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The CSI games are meant to appeal to the mainstream gamer who is a fan of the popular CBS television series. Each case takes about an hour to complete which, not so coincidentally, also happens to be the length of the weekly show. This unique approach persuades fans of the show to feel as if they are actually participating in an episode.
It’s still too early to give an honest evaluation on whether the sequel’s difficulty level has been ramped-up, but there are now three levels of gameplay available: Beginner, Expert & Advanced. At the Advanced Level all options are turned-off – Active Hotspots, Evidence Tagging, Location Tagging, Auto-Evidence Questions & Tutorials – for a much more realistic and investigative experience. For those of you who, like myself, can be a little dense at times, the Beginner’s Level keeps all of the helpful options turned-on. Nor does it currently appear that all five cases will link together as they did in the original game, but this could change in the final version.
For this preview, we had a full version of the game but only two cases were playable. In ‘Miss Direction’ the lead actress in a musical is killed during rehearsal when the blanks in a prop gun are replaced with live ammo (shades of Brandon Lee!). In ‘Daredevil Disasters’ stuntman Ace Dillinger breaks almost every bone in his body when a motorcycle jump goes astray and instead of landing safely on the opposite ramp, his bike veers out of control. An accident you say? Not in the world of CSI.
Another nifty new feature is the Evidence Trinity. It describes key linkages between the three elements of a crime: the suspect, crime scene & victim and is especially useful when you are stumped
So dig your forensic tools out of your closet, pull on those rubber gloves and get ready to search some body cavities for clues. |