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Limbo was originally in development for the Amiga CD32 console and the Amiga 1200 AGA home computer. The game was featured in more than six gaming magazines and even appeared at the ECTS in London. Heck, they even had a publisher! But - as us old-timers remember – the Amiga soon went the way of Sierra and Limbo of the Lost was put into, well, limbo.
Majestic Studios is comprised of three men who live and breath adventure games. Steve Bovis (Game Design/Visuals & Project Director), Laurence Francis (Lead Puzzle Design/Musician/Co-Director) and Tim Croucher (Lead Character Design/Sound FX/Co-Director) and from what we’ve seen so far, these guys are hardcore adventure gamers who know their stuff.
Fate (the game) – along with the Four Horsemen who possess the Book– are Destiny’s (the player) opponents and have placed devious puzzles as an obstacle to Brigg’s progress.
Limbo is a traditional adventure in many ways: it is a point-and-click game; the inventory system will allow items to be combined and the player will be able to save anywhere. Plus, after solving difficult puzzles, the player will be prompted by the game to save his progress.
The graphics are just as impressive. Background graphics will be shadowed in real-time so that character shadows and objects can be animated. All of the game characters will be rendered and textured in 3D and then transferred into a backdrop. They will also each have their own distinct voice and all characters will be 100% lip-synched. Screens will auto scroll as the character moves in any direction.
We’ll have more on this game as development progresses, but for now enjoy the many in-game screenshots and sketches that are only available at Just Adventure. |