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Preview
Dreamfall
| Developer: |
Funcom |
| Publisher: |
TBD |
| Release
Date: |
4th Qtr. 2005 |
| Platform: |
,
Console |

Preview by Ray Ivey

June 3, 2004
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We
had an interesting interview at FunCom with Ragnar Tornquist and
product manager Jorgen
Tharaldsen. Though Dreamfall, the follow-up
to their 2000 smash The
Longest Journey,
is still at least eighteen months from release, we were able to see
a few of the game’s more interesting features.
Like all adventure game
players, I’ve been watching all of
the hand-wringing that’s been playing out on the internet over
the action elements in this sequel. Adventure players are nothing
if not consistent in their instant, shrill, and usually badly-spelled
diatribes against any game in development that threatens to push
the envelope of traditional point-and-click adventure gameplay. It
seems many adventure players long to live in a time bubble located
at around 1992.
Remember all the keyboard
rattling about the “action elements” in
Broken Sword: The Sleeping Dragon?
It turns out the game was a terrific adventure, exploring a 3D world
with various gameplay elements that, while perhaps not traditional,
were certainly not the (evidently) dreaded reflex-oriented twitch-muscle
moves from those Satanic action games.
After watching a short
gameplay demo at FunCom, it appears that Ragnar and his talented
team are attempting the same thing. In fact,
some of the gameplay mechanics were quite reminiscent of The
Sleeping Dragon. As our heroine Zoe would approach a ladder, or a ledge, or
a box, there would simply be a choice to climb over it if such an
action is possible at that moment. In short, it’s nothing for
an adventure gamer to be afraid of.
Now, I’ll admit that we didn’t see any of Zoe’s
reported martial arts abilities, but we’ll deal with those
as the game gets further developed. (Note: According to Funcom,
there will be an embargo on any further information regarding Dreamfall until next year – Randy)
For me the bottom line
during the anxious vigil for the arrival of Dreamfall is
pretty much what it was for The Sleeping Dragon.
I ask myself, who’s the developer? With The Sleeping
Dragon,
it was the indefatigably creative Charles Cecil. With Dreamfall,
it’s the guy behind freakin’ The Longest
Journey. So,
yeah, he’s got a certain amount of trust built up with me.
Naturally we will continue
to update you on all things Dreamfall as
we learn them. In the meantime, enjoy the wonderful screenshots.
   
  
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