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Interviews
LAW
& ORDER: JUSTICE IS SERVED
POST-MORTEM WITH PRODUCER CHRISTINA TAYLOR OLIVER
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Will you have anything to do with the L&O spin-offs or any of
the other upcoming projects such as ER. Can you tell us anything
about them?
I have been helping with
the Criminal Intent story and casting,
as we are just about to record voiceovers for that game, which will
be coming out in April. Criminal Intent will be a third person adventure
game with four separate murder cases to solve. Also, I’m producing
a game based on Law & Order: Special Victim’s
Unit, which will come out in Fall 2005. We’re
working on the basic story structure now, which is a part of the
development process I really enjoy. This one’s a sniper story,
so there are multiple murders in this one, too! I haven’t
been involved in the development of ER, but it’s
a strategy/sim game using a brand new game engine. The team is hard
at work, (it will ship in March ‘05), and I’m looking
forward to getting a chance to play test it.
·
What has been the feedback so far on the third chapter of the L&O
series? Has it been as well received as the first two?
The feedback has been
very positive, and the improvements we made over the first two have
been very appreciated by our customers and reviewers. The main things
people seem to like about it is the redesigned interface, the puzzles,
and the longer gameplay. The improved graphics and resolution have
also been noted quite a bit.

·
Is Legacy interested in developing games based on any other crime/drama
television shows other than Law & Order?
Yes! We are always looking
for new shows that will translate well into games. Currently, we
have multiple brands we are working on finalizing deals on, but
none have been announced yet, so I am not at liberty to speak about
them. But let me assure you, gamers will not be disappointed with
Legacy’s upcoming slate of products!
One of our new, unannounced,
games is based on a popular reality show, the other is a highly
rated drama. The reality show will use our new strategy/sim engine
and the game based on a TV drama will use our new third person adventure
game engine, soon to be showcased in the upcoming Law
& Order: Criminal Intent game.
We’ve spent a lot
of time developing multiple engines that allow us to capture the
intensity behind great brands and mix that with compelling gameplay.
We’d love to extend that in the future.
·
Do you think your competitor’s CSI series of games have hurt
or help sales of the Law & Order games?
I think the success of
the CSI games have helped add visibility to this area of the game
market. Many so-called experts have written off the adventure game
genre long ago, so the more successes in this genre, the higher
the likelihood that adventure games will continue to be developed
for years to come. If you can prove to publishers/distributors that
there is a market for these games, then the genre will only continue
to grow and allow us to continue making great new adventure games.

·
Law & Order, Law & Order: Criminal Intent,
CSI, CSI Miami, Cold Case Files –
can the game market continue to support this many different crime/drama
games?
There certainly are no
shortage of first-person shooters, driving games, sports games…and
the list goes on and on…so why can’t there multiple
be crime-themed adventure games? More than anything, the games have
to stand on their own, with solid gameplay, good graphics and a
well-written story. We do our best to continue to improve our games
so that they are the best that they can be and never feel repetitive
to the other games that are on the market.
·
Legacy seems to be going all-out to market Justice is Served,
what are some of the avenues you have explored this time around?
One of the great things
about the Law & Order brand on PC is its broad appeal to many
different audiences. We felt it was important to build a campaign
that would reach these different segments. To reach the fans of
the show we’ve done a campaign on NBC.com and had short bumper
ads for the game featured after Law & Order episodes on NBC.
To reach adventure gamers we have focused our PR efforts to target
great adventure games sites (like Just Adventure!) and created a
downloadable demo to give the game a try. And finally, to reach
the broader mass market who this game might appeal to based on the
brand, we have done an online advertising campaign on mass sites
like Yahoo! and AOL.

·
Is there anything specific from Justice is Served that you
can build upon to improve the next game in the series?
There is always room
for improvement! One thing we’ve talked about is limiting
the items that the player can ask witnesses about to things they
would logically know about, so the player doesn’t have to
hear people say “I don’t know anything about that”
so many times! We also want to make the psychiatric evaluations
more central to the game play for Special Victim’s
Unit, because the psychiatrist tends to play a bigger
role in that series. We are trying to branch out so that there will
be more interesting places the player gets to search for clues,
more than just witness’ apartments and residences. With multiple
victims in the sniper story, there are more possibilities and we
are planning some things that we haven’t done before in previous
games.
·
It’s no secret that Ray Ivey of Just Adventure worked with Legacy
as a puzzle consultant, what experience as an adventure gamer do you
feel he brought to the table?
Ray was great to work
with! He’s played almost every adventure game that’s
been released, so he could remember lots of different types of puzzles
that he both liked and didn’t like. We would then talk about
what made those puzzles work or not work so we could be sure to
create puzzles that would be fun and challenging rather than tedious
and frustrating! He also is very active in the adventure game community,
so he knows what types of puzzles adventure gamers typically hate
(i.e. mazes and sliders, as well as timed puzzles), so he advised
us to not overdo those.
We’re excited that
Ray is also working on our upcoming Law & Order:
Criminal Intent, due out in April, 2005.

·
Justice is Served seems to be geared more towards the adventure
gamer while the first game in the series was geared more towards the
mainstream gamer who was a fan of the show. What were your intentions
behind this shift; were the computer games not appealing to the fans
of the television show?
We felt we did a good
job with the first two in appealing to the fans of the show, but
wanted to get the adventure game community more excited about these
games. We did this by putting more energy into the puzzles, primarily,
and by making sure the adventure game communities online knew the
game was being released. We also knew that one of the main criticisms
of the first two Law & Order games
was that players wanted a longer gameplaying experience. Including
more puzzles, and more options during interviews (being able to
ask witnesses about inventory items) were some of the ways we tried
to address this.
·
What percentage of sales do you estimate are from fans of the show
who don’t play many other games and what percentage is from
the adventure community?
We unfortunately don’t
have that data. I wish we did.

·
Other than fans of the television series, is there a specific demographic
that you have found is attracted to the Law & Order series?
Sure – your fans
are our fans! Adventure gamers are a tough bunch to figure out,
demographic wise, because they seem to be a broad range of people:
all ages from all walks of life. That being said, outside of fans
of the show, our other primary audience that we hope to reach with
each of these games, are the adventure gamers. We hope the Law
& Order games will attract them and feel that
we have been pretty successful targeting a genre, rather than an
age.
·
How are sales of the game so far compared to the first two
games in the series?
It’s a little early
to say. This game didn’t get into retail at the same time
as the first two. Check back with us in a few weeks.
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