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Preview
Keepsake

Preview by Randy Sluganski

January 24, 2005
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JA Exclusive Screenshots
   
Much
like the 1941 release of Citizen
Kane – a
movie that has influenced filmmakers for over sixty years – the
release
of King’s Quest: Quest for the Crown in 1984 has had similar repercussions
on the adventure genre.
We
could simply list the seven King’s Quest sequels or the
numerous fantasy adventures inspired by same, but suffice it to say
that here it is twenty-one years later and Keepsake is nothing less than an affectionate homage to Sierra On-line’s
classic adventure.
After studying the Keepsake screenshots,
one would think that the developers have a storied adventure game
pedigree, but, in fact,
the co-founders (and also close friends) of Wicked Studios are most
known for their work on the late mmorpg Black Moon Chronicles while
at the now defunct Vircom Interactive.
Keepsake is being touted as a mystery in a fantasy/medieval setting
and will, of course, feature the prerequisite puzzles, inventory
items and so on. But no adventure game can succeed without strong
characters and memorable locations and Keepsake is no exception.
Keepsake is set in Dragonvale Academy, a school of magic located
in the heart of the Valley of Dragons. The centuries-old Dragonvale
is the center of magical research where the arcane arts have been
taught to generations of mages.
The academy itself is divided into two areas. The lower levels are
comprised of non-magical rooms dominated by mechanical devices. The
upper levels contain a magical library, observatory, solarium and
entryways to alternate planes of existence.
Of course, such an academy
needs students and our mage-in-training – and
playable character - is Lydia, a street-wise young lady who, along
with her best friend Celeste, promise to be the academy’s top
students. These two, along with Nathaniel, the director of Dragonvale
Academy, and Zak, a once mighty dragon who has been transformed into
a wolf, comprise the main characters. Of special note - to overcome
that feeling of loneliness that is usually prevalent in adventure
games - is that Lydia will always have at least one companion during
her journey. Though Lydia will be the only playable character, her
companions will be able to engage in conversation.
The story opens as an
excited Lydia begins her first day of school, but Celeste – now a Dragonvale senior, whom she hasn’t
seen for eight years – is strangely not there to greet her
and nor, for that matter, is anyone else. Lydia must now explore
the empty, cavernous academy and the surrounding Elvandar Forest
for clues to solve this mystery.
Now, if all of this sounds
suspiciously similar to the Harry Potter series, well success breeds
imitation and honestly what better sources
to merge than the adolescent charm of the Potter series and the medieval/fantasy
King’s Quest atmosphere?
Keepsake’s gameplay
will be non-linear and puzzles can be solved in any order, but
fear not, for even if you do get stuck there
is an in-game hint system. Players will be able to click on a special
button on the interface that will ask your side-kick Zak for hints
to proceed.
The graphics are presented from a 3rd person point-of-view and are
reminiscent of the Syberia series. The engine uses 3D animated characters
on a 2D background and will feature real-time rendering effects such
as shadows and dynamic lighting.
The developers promise
that gameplay will be intuitive so that adventure novices and veterans
alike will be comfortable with the interface.
When the player drags the over a menu button, a sound will be played,
the button will glow and a textual definition of the button will
appear, i.e. “inventory’ etc. When a menu button is pressed,
it will play a sound and then light up. Buttons that are not in use
at the time, will remain grayed out until needed.
Dialogue will be divided
into two categories – forced and
optional. The optional dialogue choices will allow the player to
ask contextual questions along with asking questions that will enhance
the overall experience.
Of special note is a professional
musical score by Wicked Studios president Yves Bordeleau that will
be a mix
of classical, ambient & medieval. One
twist that might be interesting would be to add a few rock songs – an
incompatible mix that worked to perfection in the film, A Knight’s Tale.
(While I’m making suggestions, wouldn’t it be great
if there were a few King’s Quest characters or locations hidden
in the game as Easter Eggs? Maybe one of the alternate planes of
existence could lead to Daventry – hint, hint!)
So,
are we looking at another classic series in its infancy? Well,
based on what we’ve
seen so far, all of the necessary elements are present and Wicked
Studios seem to have both the talent and the
dedication needed to carry-on the too long dormant Sierra legacy
of solidly designed fantasy adventure games. Now all that remains
is for Keepsake to find a publisher that will nurture the game into
a qualified hit so that adventure gamers can kick back and look forward
to many years of schooling in the hallowed halls of Dragonvale Academy.
   
 
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