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What made Myst the classic that it was? Many people have voiced many opinions, but one aspect can not be denied – it was the first game of note written for mature adults. The graphics were not bright and splashy eye catchers, but soft, subdued and photo realistic. The animation did not throw things in your face, but allowed butterflies to go past and seagulls to float in and out of the mist. The music was not the harsh Mario Brothers calliope, but the gentle strings and reeds of an orchestra. The puzzles relied on logical reasoning rather than sophomoric humor.
The mystery. You quickly found two boys trapped in prisons. They begged you to find the keys and release them. But as you searched for the keys, you found evidence of destruction, plunder, even genocide. Who was responsible? The boys blamed each other and claimed only they, alone, could be trusted. Who and where was their jailer? By the time you reached the end of the game you had seen and heard much. Then you had to decide. Who did you trust?
The end result was pure satisfaction. You could immerse yourself in the game and not be jarred out of it. You could read between the lines and be correct. You could trust the game and it would not betray you. Cyan Worlds has written several sequels since then and has tried many experiments. Some were magical. Others were... less than successful. But for Myst V, the last of the Myst series and the closing of the era, they have returned to their roots.
These are the issues Myst V will attempt to resolve.
There is a Tablet of great power. It will take craft and cunning to release it, but once released it will have the power to free peoples and change destinies. If only you use it wisely.
Then you meet Esher, a true D'ni. Yeesha sent him on the quest, but he also failed. He is also disappointed and a bit cynical. But he despises the Bahro. He warns us that “they are not as we are. Remember that.” Does he see a true threat from the Bahro? Or is he a bigoted racist? He claims to want to help us. But why?
You must explore if you are to learn. Cyan Worlds had two main goals in creating this game. One was to tell a great story which would tie up all the loose ends and leave you thinking for days after. The other was to create a totally immersive gaming experience which would be accessible to all. They may have succeeded. Myst V is perhaps the most accessible adventure game ever written.
The puzzles are unique and varied, but if you are the type who just wants to explore and rubber neck, you can get just about anywhere after solving only a couple of the simplest puzzles. While you need to solve the puzzles to win the game, they are no longer roadblocks to exploration.
The immersion potential is just amazing. The graphics are advanced enough to take advantage of the latest video card technology. Yet they can be throttled back to run on last year's technology and still look great.
Special algorithms were used to model the cloth of the clothes they are wearing. All the work which was done on living creatures in Myst IV has been brought over and expanded. The end result? This place is REAL. It doesn't take long to forget the “real” world and get into this game.
You see, to free The Tablet, you must collect four minor tablets. Minor, that is, in power only. For they are quite heavy and you can't carry them just anywhere. A ladder, for example, would collapse under your combined weight. But they are also useful. The Bahro do understand a language of symbols and if you can find the symbols, then you can draw them on the tablets and leave them for the Bahro. If the Bahro can understand what you drew, then they will attempt to follow your instructions.
Yeesha, Esher, the Bahro. You will need the help of all three to win the game. Yet all three will hinder you as well. In the end, you will have to make a decision. Who do you believe? Who do you trust? |