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Preview
Scratches
| Developer: |
Nucleosys |
| Publisher: |
TBD |
| Genre: |
Adventure |
| Release
Date: |
4th Qtr. 2005 |
| Platform: |
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Preview by Randy Sluganski

July 12, 2005 |
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There was a time when,
if I craved some chills on a Saturday evening, I needed
go no further than my television for Chiller Theatre’s weekly ‘B’ movie
horror fix. Those days are long gone and my horror cravings are now supplemented
by horror adventure games. Seriously, there is nothing I would rather do late
on a Saturday than become immersed in a spooky adventure game – just ask
my poor affection-starved wife.
So imagine my delight
when the fine people at the Argentinian-based Nucleosys sent me
an exclusive demo of their upcoming scare-fest – Scratches.
My appetite had already been whetted by a few short, but riveting,
trailers and I’ve been hungry for more.
The
game is still a few months from completion, but if this early demo
is any indication,
then Scratches will have many adventure
gamers sitting pasty-faced and white knuckled at their keyboards
until the
wee hours of the morning. In fact, I’ll even state for the
record that the independently developed Scratches is
already more polished than many of the high-budget, big-name mystery
adventure
titles recently displayed at the E3. Much of this can, I’m
sure, be attributed to a star-studded cast of independent developers
who have lent their talents to the development of Scratches.
The demo begins as your
car (a hideously ugly lime color!) enters through the gates of
the Blackwood estate. You are best-selling novelist
Michael Arthate and have recently purchased the Blackwood mansion,
an imposing Victorian structure on the outskirts of Rothbury, a small
rural town in Northumberland, England. It was here that former owner
James T. Blackwood supposedly went mad and viciously murdered his
wife, Catherine, before taking his own life. Michael hopes to not
only solve the mystery behind the killings, but to also use the information
to write another best-seller. He soon realizes though that there
is something strange in the air, especially in the large basement
beneath the house…
Scratches is a mouse-driven, first-person point-and-click adventure.
It features 3D panoramic navigation that allows you to explore the
surrounding environments in all directions very naturally and smoothly.
Inventory items (very limited in the demo) can be accessed by pressing
the right mouse button and then left-clicking on the desired object.
The main objective of the demo is to provide a feel for the atmosphere
of the mansion and it succeeds admirably.
Once inside the mansion, you are free to explore the rooms at leisure,
well, at least after you answer that ringing phone! For the purposes
of the demo, the developers have restricted access to many of the
drawers and closets and the upstairs area. We are assured though
that everything will be fully functional in the final version. In
fact, besides the many nooks and crannies of the mansion, you will
also be able to explore many places surrounding the mansion including
a chapel, a greenhouse and a crypt.
What is most striking
inside the mansion, is the slavish attention to even the most minute
detail. I have to assume – after playing
the Darkfall series – that this can be somewhat attributed
to the influence of Jonathan Boakes. Dozens of paintings hang on
the walls, all of which can be closely inspected. The grain pattern
can be traced in a wood table, tin cans on a kitchen shelf show evidence
of a spreading rust and the slightly faded and stained wallpaper
is so realistic that you can almost feel its texture beneath your
virtual fingertips. A frayed mattress, chipped paint on the walls,
dead house plants – all combine to create the impression of
a house that has been uninhabited for the past few decades.
As you explore the various
rooms, it soon becomes obvious that the lights do not work - no
surprise there! – and attempting to
repair the fuse box is the only puzzle in this too short demo which
ends once you open the door to the cellar.
What I find most amazing
is that so much atmosphere and just a feeling of overall dread
are conveyed through such a short demo. Part of
this is due to some brief diary entries, but mostly it is because
the development team seems to have an implicit understanding of what
constitutes a creepy mansion without going overboard. Even the main
character’s limited dialogue – without being overtly
obvious - has a Lovecraftian feel.
If I have one complaint,
it would be to have seen Michael’s
face when he looks into a mirror. Yes, it troubles me that the mirror
reflects the entire room but not the person who is looking into it,
but such a petty grievance is the price you pay when you’ve
already set your standards so high and obtained them (but then again,
maybe the main character is a vampire and I’ve just unwittingly
exposed the surprise ending!?).
I’ll not end this
preview with a lame joke, like “If
you’re itching for a good game, then Scratches
it is,” as
I’m don’t want to steal the magazine reviewers thunder.
But I will tell you that if you are compiling a list of most anticipated
adventure games and if Scratches is not
near the top of that list, well then, I have to question your sanity.
   
   
   
   
   
System Requirements:
Minimum
- 800Mhz. CPU processor
- 128MB RAM
- 3D graphics accelerator
OpenGL compatible. 16MB video adapter
- 24X CD-ROM drive
- Sound card
Recommended
- 1.6Ghz. CPU processor
- 256MB RAM
- 3D graphics accelerator
OpenGL compatible. 32MB video adapter
- 24X CD-ROM drive
- 5.1 surround sound
card
- 350MB hard-drive
free space
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