|
|
Preview
Fahrenheit

Preview by Randy Sluganski

June 4, 2004
|
|
Fahrenheit™ is a
game that will grab you by the throat and put you in a stranglehold,
it is that intense and riveting. It is
the seamless merge of film drama, adventure gaming and precise editing.
Its innovative approach may just be the kick in the behind that the
action/adventure genre needs.
We were treated to a special
thirty-minute demonstration of Fahrenheit™ by
Quantic
Dream COO Guiliaume
de Fondaumiere and CEO David Cage.
Formerly with Arxel Tribe, Guiliaume was the talent behind The
Legend of the Prophet and the Assassin and Faust to
name just a few. David Cage’s pedigree includes the innovative
Omikron,
the only game to ever feature glam rocker David Bowie.
Fahrenheit™ is an
action-adventure psycho thriller, set in New York. Ordinary people
are randomly killing total strangers following
the same rituals and patterns. You take control of each of these
characters as they are haunted by strange visions and set out to
discover the mystery behind the murders.
The extended demo featured
character Lucas Kane as we witnessed his unwilling possession in
the men’s room of a restaurant.
Lucas exits from his stall and brutally butchers an unfortunate customer
who is unlucky enough to be washing his hands in the restroom sink.
The player takes control of Lucas just as he comes out of his possession
and becomes aware that he has committed murder. Confused and scared,
you must now help a blood-drenched Lucas escape from the restaurant
and return to his apartment.
It is here that Fahrenheit™ enters uncharted territory as
the player is now faced with a split-screen similar to the television
drama ‘24’ or a classic Hitchcock film. On the left we
see Lucas in the men’s room and on the right an interior view
of the restaurant. The player must now use this information to best
plot his escape without being seen by any of the patrons.
As we don’t want to spoil any of the puzzles, let’s
skip ahead to the next morning as Lucas awakens in his own bed. We
watch as he pulls down the blankets and is taken aback by the bloody
sheets. A blinding, searing vision of last night’s murder stabs
through his brain and we are witness to all of the gruesome images.
Once again in control of Lucas, the player searches about the apartment
looking for clues as to the source of the blood stains (remember,
Lucas still does not know he committed a murder!). Stumbling upon
a pile of bloody clothes, Lucas now has a premonition of a knock
at the door and a policeman asking if he is at home.
This is when Fahrenheit™ kicks
into high-gear for every decision for here-on will influence the
course of the game. Now that Lucas
knows that there will soon be a knock at the door he is presented
with numerous options: he can leave the apartment before the policeman
arrives; he can toss the bloody clothes in the washer or the trash
knowing that the policeman will request permission to search his
apartment, or he can simply answer the door in which case the policeman
will spot the bloody clothes on the floor and arrest Lucas for suspicion
of murder. The options available throughout the game promise a level
of realism never before available in an adventure game.
But wait – it gets
better! For just when you get comfortable playing as Lucas, it
will be time to see the game through the eyes
of another character. In fact, we are told that you will play as
many as four or five different characters throughout the course of
the game.
Also of note is a revolutionary inventory system. Once an item is
added to your inventory, you literally will not see that item again
until you encounter an area where it can be used; at that point the
item will appear on the screen. While this is a novel approach, one
wonders if it will oversimplify the puzzles.
Finally, there are the
action sequences. While we did not get much of a demonstration
of these, they seem to be in a strange sort of
way, dislocated from the main gameplay. Whereas most action/adventure
games insert an action sequence as a means to solve a puzzle that
more often than not interrupts the flow of the story, Fahrenheit™ has,
so far, isolated the action sequences. We are aware of a sequence
in a boxing ring and an instance of one of the characters in training – if
these are indicative of what we can expect for action instead of
the usual improbable jumps, clumsy fighting moves and the need to
remember ten different gun types and ammo, then all I can say is
hallelujah!
Fahrenheit™ is my must-play game of the E3. The cut-scenes
were spectacular and the gameplay is innovative. It’s refreshing
to see Quantic Dreams set their sights so high - instead of just
attempting to improve on already established formulas, they have
endeavored to break all of the molds and set new standards. Yet,
I would expect no less from the talented teaming of Guiliaume de
Fondaumiere and David Cage. Much as we now look back on games like
Myst and Tomb Raider as seminal points in gaming history, I have
a gut feeling that Fahrenheit™ will one day be part of this
list.
   
   
  
|