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Preview
Limbo
of the Lost
| Developer: |
Majestic Studios |
| Publisher: |
G2 Games |
| Release
Date: |
January 2007 |
| Platform: |
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Preview
by


May 3, 2005
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Do you believe in Fate
and Destiny? If not, then maybe you should reconsider as the twin
brothers, Fate and Destiny, are battling for
supremacy over mankind! Their battleground: a vast stone citadel,
called The Keep of the Lost Souls, created by The Elders and housed
within the realm known as Limbo. Soon mankind’s fate will be
determined: if Fate wins, Armageddon shall be birthed and mankind
will suffer for eternity. If Destiny wins, mankind prospers. Fate’s
allies are the four warriors of darkness, the Four Horsemen of the
Apocalypse. Destiny’s
allies are Captain Briggs and… you!
Captain Briggs carries
the seal to the Sufferance, a book crafted by the Elders, scripted
from the souls of the lost and inked with
the blood of the suffering. The Four Horsemen guard the Sufferance
at the very top of The Keep. Captain Briggs will have to reach the
top of The Keep and seal the book. This is the only way to defeat
Fate. But Fate will make sure that his way will not be paved with
roses. On the contrary, Captain Briggs will have to overcome the
many devious puzzles that Fate has laid along his way and for that
he will need help from you – his Earthly Guide.
Limbo of the
Lost is a classic 3rd person point & click
adventure game. Left-clicking on the screen will have Briggs walk
around, or go to an exit. Right-clicking will bring up the Ouija
Board! The Ouija Board is the game’s interface, which looks
like a, erm, Ouija board. It includes the commands Sense, Action,
Look or Take. Also, some of the letters of the board can be selected:
S to save, L to load, O for options and Q for quit. Overall a very
original idea for an interface! I have one small gripe though. Every
time the Ouija board appears, it makes an “electric” effect,
which has to be played to its end in order for the Ouija board to
be used. At first this effect was interesting, but it soon becomes
slightly tiresome to watch every time you need to perform an action.
Maybe this effect should only appear the first time the Ouija board
is opened, or usage of it be possible while the effect is taking
place.
The demo features the
first rooms at the bottom levels of the Keep. Although that was
just a few rooms, several characters made their
appearance, and they were all very interesting and fun to deal with!
William Nilmate, a prisoner who is such a chatterbox that even the
skeleton in his cell plugs his ears with his boney fingers to shut
him out; Grunger, the jailor who always sleeps and great punishment
awaits the ones who wake him; Edd the Head, Grunger’s servant,
who is a head residing at Grunger’s feet and who is very sarcastic;
and Cranny Faggot, Grunger’s mom, who makes his favorite brew
and loves hard liquor! Characters seem to be a very strong point
in Limbo of the Lost!
All puzzles in the demo
are inventory based, not too hard, but pretty clever! They require
a good deal of thinking as well as imagination
in order to be solved! The inventory is at the top of the screen,
and items can be manipulated using the Ouija board, combined in the
usual click one on top of the other way or used on hotspots on the
screen. Looking at an item while it’s in the inventory activates
a full screen image and description.
The
graphics are impressive. Characters are 3D, very detailed, making
various facial expressions. The rooms
are also very nicely designed, with beautiful colors and high detail.
There is no music playing, but there are sounds coming from the dungeons
like evil laughs, screams, wind blowing etc. Speech is very well
done, and everyone has a distinct way of speaking. Unfortunately,
some creatures’ voices are a bit hard to understand, so an
option for subtitles would be very welcome. During dialogs, a close
up of the person speaking will appear on screen, which features almost
perfect lip-syncing!
In general, Limbo
of the Lost could be categorized as black humor. I wouldn’t go as far as to call it a horror comedy, since it’s
not scary, but it features corpses, skeletons, ghosts, witches, severed
arms, skulls and… snot! Still the humor is abundant and the
dialogues are funny and witty. The early demo is great and if it
is an indication of the potential of the full game, then we can be
looking forward to a grade A adventure next year!
   
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