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Interviews
A Sequel To The
Riddle of Master Lu? Believe it or Not!
Introduction
By Randy Sluganski

May 5, 2004
About a year ago, I received a secretive email from a reader asking
if I would like to read some emails he had exchanged with Lee Sheldon.
The email exchange had inadvertently turned into a mini-interview
discussing the never-before-told story of the rumored sequel to
the classic Riddle of Master Lu. Of course, I jumped at the opportunity,
but there was a catch – I could not post the interview anywhere,
nor could I speak of its contents. I kept my promise – until
now. After writing to the author of the email and asking him if
he would reconsider his position, I was thrilled that he now agreed
on the importance of presenting this information to the adventure
gaming public.
One of our favorite persons
has always been Lee Sheldon. How could you not love the guy? Not
only was he responsible for one of the
greatest adventure games of all time – Ripley’s
Believe it or Not! The Riddle of Master Lu -
but he also was intimate with all of Charlie’s Angels! Not
to mention his voluminous output that includes over 200 television
scripts, ongoing tutorials and books, both fiction and non-fiction.
In fact, Lee currently has a new book due out in June - Character
Development and Storytelling in Games – and it is already
available as a pre-order online from Amazon.
Now, before you read our
special treat below - that for the first time anywhere goes into
detail about the abandoned development of
a Master Lu sequel – please refer
to Just Adventure’s
previous interviews with
Mr.
Sheldon and our reviews of games
he has been involved with besides Riddle
of Master Lu: Dark
Side of the Moon,
The
Wild, Wild West and Temujin.
His background is truly astonishing.
So why, you may ask, are
we only now posting this “lost” interview
with Lee Sheldon? Well, all will become clear in a few weeks when
we announce possibly the biggest news of the year for the adventure
community involving….oops, can’t tell you yet!
Finally, my thanks to good friend Arash Hashemi for allowing JA
to post this interview. Following the interview, make sure to read
the script for one of the puzzles from Ripley's Believe It
or Not!: The Siberian Cipher.
A Discussion With Lee Sheldon
Conducted
by Arash Hashemi
Was a sequel to Master Lu ever in production or did it never make
it past the pre-production stage?
Lee Sheldon: Never made it past pre-production.
What kind of work, specifically, was it that you managed to do on
the sequel?
Lee Sheldon: The game was outlined, with several sections of the
design document (like the Geneva section you can find on my website
- I still use the trunk puzzle from that section as an example when
I give a tutorial on game design and storytelling at the
Game Developer's Conference each year) close to completion. The next
generation of the engine was also well along as I remember, and we
had finished casting the actors. But we never made it to actual production.
Was the story written and completed?
Lee Sheldon: The story was complete, but not all dialogue and specific
action had been written. The Ripley people also had me do a version
of the outline for a feature film for some undisclosed interested
party, but nothing came of that either.
Supposedly the title of the sequel would have been "The Siberian
Cipher", but what would it have been about?
Lee Sheldon:"The
teaser was the Tunguska explosion. The storyboards were very exciting
I remember.
Could you provide some hints about what the story of the sequel would
have been?
Lee Sheldon - It featured
a race against a mysterious group to uncover "something" that
had been a part of the Tunguska meteor, but could also be found at
certain other meteor sites in Africa, Australia... I'm not sure now
where else.
There was a section centered
around the Bodleian Library at Oxford University and another section
at the Ripley Museum in New York as
in Master Lu. There was a small section in China again to tie up
some loose ends from Master Lu, as some major characters prepared
to board the Trans-Siberian Express (a major section), and of course
at the Tunguska blast site."
Now that the rights are back in the hands of the Ripley people what
are the chances of the adventure gaming world ever seeing a sequel
to Master Lu?
Lee Sheldon: I wish, but I'm afraid it isn't something I'm expecting.
Since Sanctuary Woods doesn't exist anymore, who if possible,
would develop a sequel and would the rights have to be somehow
bought
back from the Ripley people?
Lee Sheldon: Well, the Ripley people were never eager to spend their
own money to produce a sequel, but I'm sure they would jump at the
chance to provide a license again, and fork over all the material
in their possession. All I have are the design docs, and
maybe some of the storyboards. I think it would make a spectacular
game with today's 3D technology.
Do you know what happened to Sanctuary Woods? Did they go bankrupt
or were they just acquired by some other company?
Lee Sheldon: They were bought by Disney, and were the last in-house
Disney development studio. They were dissolved last year.
Was the demise of Sanctuary Woods the only reason Master
Lu 2 never
made it into full production or were there other reasons for the
sequel being abandoned?
Lee Sheldon: That was the only reason. We were heavily into pre-production
and had cast our actors.
In your previous e-mail to me, you said something about the next
generation engine for Master Lu 2 being well along. I am just wondering,
how would it have been different from the engine in the first game?
What improvements would it have had?
Lee Sheldon: Ack, technical question! Not my forte. I don't think
I remember exactly except that the characters' movements would be
more fluid and video windows were going to be bigger.
I feel Master Lu was well ahead of if its time back in 1995, considering
the clever integration of digital video and the fluid use of digitalized
characters. Would you be able to explain briefly how the digitalization
of the real life actors were done and brought into the gaming environment
and how the digital video was done?
Lee Sheldon: We photographed the actors against a green screen,
then the artists drew over the video so it matched the look of the
settings. The talking was animated, sort of synced, but really just
lip flaps, so the actors really didn't need to know dialogue except
for the close-ups.
End of Interview
An Event-Based Puzzle From Ripley's
Believe It or Not!: The Siberian Cipher. Ripley has been locked in a trunk and tossed into Lake Geneva.
542 INT. TRUNK - DAY
Surprisingly, a small light bulb illuminates the interior of the
trunk. A brightly coloured banner stuck to the trunk lid reads: THE
GREAT GUSTAVE! Ripley is wedged in pretty tightly, his tied hands
in his lap. Water is streaming in at every seam, and he's already
seated in several inches of water.
A1. LOOK AT BANNER
RIPLEY (V.O.)
The Great Gustave, the magician whose trunk was stolen! My
abduction was planned before I first arrived in Geneva!
A2. LOOK AT CLASP
RIPLEY (V.O.)
The clasp looks to be
of an unusual design.
B1. PUT LETTER OPENER ON ROPES
Ripley squirms around, forcing his hands to his pocket. Slowly, painfully,
he begins to draw the letter opener from his pocket.
NOTE: This action triggers the water level to rise to one-quarter
full.
Ripley manages to bring the blade into contact with the ropes on
his hands. He saws at them.
NOTE: This action triggers the water level to rise to one-third full.
The ropes part. He frantically saws at the ropes around his ankles.
NOTE: His ankles are underwater. This action triggers the water
level to half-full.
The ropes part. As he pulls his feet free, he drops the letter opener.
He feels around beneath him.
RIPLEY (V.O.)
The letter opener! I've
dropped it!
After a few precious seconds of searching.
RIPLEY (V.O.)
No time to worry about
it now!
B2. USE BULB
RIPLEY (V.O.)
I'll never find a way
out without light!
B3. USE (KICK) CLASP HARDWARE
(a) IF Ripley's
hands and/or feet are still tied:
RIPLEY (V.O.)
Opening the trunk at
the bottom of the lake with my hands and feet bound would only
hasten my end!
(b) IF Ripley's hands and feet are free, and the trunk is NOT full
of water:
Ripley kicks at the clasp. There's a click, but the trunk remains
closed.
RIPLEY (V.O.)
What's holding it closed?!
NOTE: This action triggers the water level to three-quarters full.
Ripley has to twist his neck to continue breathing. He greedily sucks
in the last spoonfuls of air.
RIPLEY (V.O.)
There must be a fast
way out of here for the magician! What am I missing?!
(light bulb)
Ripley! Forget magic! Think science! The pressure has to equalize!
I'll have to wait until the trunk is completely full of water...
He takes a last breath and holds it.
NOTE: This action triggers the water to slowly fill the remainder
of the trunk.
When the trunk is FULL of water:
Ripley kicks at the clasp. Now that the pressure has equalized,
the trunk lid opens a little. He kicks it again.
CUT TO 504 ("HEIST" VARIABLES
SET):
B4. PUT WRENCH ON CLASP
(a) IF Ripley's hands and/or feet are still tied:
RIPLEY (V.O.)
Opening the trunk at
the bottom of the lake with my hands and feet bound would only
hasten my end!
(b) IF Ripley's hands and feet are free, and the trunk is NOT full
of water:
Ripley squirms around, forcing his hands to his pocket. Slowly,
painfully, he begins to draw the wrench from his pocket. At first
he tries to use the wrench as a tool to free the clasp. When that
doesn't work, he smacks the clasp with the wrench. There's a click,
but the trunk remains closed. The wrench goes back into his inventory.
RIPLEY (V.O.)
What's holding it closed?!
B5. PUT WRENCH ON ROPE
RIPLEY (V.O.)
The wrench is too dull
to cut the rope!
B6. PUT WRENCH ON BANNER
RIPLEY (V.O.)
The trunk is too thick
to bash my way through!
B7. PUT SHOEHORN ON CLASP
(a) IF Ripley's hands and/or feet are still tied:
RIPLEY (V.O.)
Opening the trunk at
the bottom of the lake with my hands and feet bound would only
hasten my end!
(b) IF Ripley's hands and feet are free:
Ripley squirms around, forcing his hands to his pocket. Slowly,
painfully, he begins to draw the shoehorn from his pocket. He pries
at the clasp, but to no avail.
RIPLEY (V.O.)
There's no edges or slots
to get the shoehorn underneath.
The shoehorn goes back into his inventory.
B8. PUT SHOEHORN ON ROPE OR BANNER
RIPLEY (V.O.)
Ripley, the shoehorn
is far too dull to cut through anything!
B9. PUT PICK HEAD,
METAL POST, PICK HEAD/POST, SHOVEL, OR PICK HEAD SHOVEL ON
ANYTHING
RIPLEY (V.O.)
There isn't room enough
in this trunk!
C1. CHAOS (SHUFFLE)
The following thoughts occur at random intervals until the trunk
is three-quarters full of water:
RIPLEY (V.O.)
[The man was an escape
artist!] [There must be a way to open the trunk from the inside!]
[Think, Ripley!] [There has to be an answer!]
[The Great Gustave must have tinkered with the trunk somehow!]
NAVIGATION
Up to the jet d'eau (504), once Ripley has freed himself, and unlocked
the trunk.
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