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Hands-On
Preview
The
Secrets of Da Vinci: The Forbidden Manuscript

Hands-On Preview by Randy Sluganski

May 5, 2006 |
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My first thought upon
hearing that there was to be a Secrets of Da Vinci: The
Forbidden Manuscript game was, naturally, how in the
heck can they hope to compete with the blockbuster success of The
Da Vinci Code novel, film and console game? Well, after having spent
a few hours exploring through a good portion of the game, it stands
strongly on it’s own as a wonderful - and highly entertaining
- historical companion piece.
Whereas Dan Brown’s
Da Vinci Code has created controversy with its lure of apparent
genuineness and religious controversy,
Secrets of Da Vinci: The Forbidden Manuscript was developed in partnership
with Chateau du Clos Luce (formerly the Manoir du Cloux), Leonardo
da Vinci's last residence and takes place in the year 1522. It is
meant to be genuine in every aspect as the period reconstruction
has been carried out with an authenticity to historical detail in
collaboration with specialists including the current owners of the
Chateau du Clos Luce landmark.
Now I hear you grumbling, “Hey, this sounds like an edutainment
title,” but believe me, even though The Forbidden Manuscript is rooted in historical detail, it is about as far from the Cryo
edutainment games of yore as is imaginable.
You play as Valdo - a
disgraced apprentice of Francesco Melzi, who is himself a former
disciple of the late Leonardo Da Vinci – and
you have received a mysterious letter asking you to uncover one of
Leonardo’s lost codices. Out of work, the money is tempting
so off you go to the Chateau du Clos Luce.
The game is played in
the first-person and the graphics are absolutely sparkling, there
is simply not another game on the market with such
gorgeous graphics (but then, we would expect nothing less from Kheops).
Movement is controlled with the mouse and is good old point-and-click.
The voice-acting is surprisingly smooth - French to English localizations
are too often either emphatically overacted or heavy-handed with
the accents – as are the accompanying sound effects.
Most impressive though
are the puzzles as they are almost all based on actual concepts
or inventions of Da Vinci. For example, very early
in the game you find a note hidden by Leonardo, but the strange script
renders it unreadable, hmmmm…. Actually, if you are an armchair
Da Vinci scholar, some of the puzzle solutions may be immediately
familiar.
One thing that could be implemented better is the inventory system.
There are well over one hundred different inventory items and it
can be confusing to scroll through all of them. It would help to
have been able to categorize items.
Finally, there are two
things that make this game truly unique. First, is that Valdo has
access to articles of clothing and can change
his wardrobe. Now this isn’t some Barbi dress-up game, but
instead can be used to your advantage in certain spots. But whether
or not you use this option – and in many cases there are multiple
solutions to a dilemma - leads to what ultimately distinguishes Forbidden
Manuscript from other games for at the top left of the screen are
two barometers that keep track of your moral choices – both
good and bad – as you make your decisions. For example, early
in the game you are too give a sealed letter to the mistress of Chateau
du Clos Luce, but should you break the seal, read the letter and
then reseal it, or should you just give her the letter as intended,
with no knowledge of its contents? The choices you make will eventually
not only influence which of four endings you will see, but also subtlety
alter the course of the game which in turn leads to the one thing
that has been largely absent from the adventure genre – replay
value.
What could have been a cheap attempt to ride the coattails of The
Da Vinci Code, is instead a surprisingly enjoyable excursion into
the past and should be a pleasant surprise for every adventure gamer
who enjoys a well-crafted, great-looking adventure game.
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