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Preview
Myst
IV: Revelation
| Developer: |
Ubisoft Montreal |
| Publisher: |
Ubisoft |
| Release
Date: |
4th Quarter 2004 |
| Platform: |
(DVD-Only) |

Preview by Ray Ivey

June 4, 2004
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Okay, now on to a creative
source with a slightly more checkered track record. Don’t
get me wrong, no one respects Rand Miller more than I do. Myst changed
the gaming world as surely as Jaws changed
the movies. I admire the heck out of Myst.
Its follow-up, Riven,
infected me with the PC gaming virus. Exile
was one of my favorite adventures ever.
And then came the Titanic
of adventure games, Uru.
After years of promising a revolutionary online adventure gaming
experience, Cyan Worlds and UbiSoft delivered a beautiful but extremely
irritating single-player game and killed the online project.
Randy and I spoke to Rand
Miller, who is a handsome, unassuming and completely personable
chap. He seems genuinely amused by his
celebrity: “I’m only famous at places like this,” he
joked. “In my normal life I’m just me.”
Like many gamers, I’ve had a burr under my saddle since the
evil cancellation of Uru Live. Like everyone, I wanted to know what
the problem was. Money, or technology? Did UbiSoft just turn off
the cash spigot too soon or had Cyan been promising technical wizardry
all these years that it simply could not deliver? I wanted to get
the answer straight from the horse’s mouth, and without going
into too much detail, Miller quietly affirmed that it was the money. “It
all would have worked,” he said firmly. “We just needed
more time.”
Now, before we all grab
our torches and storm the UbiSoft offices, let’s talk about the project that should heal many of the gaping
wounds caused by Uru: Of course, I’m talking about Myst
IV: Revelation.
In the last couple of
years, UbiSoft in-house development has turned into a creative
powerhouse, turning out such stunning games as Splinter
Cell, Prince
of Persia: The Sands of Time
and Beyond
Good and Evil.
Since the developers of Myst 3: Exile, Presto Studios, are no longer
in business, I can’t think of a more promising source for a
Myst game.
This fourth installment
in the series returns to the plot of the original game, and explores
the story of Atrus’ two sons – you
remember, the two sneering guys trapped in the books demanding that
you bring them blue and red pages. The story of Revelation explores
their story.
Miller told us that the
catch phrase the developers used was “Myst comes alive,” and that certainly seems to be the case in the
gameplay footage we saw. Though it will be in the pre-rendered, 360
degree scrolling, node-movement format of Exile, the screens will
be very much more kinetic. Far more animations are used to make the
environments feel vibrant and alive. In addition, there’s more
than 60 minutes of FMV footage. (That’s good news for me, always
a dweeby fan of FMV adventures.) [Ed Note: Myst IV will be released
on 3 single-sided DVDs, the alternative option would have comprised
almost 10 CDs of gameplay. UbiSoft has promised to offer incentives
to encourage gamers to purchase DVD drives for their pcs – Randy]
The game is mouse-driven and uses a beautifully intuitive hand icon
to guide the player through the possibilities of interaction. Maps
are always available.
Two more features seem
quite impressive. First, the player has a camera that can be used
to snap pictures of anything, anywhere. The
player can keep these pictures in an album and – here’s
the kicker, folks – make custom notes for each picture. So
all that sketching you had to do in the first three games will no
longer be necessary. Think how this feature will streamline gameplay
in a Myst game: “Here’s the clue on the first column.
Here’s the clue on the second column. Here’s that map
from the wall of the bedroom.”
In addition, Miller says the game will have an in-game help system
that will feature three levels of help for each puzzle.
If Myst IV: Revelation fulfills its promise, it could go a long
way to healing the wounded feelings in the Myst fan base.
 
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