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Martin
Mystère:
Operation Dorian Gray
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April 11, 2005 |
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As
a comics lover and collector for decades, when learning that Martin
Mystère was soon to be an adventure game, my interest
was peaked. While not a big fan of the Italian school of comics, I
am familiar with it and with characters like Diabolik,
Dylan Dog and, of course, Martin.
The Martin Mystère series by Italian publisher
Sergio Bonelli Editore sell around 1.5 million copies yearly and Good
Ol’ Uncle Marty – as he is known to his fans – has
appeared in well over a thousand different comics.
Martin
Mystère is an investigator of anything out of
the norm, with the paranormal as his field of expertise. Despite the
fact that Martin comics have been published since 1982 - long before
Gabriel Knight’s first adventure in 1993 - he will inevitably
be referred to as a square jawed version of Gabriel Knight. He lives
in his house in Manhattan, with his wife Diana and his helper Java
– who communicates only by grunts - who left the City of Diafan
Shadows in the Mongolian mountains of Hangaj to follow Martin on his
many adventures.
Martin
has not been getting much sleep lately; he is being tortured by nightmares.
One of his nightmares will be interrupted by a call from Inspector
Travis about the death of Professor Eulemberg of M.I.T. – one
of the greatest minds of the year, as described by the Times.
Although this sounds like a regular case with nothing to do with the
paranormal, Travis insists that Martin meet him at the professor’s
villa. For the professor might have been harboring a lot of dark secrets!
Martin starts off in his
house, from where he needs to leave in order to meet with Travis.
The problem is, his car is in the shop, he can’t find his cell
phone, and on top of all that Diana has locked his wardrobe (so that
he can get some rest and won’t be tempted to leave the house)
and he can’t get dressed! Those are the first puzzles that will
need to be solved, in order for the adventure to progress.
Martin
Mystère: Operation Dorian Gray follows the 3rd
person point-and-click inventory based adventure formula. Martin can
walk around by a simple left click of the mouse, while a right click
cycles through three different actions – examine, look/use,
talk. A very welcome feature is that almost everything can be examined,
and not only the important items. This is a small detail that has
been missing from a lot of recent adventure games, where extreme simplicity
seems to prevail. Another welcome feature is that Martin does not
need to walk to an exit, but he can “teleport” there by
double clicking the left mouse button.
The
graphics are simply superb, running at 1024x768! Martin is a very
well designed 3D model, casting a real-time shadow on an environment
that is amazingly beautiful. The colors are perfect (just look at
the floorboards in the living room!) and every single object has been
designed in high detail. Cut-scenes and close-ups are presented in
a comic strip-like fashion. The music is very atmospheric and plays
according to the situation – the demo featured Martin’s
house only, where some chill-out lounge music is playing that fits
perfectly to Martin’s attire of pajamas, robe and slippers!
The voice-acting is very well done, although I didn’t hear as
much as I would like as most of the descriptions were still text only.
Martin’s voice and a couple of short phone conversations were
the only voices heard, since the only other person that appears in
the demo, Java, limits himself to grunting! A grunting that changes
tone and coloration according to what he wants to say – something
that can provide useful hints!
All
in all, Martin Mystère looks, plays
and feels like a great adventure, and I can easily state that it will
be one of the best adventure releases of 2005. I loved it from the
second I started playing, and was very disappointed when the demo
ended cause I wanted more! It will be a must-play for 3rd person point-and-click,
mystery and paranormal lovers. Unfortunately, it will probably be
unfairly compared as a Gabriel Knight knock-off by many misinformed
reviewers who will not be aware of Martin’s lengthy history.
Martin Mystère:
Operation Dorian Gray comes to us courtesy of Riccardo
Cangini and Artematica.
Artematica is an Italian development team founded by Riccardo Cangini
in 1996 consisting primarily of members of good old Simulmondo. Of
course, Simulmondo
may not strike a bell with most of you, but they have over 30 Amiga
games based on Italian comics in their back catalogue! Martin
Mystère currently has no North America publisher,
but it will be available in Europe from GMX
Media.
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