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Interviews
10
QUESTIONS FOR NANCY DREW
Interview conducted by Randy Sluganski
We recently had the
rare opportunity to sit down and chat with the legendary (and I might
add beautiful, dressed as she was in a simple green linen sports dress)
Nancy Drew. While she was extremely busy researching her next case
– Ghost Dogs of Moon Lake – this star of film, television,
computer and the printed page was still gracious enough to take the
time to respond to the following questions:
How does it feel
to have your adventures on computer after so many years of appearing
only on the printed page?
There are over 100 million copies of my books out there, in 22 languages,
so after 70 years in print I needed a new case to crack. It was such
a mystery to me why game creators were only making games for guys
with a penchant for shooting whatever they see. ‘Those game
companies are missing something’, I thought to myself, ‘and
I’m just the person to take the case.’ I discovered that
there are computer users everywhere who, like me, can’t resist
a good mystery. Especially if they can see through my eyes and speak
with my voice like they can in the computer games. So far, over 750,000
copies of the PC games have sold. Case closed.
Do you have a preference?
Would you rather your fans read your latest book or play your latest
computer adventure game?
Hm!
What a difficult choice! I think the best solution would be for them
to come up with a plan that would enable them to do both. Since there
are only two new computer games every year, there should be plenty
of time in between to read the books! With some careful planning,
they should be able to enjoy solving new mysteries all year long.
Is there any chance
that we may one day be able to play your adventures on one of the
console systems such as the Playstation 2 or the Xbox?
My good friends the Hardy Boys love their new consoles. But the PC
is such a perfect platform for all the detailed sleuthing in my games
that my mystery fans seem to be happy to stay there for now. Of course,
I’ll keep an eye out for clues that it’s time to add consoles
or online play to my detective kit.
Okay, here’s
a real toughie for you – out of your seven computer adventures,
which one do you like the best?
(thoughtfully): “Oh dear, that is a tricky question! I’ll
always prize my memories of my first venture as an interactive detective
in Secrets Can Kill. I adored my Oriental bedroom in that
creepy old house in Message in a Haunted Mansion. Oh, and
that quirky castle in Treasure of the Royal Tower was fascinating.
But I have to say that my most recent case, Ghost Dogs of Moon
Lake, just might be my favorite. It was such a tough case; the
clues were hidden in so many intriguing places. The people I met there
were so charming, in a down-home kind of way, it was hard to believe
that any of them could be hiding something. And those dogs, with their
glowing eyes and mournful howls! It was one of the most frightening,
and challenging, cases I’ve ever been on.
Your seventh game
– Ghost Dogs of Moon Lake – is due out November
18. Can you share any inside information on this new adventure?
Just that it was one of the most harrowing experiences I’ve
ever been through. You know, detective work isn’t always the
safest occupation in which to engage. I felt my life was in danger
several times, but never more so than when I was confronted by the
yellow eyes and bared fangs of those dogs.
Is there any possibility
that one of your future adventures may have you team up with the Hardy
Boys?
Frank and Joe are good friends, and they can be of great help when
I’m on a case. In my last three mysteries I’ve called
them on the phone when I needed a hint. Who knows, some day I might
just invite them along, or maybe even give them one of my cases if
I get too busy!
We understand that
you are about to be featured in a new movie on ABC television this
December. Can you tell us a little about the movie?
(gaily): Yes, it’s a thrill to be back on TV – it’s
been years! The new two-hour movie is scheduled to air Sunday, December
15, on ABC’s Wonderful World of Disney. It’s all about
when I’m in college and writing for the student newspaper –
what an exciting time. I encourage adventure fans of all ages to tune
in – if enough people watch I might have my own series!
How have you survived
- and thrived – in a marketplace that is oversaturated with
violent games (and gamers)? To what do you attribute your success?
My
dad – the lawyer Carson Drew – taught me to approach every
challenge logically, and that’s just what I did here. In the
past I’ve found secrets in old clocks, messages in haunted mansions,
treasures in royal towers, but this retail channel mystery has been
such a baffling case. So many dead end-caps! So many hard-core game
guys! My job was to show them all that girls and their dollars are
not to be ignored. At first, the retail channel ignored the evidence
of the missing girl games and wouldn’t let me in. The secret
was for me to start selling my games online. They were a smashing
success, and that was the key to unlocking the retail channel. Now
my games have thousands of fans eager to sleuth out whichever store
gets the games first. It turned out to be no real mystery after all
– all it took to solve it was to make great games for a group
of players everyone else had overlooked.
Have you ever wanted
to just hang up your adventure garb and move on into adulthood?
Oh my, no! With every mystery I solve, I wonder if I’ll ever
have another one half as thrilling! What would happen to my good friends
Bess and George if I were to grow up all of a sudden? Who would people
look to when they needed a teen sleuth? I believe that one of the
reasons I’m such a successful detective is that troublemakers
don’t suspect that I’m on to them until it’s too
late; they think I’m just another famous, attractive young woman.
You’ve hardly
aged over the years, in fact you look younger now than you did in
your first appearance in ‘The Secret of the Old Clock’
over 70 years ago! What is your secret?
Thank you for the compliment, Mr. Sluganski! Actually, I can’t
think of anything more rewarding than being a famous teen detective.
I lead such an exciting life; racing off day after day in my blue
roadster on my way to the next thrilling case, that I simply don’t
have time to grow up! And my faithful housekeeper Hannah Gruen always
takes such good care of me – perhaps it’s the wonderful
little treats she’s always baking for Bess, George and me that
keep us so young. I sense there are many more exciting cases ahead
that only a teen sleuth can solve. Why, just the other day someone
mentioned something about a merry-go-round, and I’m afraid I
need to cut this interview short so that I can do a little sleuthing
. . .
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