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Interviews LUCASARTS TALKS ABOUT SAM N’ MAX 2, FULL THROTTLE 2, INDIANA JONES AND THE EMPEROR’S TOMB AND RTX RED ROCK Our thanks to everyone at LucasArts for taking valuable time from their busy schedules to respond to our inane questions. RTX RED ROCK: RTX Red Rock is a third-person action-adventure that promises to be epic in scope. Developed by Hal Barwood - respected in the adventure community for his classic Indiana Jones and the Fate of Atlantis - RTX Red Rock is a character driven game set on the planet Mars and scheduled for release in the spring of 2003. RTX Red Rock is currently scheduled for a console-only (PS2, GameCube) release. Are there any plans for an eventual pc conversion?
Can you tell us little about the adventure elements of RTX Red Rock? Is the game heavier on action or is it evenly balanced? [Reeve Thompson] I think there's lots of adventure elements for adventure fans and lots of action for action fans. For instance we have quite a few puzzles that require finding items and using them correctly, but we also have four bosses in the game which is really more of an action game thing. We set out to create a game with a good balance of these elements. We've created some amazing environments in the game, so there's lots to explore and find, but we've also filled this environment with enemies, and therefore combat. When Hal first conceived of the game, he wanted to create an action/combat heavy adventure game and I think he achieved this. RTX Red Rock is LucasArts first original game series since 1998. Are there currently plans for future installments in the series? [Reeve Thompson] Absolutely. Wheeler is a Radical Tactics Expert for the military, and therefore would be sent on lots of missions, not just this one. In fact we're working on a special comic book that tells the story of the mission when Wheeler lost his arm and eye, and thus gets his synthetic replacements. But this is only the beginning, we see Wheeler as a franchise character and would love to explore what happens to Wheeler after he saves the Red Rock colony. We're already batting around some ideas for RTX2, but we need to finish this game before we can really dive into that effort. You can read more about RTX Red Rock and enjoy trailers and game demos at the official RTX Red Rock site (http://www.lucasarts.com/products/rtx/) INDIANA JONES AND THE EMPEROR’S TOMB: The newest Indiana Jones game predates the popular films. This action-adventure has the world’s most famous whip-snapper teamed up the beautiful Mei Ying as they seek the three pieces of the Heart of the Dragon, a powerful artifact that gives its possessor the ability to shape the minds and wills of others. We’ll all be able to join Indy in his newest adventure in the spring of 2003. LucasArts has gone to great extremes to capture the likeness of Harrison Ford in this newest Indy adventure. Do you believe that players can relate better to a character that is instantly recognizable? [Jim Tso] Yes, I think players like to step into the shoes of their favorite characters and become the character. I think that's what working with an established character brings to a game: players already have a context for the character and therefore you can focus more of your time on gameplay and action as opposed to setup.
[Jim Tso] We actually don't have that many puzzles in the traditional adventure sense but there are definitely many obstacles that Indy has to overcome. Is there any possibility that the newest Indy game could serve as an inspiration for a new Indiana Jones movie? [Jim Tso] You never know :-) The Xbox version of Emperor’s Tomb has just been released to rave reviews. Read our review tomorrow, but in the meantime visit the official site (http://www.lucasarts.com/products/indiana/) for additional
information. FULL THROTTLE 2: Little is currently known about this much-anticipated sequel. It has been almost eight years since we first rode alongside outlaw biker Ben, leader of the Polecats, a renegade motorcycle gang. Whatever road this new installment takes, I’m sure we’ll all be glad to be along for the ride. Scheduled for a release date of winter, 2003. Roy Conrad, the voice of Ben in the original Full Throttle, passed away last year. Who is the new voice of Ben and are there any plans to include an in-game tribute to the original Ben? [Sean Clark] We are in the process of casting a new Ben, and hope to find someone who can bring what Roy did to the character. It's a tall order, but we're hopeful. Are we going to see a kinder, more peace-loving version of Ben or will he still be cracking jokes and skulls?
Do you think that the continued popularity of a series like Full Throttle will depend upon its ability to capture the imagination of the console crowd? [Sean Clark] I think Full Throttle would remain popular without a sequel. The original was a great story surrounding one of the most memorable characters ever seen in a game. Ben deserves a bigger audience, though -- there are a lot more people playing games now than there were eight years ago, and most of them are playing on consoles. So, we're telling a new story with the same character, telling it with lots of gameplay and new activities, and making it available on consoles as well as PC. SAM AND MAX 2: Even less is known about this recently announced sequel to the now-classic Sam and Max. But we still managed to dig deep for a few investigative questions. The current release date is sometime in 2004..
[Michael Stemmle] Allow me to answer that in an annoyingly cryptic fashion: We're taking everything that people seemed to love about the first Sam and Max game, multiplying it by five, and getting rid of all the boring junk. Can we expect the same off-the-wall humor and crazy puzzles that made the original so popular? [Michael Stemmle] We certainly hope so. Otherwise, what would be the point, y'know? Why Sam and Max? [Michael Stemmle] It was either them or Loom 2: Electric Boogaloo, and, frankly, that Bobbin Threadbare kid scares the bejeebers out of me. Its been almost ten years since we last saw these characters, what prompted LucasArts to bring them back after such a lengthy absence? [Michael Stemmle] An amusing if unlikely alignment of coincidence, desperation, and managerial wisdom. It'll all be in the Director's Cut DVD. And finally, we asked about the rumors concerning the impending announcement of a new Monkey Island game. LucasArts answer – no response. |