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Preview

Jack the Ripper

Developer:  Galilea Multimedia
Publisher: The Adventure Company
Release Date: January 2004
Platform: PC


Preview by Randy Sluganski
January 26, 2004

 

Click to englarge


Jack the Ripper screenshot - click to enlargeWe’ll soon have a full review of Jack the Ripper by the erstwhile Ray Ivey, but in the meantime we thought we would share some thoughts from our hands-on experience with the final version of the game.

You play as James Palmer, a reporter for the daily newspaper New York Today. A rash of murdered and mutilated prostitutes triggers your nose for news and through some investigative reporting you soon deduce that it is decidedly possible that the London serial killer known as Jack the Ripper has set-up shop in the seedy bowels of the Low Side of New York City.

Jack the Ripper screenshot - click to enlargeJack the Ripper is played entirely from a first-person point-of-view, except for third-person cut-scenes. It covers a twelve-day period from November 16th, 1901 to November 27th, 1901. The game does mirror some of the real-life events of the infamous 1888 London murders: prostitutes are found butchered with some of their vital organs missing and the reporter assigned to the case (that’s you!) soon receives packages full of unwelcome surprises courtesy of The Ripper.

Each day features a series of events and puzzles that must be completed and there is a clear distinction that some duties can only be accomplished during either daylight or evening hours. Once you have successfully completed a day, night falls and you then begin the next day fresh in your newspaper office.

Jack the Ripper screenshot - click to enlargeNone of the puzzles are extremely taxing as Ripper is more concerned with propelling the player forward to enjoy the experience rather than letting the player stew over a puzzle for days. The few more difficult puzzles – escaping from a slaughter-house and a nifty little puzzle in the Pinkerton agency that I won’t ruin for you - are entirely in keeping with the atmosphere and time period of the game.

Jack the Ripper screenshot - click to enlargeThe characters are a motley crew, such as you would expect from a game set in the slums of 1901 New York, but most memorable and the best realized character is easily Abigail, a cabaret singer at The Red Chapel. She sings two beautiful songs that were composed especially for the game and they are wonderful melodies that add immensely to the atmosphere. Ambient sounds are also very well done. For much of the game you find yourself in back alleys and streets that are devoid of much of the characters populating the main avenues, but the sounds of the street – the rumbling subway cars, the murmur of pedestrians – add a nice touch

Jack the Ripper screenshot - click to enlargeThe developers, Galilea Multimedia, have done a wonderful job of recreating the gritty look of turn-of-the-century New York. If you have played any of their previous games – The Cameron Files: Secret at Loch Ness or Pharaoh’s Curse: Cameron Files 2 - then you know what to expect graphics wise. For Ripper they have integrated real-time 3D characters and items onto 360° pre-rendered environments and the effect is very realistic. If I have a complaint here, it is that the graphics are at times so detailed that I often wished I could interact with more items or been able to close-in on and read the numerous posters and flyers scattered about.

The entire game is mouse-driven as looking around, moving, character interaction, map access and inventory items are all easily controlled by moving your cursor and then either right or left clicking. Movement between areas is done via a map of the city and new areas are open to explore once you find new information and then drag and drop it on a stickpin on the map.

Jack the Ripper screenshot - click to enlargeNow, I admit upfront that I am a Ripper aficionado - and in fact highly recommend that anyone playing this game then read Patricia Cornwell’s excellent Portrait of a Killer: Jack the Ripper Case Closed - so my personal opinions would probably be a little harsher than the average persons. But overall – except for a few anachronisms that I’ll let you discover for yourself – Galilea, much to their credit, has done a masterful job of creating a game based on violent subject matter that is actually subtle in its presentation.

Jack the Ripper screenshot - click to enlargeWhen I first saw this game almost two years ago, it featured some first-person shooting scenarios and I’m thrilled to announce that they have been removed. Yes, there is a gun in the game, but do you use it? I’m not telling. Nor will I spill the beans on whether or not the identity of the Ripper is revealed or if he is finally captured. You’ll have to turn the lights out and find out on your own.

Now if you’ll excuse me, I have some liver on the grill and it smells quite tasty.


System Requirements:

  • Windows® 95/98/2000/ME/XP
  • Pentium® III 500MHz (Pentium® IV 800MHz Recommended)
  • 64MB Ram (128 MB Recommended)
  • 16 MB Direct3D® Compatible Video Card (32 MB Recommended)
  • DirectX®7 Compatible Sound Card