Planetarion
Developers  By
Adam Rodman
Planetarion
is an ambitious online strategy game that can be played with only a web browser.
With IRC (internet relay chat) blended into the game, and a mix of allies and
enemies, conquering the galaxy has never been so fun--especially conquering the
galaxy for free. Adam spoke with Christian "Spinner" Lassem
and David "Zeus" O'Hare, two members of the development team, and here
is what they had to say.
How exactly was Planetarion
started, and how has the project evolved? Spinner:
The idea dates back to summer 1999. Three wise heads got together, some with
experience from making games, some with database backbone experience, and we decided
we wanted to make a game by ourselves. We took a look around at what existed and
decided we could do better. Nothing wrong with a decent self-esteem when setting
out on something like this. So we gathered ideas for a while, and since Star
Wars was a movie people were talking about around that time we, well, decided
to go to space and sci-fi setting. We were also huge fans of Starcraft and
Elite, so it wasn't a hard choice. So we sat down and started to make the
actual game then, on our own spare time. Heh, I remember when we had something
called spare time. First we outlined ideas on paper, then went to visual design
on the screen, and then we started implementing, or programming if you want to
call it that. And in February 2000, we launched it for the first time ... my,
oh my ... That was a rush!
What are the basic principles
of your game? How do you manage to pull off major campaigns and diplomatic maneuvers
all in real time? Spinner: Basic principles of the
game? Hm, okay. Decide upon a strategy (offensive, defensive, politic, diplomatic)
and then have a good read through the manual. Decide which technical choices you
will make. Then make sure your galaxy is strongly connected. Communication skills
are one of the most important ones in the game, and without friends who can aid
you, you don't have much of a chance. Apart from that, it's basically attack someone,
be attacked by someone, defend yourself and try to do this while growing in size
and power.
Is Planetarion essentially a MUD? Spinner:
I guess you could argue it is a MUD, but then again, not really. It is a strategy
game, where the most important strategy is communication; pick your friends wisely,
as they say, and make sure you have someone diplomatic enough closely connected
to deal with a major war should it happen ... sooner or later, because it will ...
How
is IRC blended in with the game? Zeus: Our IRC Network
at irc.planetarion.com has developed into the preferred method of communication
in the Planetarion universe. It has without doubt brought many people together
in attacking/defending and joining Alliances. I believe we're up to 17 servers
around the world and have a great team of dedicated experienced operators.
Is
it possible to "die" or be player-killed in Planetarion? Zeus:
You cannot actually die in Planetarion. We believe it's important for
your galaxy to develop (a galaxy is the twenty-five other people you work with).
The aim is not to totally wipe your enemy out, but to steal their roids and generally
stomp on them. The danger is, some people love revenge.
Where
do the majority of your 40,000 players come from? Zeus:
Well, actually, we're now 100,000+ accounts. Mostly from UK; about 35% actually.
Rest from Norway, Finland, USA, etc. ...
When does
the next round begin? Zeus: We haven't set the final
date as yet. We had just begun yesterday to reopen beta for testing the new features
for next round, but its unlikely to be within the next two months. We always need
to test new features thoroughly before implementing them into the game.
|