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Preview
Missing

Preview by Randy Sluganski

June 2, 2004
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The best way to describe Missing is as an interactive version of
CSI meets Silence of the Lambs. Already a hit in Europe where it
is known as In Memoriam, Missing is a return to full-motion-video
with a twist as you must interact with not only the characters in
the game, but must also expand your search for clues across the entire
Internet.
The premise of Missing is that two investigators are missing and the only clue to their
whereabouts is a CD manufactured by a serial
killer known as The Phoenix. As this CD is now in your possession,
the lives of both investigators now rest on your ability to decipher
clues some of which will be provided by the killer himself.
During the course of
your investigation you will receive actual emails not only from
characters in the game, but also the sadistic
Phoenix
as he teases and taunts your intellect. There is also a certain
amount of Internet research involved as ‘real’ websites have
been created specifically for this game. To sustain the illusion
that this is all really happening, you will have to set-up a login
ID and password that will allow you to access the network and receive
emails.
Reviewing the European
version of Missing,
Ray Ivey noted that the game’s unique format should be
used as the basis for a series of adventures and we’re
happy to report that developer Lexis-Numerique was listening as Just Adventure was informed that an add-on
for Missing is now in development and a sequel is also in the writing stage!
You will need to own the original version of Missing to play
the add-on (will this be the first adventure game to have an
add-on?).
Some changes have been
made for the North American version as one of the main female character’s accent has been re-recorded
to change her accent from French to English, new websites will be
available and the developers are working on a way to encourage online
co-operation between gamers.
While Missing is a unique
and groundbreaking game, even more interesting was my conversation
with developer Djamil Kemal.
Djamil is a fascinating
and devoted individual who is committed to changing the
European outlook on piracy (he is also very talented as evidenced
by some soon-to-be-revealed projects I was shown).
We too often hear how
piracy negatively impacts the industry, but are never presented
with any concrete evidence. Well,
that is about
to change.
At one time there were
more than 85,000 people registered to play In Memoriam in Europe,
which would be great except
that
during
that period it had only sold 35,000 units. Even more
suspicious was that
gamers were registered from countries – such as Poland - were
the game had never even been sold.
To counteract such measures,
Djamil took the extreme measure of personally contacting some of
the pirates
to question
their values
and was in
many cases told that In Memoriam was simply not the
type of game they would ever consider purchasing,
yet still – he noted -
they play it through almost to the end.
Djamil believes piracy
is a cultural problem and insists that copy protection is not the
solution
as it only
hurts the honest
consumer.
To this end Missing (In
Memoriam) sold in Europe
for only thirty euros as he believes that if the
price
of the games
are lowered
than consumers will be less apt to pirate software.
He also plans to offer
consumer incentives to stop piracy such as offering
a discount to any student who presents a student
ID when
purchasing
the game.
According to Djamil,
the European mindset towards ‘borrowing’ transcends
even software piracy as, “An American will put a coin in the
newspaper box and take one newspaper; a Frenchman will put a coin
in the newspaper box and take all of the papers.” Djamil is
determined to combat piracy at its roots by attempting to change
the perception of European culture – a noble goal indeed – and
to this end, he has appeared on French national television, lectured
at schools, hosted an international symposium and visits Internet
forums.
While Missing has made
a small profit for Lexis-Numerique, one major setback from the
profits lost due to
piracy is that innovation
is
stifled as plans to high more employees to
produce more quality products must be put on hold.
If there is one specific
thing that the adventure community needs more of, it is unique
games
like Missing that
are willing to
be different yet, sadly, what may truly be
missing is the capital to develop such
games if the piracy problem persists. Hats
off to Djamil Kemal for being bold enough
to speak
out and
attack
the problem at
its
core.
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