This
interview originally appeared on Ugarte’s
Dimension of Fantasy a wonderful website that maintains
the spirit of the Sierra community. Please visit the site to enjoy many other informative
interviews with the legends of Sierra. It is reprinted here
with the kind permission of the authors.
At
the conclusion of this interview, we have appended a few
questions regarding Mr. Holmes’ work on Inspector Parker,
an online game that is available at Just
Adventure’s Game
Portal. A
hastily arranged dinner meeting in New York between myself,
Robert Holmes and his wife Jane Jensen was postponed due
to inclement weather, but he was kind enough to later respond
via email – Randy Sluganski
Robert
Holmes
Interview
Conducted by Ugarte & Robert "The Bear" Beatty
Robert
Holmes was another talented musician whom Sierra was lucky
to have hired. His musical scores for the Gabriel Knight series helped establish the games as some
of the most acclaimed adventure games ever made. Like other
Sierra game musicians, he has had plenty of interest and
experience in the world of music. I had the opportunity
to interview him and find out more about him as a person.
This interview would not be possible without the help of
fellow GK fan Robert "The Bear" Beatty. Special
thanks go to him for contacting Robert Holmes about doing
this interview and contributing questions to this interview.
Hello, Robert. It is a great pleasure to be able to do an
interview with you. Any opportunity to do a Q&A with someone
who did any kind of work with an adventure game from Sierra
is always exciting. We also understand that you have not done
too many interviews regarding your work at Sierra with the Gabriel
Knight series. We hope this interview will be fun for you.
We are sure that everyone will enjoy what you have to share
for us.
Tell me about your interest in music. When were you first truly a music lover?
Do you have any favorite genres of music, singers, or composers? [UGARTE]
I grew up in Los Angeles during the sixties when rock 'n roll was king and
every street had a garage band rehearsing on it. I started funny enough on
Accordion and then violin-without much success, and then saw the Beatles
on Ed Sullivan and my life was changed forever. From that time on, I was
wood shedding on guitar and playing in bands from 6th grade on. I started
doing U.S.O. tours as a solo artist in junior high, and from there spent
my high school and early college years playing in several of LA's biggest
local bands. One of these was a band called Eulogy which also featured my
friend Rusty Anderson, who is now Paul McCartney's guitarist. These bands
ranged from power pop, to 15 piece horn bands, to over the top mega production
glam rock outfits. I did a lot of studio work in those days with various
folks. They were wild times! In general my musical tastes cover a huge spectrum.
Everything rock n' roll from the 1950's-60's and 70's, with a huge nod to
British acts like the Beatles and all the other British invasion, to folks
like Elton John, David Bowie, Genesis (during the early Peter Gabriel days),
YES, and many others. US acts like Billy Joel, CSNY, and Harry Nilsson were
large influences as well. Beyond rock'n roll, I have both a huge interest
and an educational foundation based on the history of Broadway and key folks
like Cole Porter, Rogers and Hammerstein, etc..and the history of film scoring
with giants like Max Steiner, Elmer Bernstein, and others. I love good music
in every genre!
Being a musician myself, who would you consider to be the inspiration
for wanting to learn and play a musical instrument, followed by a desire
to compose your own orchestrations? We understand from another GK3 fansite,
that you "Favor Max Steiner's scoring sensibilities which can be
gleaned from his percussion based score." Can you tell us a little
bit more about Max Steiner and why you prefer his style? You may include
a link if this helps to explain this style in more detail. [BEAR]
I would have to say Paul McCartney. His body of work still astounds me. In
terms of more orchestral work, I would point to Richard Rogers sense of melody
and Max Steiner's gift for arrangement. Steiner was a genius at using motifs
for characters and locations (think Tara in Gone with the Wind) or using
orchestration to manipulate the emotional context of a scene (The main theme
from Key Largo). In general he is often regarded as the grandfather (along
with Randy Newman's uncle Lionel) of the marriage between film and music
from King Kong on....
What kind of experience with music did you have before composing the
musical scores for the Gabriel Knight games? [UGARTE]
I covered a lot of my formative background above, but in terms of game scoring,
I had studied film scoring in college and done some lower level (in terms
of production) scoring work in Hollywood. I was hired by Sierra as a Composer
by Mark Seibert who was a great and massively talented guy to work for/with.
In those early days I did music for games like Hoyle Classics and many alternate
versions of scores for various games and formats.
Where have your musical studies taken you and what kind of degrees
have you earned? Example: Berkley College of Jazz/Boston, Mass. Are you
currently continuing Music Theory or teaching others, in between composing?
[BEAR]
My musical education in terms of theory happened mostly in high school and
college, and to be honest, I had probably lost or ignored a lot of what I
had learned, by the time I got into doing games. Compared to many of the
guys from the early stable of Sierra's music department (and what a group
we had! -Mark , Chris., Neal , Dan , Aubrey, and Jay were all brilliantly
talented and many of them much better educated than I... ) I probably have
more in common with someone like McCartney (though I would NEVER compare
myself to him), in that he has a very intuitive ear and writing style, and
really knows comparatively little theory.
When you first became hired by Sierra to do music for games, did you
think that writing music for games would be similar to or different from
composing for film and television? [UGARTE]
I didn't know what to expect. I had never seen games like Sierra's before
I got there, so it was a whole new world for me. It's always fun to learn
something new (I'm currently trying to master ukulele!), and those early
days were a constant learning experience of styles, technologies, and process.
Many of the guys mentioned earlier in that first music department were very
generous in sharing their experience and techniques with me.
For Gabriel Knight I: Sins of the Fathers, what was it like
to compose a variety of pieces for different settings and characters
in the game? [UGARTE]
GK1 was a kick to write for, because no one had ever done a game in that
overall creative style (a nod to Jane's genius), it was new territory and
very ripe in terms of texture and drama. The art concepts were so rich and
interesting that often, I would only be given a color sketch of a room or
location, and I would write from that.
How do you feel about fans remixing the musical scores? Do you encourage
this type of practice? Or, would you prefer that the fan leave your works
alone? [BEAR]
I think remixing is very cool, and extremely flattering. That my music might
interest someone enough to help spur on their creativity is great, to me.
I just wish I had chances to hear more of the outcome. :)
What can you tell me about the technology available to you when you
did the music for Sins of the Fathers? [UGARTE]
We had logs with big sticks, and cat gut strung over wash barrels :) Sometimes
it seems that removed from what the technology is capable of now. It was
a very embryonic technical space, sampling hadn't happened yet, so it was
all midi. And frankly the midi constraints and vehicles were ridiculously
limiting and sounded terrible. I really like some of those early GK1 melodies,
but I can't stand to listen to them because the midi stuff is so awful. We
all did the best we could with the tools we had. Mainly Sierra utilized the
Roland Sound Canvas and did other versions to hit the various levels like
the notorious SoundBlaster....
Some of the tunes in GK1 relate to the Voodoo content of the story,
like the music for the Historical Voodoo Museum and for voodoo ceremonies
late in the story. Did you study any kind of African music to help achieve
this? [UGARTE]
I listened to a lot of various New Orleans and African sources. One of the
benefits of living around Jane is that when she is into a creative idea or
texture, like voodoo, or King Ludwig, or whatever-our home and reality becomes
permeated with the exploration of that topic, and I am often exposed to books,
video, trips, and general discussion on a given topic for sometimes years
at a time. :)
What can you tell me about Music Theory? What can you tell me about
those that taught you, Music Theory? [BEAR]
I'm a big fan of saying that when you learn anything, you should learn the
foundations and building blocks (which is what theory gives you), and then
let it go and create beyond it. Some of us are to good at letting it go :),
but in general, I enjoy music that has an emotional basis more or beyond
a basis in musical theory.
For the second GK game, The Beast Within, the design team went
for full-motion video (FMV) with actors. Have you gotten to know some
of the cast, like Dean Erickson as Gabriel Knight or Peter Lucas as Friedrich
Von Glower? (Or Tim Curry, Leah Remini, Mark Hamill, etc.) [UGARTE]
I did get to meet and know some of the cast, but unfortunately, I had already
relocated to Seattle at the time-and the shoot was in Oakhurst. So I wasn't
as close to folks as Jane was. I did have the good fortune to be involved
from my Producer role on GK1 on those great voiceover sessions with Tim and
others, and that was a pleasure. Tim Curry is a treat at all levels!
Do you have any humorous anecdotes or special event involving the
actors? [BEAR]
One story I have in terms of actors was that I remember Jane and I were trying
to settle on the cast Gabe for GK1 and were kind of torn about it. For some
reason, one of us had to go to the emergency room in Oakhurst one night for
a medical issue, and I remember us passionately debating who should play
Gabe in the midst of all that goes on in an emergency room. It was pretty
comical. We settled on Tim that night, which worked out great, obviously.
Another was that when we were shooting the GK2 Opera here at the Moore theatre
in Seattle, and the actors were getting pretty tired of lip syncing to the
opera music over and over (understandably). I remember one of them sarcastically
saying:" Who Wrote this *^%*^?!", I sat quietly in my seat, and
didn't respond. :)
For the music of GK2, were there any musical composers that inspired
the game's score? [UGARTE]
I tried to have the spirit of Wagner's style inform the GK2 music, but wanted
to stay true to my type of melodic approach, so it's a bit of a hybrid I
guess. Mainly the use of dark brass and trombones (Lots of trombones...)
was a nod to his work. I once visited his grave in Germany, and profusely
apologized for the opera and anything I did in his realm. :)
I can imagine that working on the music for Gabriel Knight II was,
in some ways, different from working on the music for Gabriel Knight
I. Would you like to comment on that? [UGARTE]
One key difference was being able to use samplers and audio instead of midi.
Writing the opera as a part of key content within the story was very different
as well compared to GK1's underscoring needs. I think the style was more
simply rooted in motifs for each character as well, such as Ludwig's theme,
and Von Glowers hunt theme.
What makes Gabriel Knight: The Beast Within very unique is
that it features an opera that was supposedly written by a well-known
19th century composer, but is, of course, fictional. Was it a real challenge
to write this opera compared to other musical pieces for the GK games?
And what did you do to make sure the opera looked as if it was really
written in the past? [UGARTE]
It was a huge challenge for me. I'm basically a pop influenced writer, so
this was pretty heady stuff to me. I remember Jane casually asking one night
if I'd write a fake Wagner opera, and I about fell over! But we went to Munich
and Germany and soaked up a lot of his influences, stomping grounds, and
texture, including seeing a great production of his at the Munich Opera House,
and it really helped me sense his particular musical ethic. How well that
translated in my work, I'm not sure, but it was an interesting mix of this
huge older musical form, and a pop sensibility. (Oh, and don't forget LOTS
of Trombones...)
What was it like to work with David Henry on the score for Gabriel
Knight III: Blood of the Sacred, Blood of the Damned? Would you want
to work with David Henry again? Who else would you like to compose, orchestrate
and record with? [UGARTE]
Unfortunately, my dual career life as a Producer and composer has meant that
I couldn't do as much of the extension of themes into the games as I would
like to. In those cases, I've been blessed to have great partners like David
and Jay Usher on GK2. David was a real pleasure to work with. He is a very
gifted writer and musician, as well as being very flexible and open to my
style and issues, in terms of honoring the GK musical approach and yet continuing
to evolve it at the same time. I have always been extremely lucky to work
with people like David and Jay Usher (on GK2) who bring entirely different
and often more advanced skill sets then myself, and are great collaborators
in terms of helping me to inject my use of melody or emotion into their strengths
and styles. Jay was invaluable as a partner on GK2. The opera would not of
succeeded without his wonderful arrangement and conducting skills. I would
work with either of those gentlemen in a heart beat. I very much miss working
with Jay who is a great friend as well.
All three games have a number of soundbites that originated in GK1.
Fans eagerly search for the latest rendition or remix of particular themes.
When you first wrote the score for GK1, did you ever think that the game
would spawn a successful series of games and that you would end up reusing
musical themes from the first game? [UGARTE]
We had no idea if GK1 would be a hit or not. But Jane had a great vision,
and we all felt very passionate about bringing that vision to life. Beyond
that, I never thought any of it would be reused other than Gabes main theme.
I originally thought of that in terms of what his film or TV series theme
might be, so in that sense I wanted it to be strong enough in terms of melody
to support various incarnations.
Compared to the first Gabriel Knight game, you had more equipment
available to create music rich in quality for Gabriel Knight III instead
of MIDI tunes from years before. What was this transition like for you?
[UGARTE]
For GK2, being able to created truly layered arrangements of samples and
textures was very luxurious compared to the midi in GK1! I think I ran out
and bought a bunch of new gear to do just that. In GK3, much of what I did
was to produce melodic themes that would serve as the thematic content, and
David would shape and reuse those as needed within the game. There are some
themes like the opening moving/main theme, etc. that I produced fully and
they used them as is.
What makes and models of synths and keyboards do you currently own
and what would be the Ultimate Dream Sequencer/Sound Mixer on your wish
list? [BEAR]
I currently have a pretty mixed bag of tools. I have Kurzweils, Roland's,
Korgs, EMU, Yamahas, and lots of various outboard tools. I am actually in
the process of upgrading some of my gear and my recording system, so well
see what I settle on. There's great stuff now from MOTU/Digital Performer,
Pro Tools, and Roland. On the keyboard front I like some of the new Novation,
Korg, and Roland stuff. There's always WAY too much new gear to be sorted
through :) I like the old George Harrison quote, where he says "If we
had all these tools you have today, we never would of gotten anything done".
There's some wisdom in that.
Of the three different musical scores for the Gabriel Knight games,
which one do you feel most proud of or enjoyed making the most? [UGARTE]
I would have to say GK2. It just more emotional and richer to me in it's
texture. I can still hear Ludwig's theme, and feel pretty good about the
simple emotional power of that piece. But I don't listen to that old stuff
very often. It becomes pretty painful in terms of hearing things I wish I'd
done differently.
I've noticed different renditions of the
same theme and can understand the desire to create "atmosphere" with
each version. But, is this in part, an experiment on different settings,
to see if the next one is better than the previous? An example would
be the Intro for GK1 or Main Theme. Are there any particular MIDI versions
that you prefer over the rest? [BEAR]
Frankly, It's often just a chance to try something new and reuse a theme
that I may not be totally sick of yet :) I liked the reuse of the GK theme
between GK1 and GK2 because they were entirely different in approach, mood,
and texture. When done that way, I think it's worthwhile. There are others
that I don't think succeeded as well.
How much time do you spend each day and overall in order to compose
an entire score for a single game? Was there one GK game that required
more work with music than the others? [UGARTE]
They were all very different in approach. GK1 was done over the course of
many months. Since I was the Producer on that game, I would spend half my
day being a Producer, and then spend half my day writing on a keyboard next
to my desk. It was a little weird. GK2 was done in a few short weeks. I was
actually working on a project as a Producer in England at the time, and traveling
a lot-so I ended up having to do it during what vacation time I could manage
from my other job... It was a bit harried. GK3 was done as possible, again
while I worked my other "day job". I would come home at night and
often stay up all night writing in my studio, send off the tapes to David,
and go back to my office in the morning.
What special place do you have or what do you do... to inspire your
creative side? [BEAR]
I have always been a mountain person. Jane and I do a lot of walking and
hiking, which helps inspire me. Oakhurst was a great place for that, being
next to Yosemite, and Seattle is nice in that you can get into the hills
within a few minutes. Beyond that, I have a studio set up in our home where
I have all my gear and guitars, and I just hangout up there when I need to
get something done musically.
Have you, yourself, been to any of the real-life locations seen in
the GK games (i.e. New Orleans, Germany, or Rennes-le-Chateau)? [UGARTE]
Jane and I traveled to Germany for GK2 research, but I was unable to join
her in France for the GK3 stuff. Funny enough, neither of us has ever been
to New Orleans! But it's on our list.....
Fantasy setting: You decide to seek the adventures of life and 'Tramp'
your way to the land of your dreams. To far away Exotic places, with
only one musical instrument case, and a suitcase/backpack. Where would
you go and what instrument would you take with you, for all your musical
creativity? [BEAR]
Wow that's tough! I suffer huge schizophrenia between my love of the guitar
and my love of piano. But overall, I'd have to say guitar. It's still my
main instrument. I would either go to (more schizophrenia here) Bora Bora,
A small village I know in the south of England, or a nice little mountain
cabin on a tree lined lake somewhere in the mountains.......
While at Sierra, have you met any other Sierra game musicians other
than David Henry, like Mark Seibert or Chris Braymen, just to name a
few? If so, what are your impressions of them? [UGARTE]
I think I touched on this, but again all the Sierra guys I had the good fortune
to know and work with were unbelievably talented, and probably don't get
enough credit for blazing many of the trails that gamers take for granted
in terms of how music and sound are done in today's games. Mark, Dan, Aubrey,
Neal, Chris, Jay, Orpheus...I miss you guys!
It's been a few years since the release of Gabriel Knight III.
Have you been disappointed that there were no plans for a fourth Gabriel
Knight mystery? If, let's say, a fourth GK game does get planned,
would you be eager to create its musical score as you had before? [UGARTE]
Both Jane and I had many hopes that GK would carry on either as a game, a
film, or who knows what? It's disappointing that Sierra doesn't currently
recognize the value of the series, but someday that might change... We would
both love to be involved in a GK4. It's always a treat to do the music for
Jane's projects as they are so big in terms of drama, scope, and power. It's
fun for us as a couple to get to work together creatively as well! But until
that happens we'll have some other good projects to focus on. :)
While you're officially credited as a musician for Gabriel Knight,
you did do a little work for other Sierra games, such as brief voiceover
work for The Dagger of Amon Ra, the second Laura Bow mystery
game. What can you tell me about that? Was there any other work you did
for Sierra besides this and GK? [UGARTE]
Boy, I think I've forgotten some of the early games I worked on. Many of
them were Mac versions of other folks scores. I mentioned the Hoyle Classic
games, and as a Producer I think I worked on a few other titles beyond the
GK's like Space Quest, Hoyle, The KQ Collection and others...
Jane Jensen has mesmerized fans not just as a computer game designer,
but also as a novelist. How do you feel about Jane as an author of novels,
than as a developer/designer of games? Most authors will include people
close to them as characters in the story being written. Do you see yourself
in any of the written works thus far? [UGARTE]
Occasionally something in her novels is based on an element of our life or
world, but it happens more in the games. We were actually dating (and trying
to hide it from the team...) during the design phase of GK1, and there are
a few conversations between Gabe and Grace that were VERY familiar.... I
enjoy seeing that happen. I kid Jane that she gets all her best ideas from
me:) Of course, nothing could be farther from the truth.
So what are you doing these days to make a living? Does it involve
your skills in music? [UGARTE]
I work as a kind of Executive Producer/Director of Production for a creative
agency in Seattle. We do a lot of online work and creative work for clients
like Microsoft and others here in the northwest. It's fun as I get to use
both sides of my brain, the business and production side, and the creative
side. I do occasionally do music for some of our clients for various needs,
and I have been involved in some other game activity-but for the most part,
Jane is the only game designer who likes my music. :)
Is there a possiblity that you will be composing the soundtracks for
Jane's new game? Or, have there been any offers from any other gaming
developer, for your music? {BEAR]
We are hoping that it will work out for me to do the music for Jane's new
game. As always, I am very much looking forward to the possibility of putting
music to Jane's magic!
Is there anything you would like to share about your marriage to Jane
Jensen, your family life, or your other passions in life? [UGARTE]
Jane and I are very lucky to share a great life together with our beautiful
daughter Raleigh, Jane's massive book collections, my guitars, two mean cats,
and the worlds biggest basset hound, appropriately named Mosley.
Finally, what would you like to say to Gabriel Knight fans out there
who adore the games, enjoy the music that you created for them, and perhaps
consider a career in music or game design? [UGARTE]
I want to thank all the fans who have been so gracious in their appreciation
of the GK music! Often, music in games is doesn't or even shouldn't be noticed.
The GK fans, have from very early on, been great at getting exactly what
I hoped for from the music, focusing on the melodies, the emotional aspects,
and the relationship between the music and the characters and settings. Thanks
so much for listening !!!! To those of you seeking to be involved in music
in any shape or application, I can't tell you enough how much music can mean
in your life. It makes a great lifelong friend that will always be there
for you. Enjoy the path, and good luck!
Well, Robert, that is all the questions we have. We would like to
thank you so much for taking the time to give everyone an insight into
your work and you as a person. Gabriel Knight fans, including myself
and Bear, will always admire your outstanding work as a musician. We
wish you the very best with everything in life.
Appended Questions
About Robert Holmes work on Inspector Parker
JA - How different
was it for you to compose the score for a small game like Inspector
Parker as compared to composing the score for an entire full-length
adventure game?
It was actually more challenging as we had very limited space and yet wanted
to raise the bar in terms of what has been done with these types of games,
and the scope of the piece. In the end we needed to compress it much more
than we would of liked, but hopefully it helps set the mood.
JA - Did you find it more difficult to score Inspector Parker
as you had less background material from which to draw your inspiration?
It was actually another one of those great specific Jane Jensen requests,
like "Write me a Wagnerian Opera":) Jane wanted something very
much like the old Alfred Hitchcock television theme. I listened to that a
bit, and then tried to create the same texture. I also wanted to incorporate
several themes in one piece, to give it some sense of scope which could relate
to the various characters in the game.
JA - The music for Inspector Parker is very atmospheric. Besides
Hitchcock, were there any other particular sources you used as inspiration?
Beyond the Hitchcock theme, I tried to recall the old PBS Mystery themes,
which had a very nice tongue in cheek quality to them, as Parker does. Most
of these used very "English" and "Russian" styles of
using woodwinds and strings. I tried to incorporate those as well.