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Letters To: ray@justadventure.com;
randy@justadventure.com Ray: No! Dilution, corruption, &/or blending Adventure games is NOT evolution or improvement. It is devolution. Randy: Cheer up? If & when Myst-online gets up, we should see a resurgence in the Adventure game market. [IF they do a competent job writing & promoting it, & don't devolve it. DOG THEM CAREFULLY. It could make or break the future.] Nobody is saying this, & someone must: The "proper" future for Adventure games is NOT to copy the past with the same old point-click conventions. That is deadly stagnation. It must grow & evolve, and to me that means using the increasing computer power to seriously up the intellectual realism of the story line & its interaction. We need to get to constructed
worlds of vastly improved realism that talk, listen, think, &
react. Allowing a far improved story-immersion experience can come
from having an intelligent world to roam in, not just a string of A cross of Infocom (Choose
your own genre.) / Starship Titanic / a quality novel / a quality
movie / & the AI programs used in psychiatry, etc. Not a stagnation
in a once-revolutionary fixed-puzzle outline, nor statistic A creation that provides a generated world of intellectual/emotional involvement is what is required. That is what Zork was to 1980. That is what must be created for today.
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