four distinct sections: two maps,
one that outlines your progress in Sherringford Hall and another
that notates the locations you have visited in London and which will
also allow you to move quickly between locales; a section to read
any newspaper clippings, postcards, etc. that have been uncovered;
a timetable that lists any clues you have found and, most importantly,
an exhaustive list of any character in the game you have spoken to
along with a list of the questions you have asked and their responses.
Each character had a different
dialogue tree from which to choose questions and from what I’ve seen so far, great care has been
taken to ensure that responses don’t seem jarringly out of
order or precognitive as is too often the case in computer mystery
games.
This first level alone
had almost ten areas – the ballroom,
a kitchen, a den, the outside grounds and so on - to explore and
collect evidence that could provide clues to the guilty party. Secondary
characters alone numbered around twenty just in the first level demo.
You can speak to anyone inside or outside the Hall and their responses
will change over time depending on what new information you have
unearthed. If there was one thing that most impressed me, it was
the overload of information so early in the game. This is clearly
not a case for gamers who have been spoiled by the easiness of modern
adventure games like Syberia.
Silver Earring is, from what I have
seen so far, more a throwback to games that kept the gamer chewing
on one puzzle for days on end
without resorting to a walkthrough for fear of ruining the fun.
The graphics simply could
not be any more detailed – if you
need convincing, just examine the in-game screenshots accompanying
this preview. The music for this first level is an absolutely splendid
accompaniment of violin and piano and I will go out on a limb and
claim that it is the singular most impressive piece of music I think
I have yet to enjoy in an adventure game (Isn’t it great how
wonderful the music has been in a lot of recent adventure games).
As I’ve yet to actually solve any puzzles or progress past
the first level, I can’t comment on the game’s ability
to build suspense or deepen the mystery. But, what I’ve seen
so far is absolutely thrilling and gives hope that Sliver
Earring could be the game that rejuvenates an interest in developing adventure
games as complicated and wonderful as they were in the ‘good
old days.’ I admit upfront that this preview is almost too
glowing, almost too good to be true – and I will be crestfallen
if the rest of the game does not live up to my expectations.
But, Frogwares has me
convinced that they have learned from their earlier mistakes and
have taken to heart gamer feedback. Their devotion
to recreating Conan Doyle’s creation is evident and serves
to successfully draw the gamer into the world they have created.
The movie that concludes the first level alone is as long as and
more interesting than almost any endgame movie I’ve ever seen
and Frogwares is promising a real whopper of an endgame movie as
a reward to the dedicated computer detective.
If you would like to
read more about Sherlock Holmes & The Silver
Earring, visit the official
site for more screenshots, character studies and wallpaper.
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