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Preview
Legacy:
Dark Shadows

Preview by Randy Sluganski

September 30, 2004
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Futuristic science fiction
adventure games have been rarer lately than a Particle
Beam Molecular Reconstructor,
but
that is about to change with the Tri-Synergy’s North American release of
Legacy:
Dark Shadows.
Set in the not-so-distant
future of 2020, Legacy actually begins in the past during World
War II. Anyhow, here is the official developer’s
storyline that you may have seen elsewhere:
In the year 1930 Japanese scientists discovered an unusual substance
which when injected in human body starts to regenerate body cells
stopping the process of aging. However, with the first few volunteers
it became clear that something has gone wrong: after ten days the
rejuvenation was so intense that a body couldn't take that much of
a shock. All of the subjects died of a stroke. In 1936 Japan and
Germany sign the Anti-Comitern Pact. Hitler's leading scientist Josef
Mengele negotiated the terms of the cooperation with Japanese concerning
the research of the regenerative substance.
These negotiations lasted until 1941, when Germans realized that
their soldiers aren't able to bare the cold Russian climate. Japanese,
concerned for their interests in Russia, decided to help them unconditionally.
In December, 1941 the Institute for Hereditary Biology with its leading
scientist dr. Mengele received a mysterious package from Japan. Only
the chosen ones knew that it contained all records regarding the
creation of the regenerative substance...
This
was only the beginning – The
effects of their actions would echo through two centuries
Well, believe it or not, the above synopsis actually does inventively
lead into a nice science fiction story. The game opens with a black-and-white
sequence (much like Van Helsing did) during WWII that then segues
into a colorful futuristic soap opera.
Legacy is
an old-fashioned, point-and-click adventure that is extremely reminiscent
of Nightlong: Union City Conspiracy a TAC adventure released in 1998. Set in a futuristic dark, cold
Blade Runner/Big Brother atmosphere, the game shifts back-and-forth
between bleak, neon-lit cities and barren Martian landscapes dotted
with space outposts.
The protagonist is a comely,
young lady named Ren Silver. Now if Ren were to
hear me speak so of her, she would be quick to label
me sexist, for one thing Ren is consistent in is her proclivity to
point out any male sexism that still exists (although, my personal
vision of the future is a world were all men have been eliminated
by women, and I am the only male left alive - oh, sorry, I
meant
to say that’s my personal vision of Hell, as every single one
would probably be assigning me chores :) ).
As Ren, you undertake
a mission to unearth the mysterious disappearance of your boss,
which of course, leads to the discovery of even more
disappearances and eventually some curious corporate involvement.
No, it’s not Dick Cheney and Halliburton, but I don’t
want to give away any more of the plot either.
The game features an eclectic cast of characters the most notable
being Hacker, a computer expert who is conducting some interesting
experiments with dolphins and Gunman, a gruff prison guard. Razbor has done a fine job of creating distinct, familiar characters.
The graphics have that prerequisite Blade
Runner look to them and
feature some memorable rain scenes and nice lighting effects. The
cut-scenes are well done and used effectively to either advance the
story or show the aftereffects of one of your actions.
One thing that is different
in Legacy, is that there are some ‘boss’ monsters
you will have to defeat. Now before you stodgy, old adventure gamers
begin having conniptions, have no fear for to defeat these ‘bosses’ you
only need to use your wits and not your trigger finger.
Puzzles for the most part
consist of finding inventory items and then using them in the most
logical places. There was not, as far
as I remember, any obscene pixel hunting nor were there any puzzles
that I would consider unfair or illogical. It’s the basic,
you have wire cutters, use them to cut a lock type of game. If you
can’t solve a puzzle, it’s usually because you’ve
not found the necessary item.
Probably my favorite feature
in the game – very mild spoiler
ahead – is when you finally visit the surface of Mars. If you’ve
ever seen the videos of Neil Armstrong walking across the surface
of the Moon with that slow, bouncy motion – well, Ren does
the same thing and it left me laughing.
After playing through
Legacy: Dark Shadows, I think the most important feature is that
you can
just feel the ‘love’ and dedication involved. Razbor
seems to be a group of developers devoted not only to the adventure genre,
but also to ‘pure’ adventures. In this way, they remind me a lot
of Frogwares who keep getting better which each progressive game. This is also
a game in which the story and characters take precedence over the puzzles and
that makes it my type of game.
Look for Legacy:
Dark Shadows to be released in late October in North America just in
time to be a treat for Halloween. Fans of adventure
science fiction won’t want to miss this opportunity to explore
the future as envisioned by Razbor.
Minimum
System Requirements:
- Windows
98 SE
- DirectX
8.1
- Pentium
III 800, AMD DURON 900
- 256
MB RAM
- 12x
CD-ROM Drive
- Mouse
and Keyboard
- 3D
card with 32 MB RAM (1024*768, 16bit)
- Windows
compatible sound device
- 700
MB free hard drive space
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Recommended
System Requirements:
- Pentium
4, 1200 mhz
- 512
MB RAM
- 3D
card with 64 MB RAM (1024*768, 32bit)
- 32x
CD-ROM drive
- 1.5
GB free hard drive space
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