| Interviews
Interview with
Vlad Ceraldi – CEO, Hothead Games
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• How
does the roll-out for a digital distribution game differ from
the roll-out for a brick-and-mortar game?
Well, to be honest, I think
we are still learning that one! Traditionally, a developer finishes
a game and then goes on vacation only to return and begin a new game
production. We finished our game and then the work REALLY started!
So far, there are a lot of reasons to love digital distribution.
We can update the game and all customers from that day forward get
the new and improved edition. Those that already have the game can
simply download it again. These are great benefits for us and for
gamers.
The
interesting surprise for us is just how many people want to have a
physical product. For whatever reason, the move to digital with music
has not suffered as much — perhaps because there was a transition
from the old LPs and cover jackets to a much reduced CD with liner
notes and now . . . nothing. With games, people still have fond memories
of old time favorites including cloth maps and other nice editions
to the game box. However, most of today’s gamers are lucky to
get a game manual of any sort, so perhaps that transition is happening
with games as well.
Digital can mean
faster game releases and lower costs but I can understand the appeal
of having something physical to keep. Heck, I still have the original
Faery Tale Adventure for my Amiga behind me in the LP-like liner — it
was my Zelda (as I did not have a Nintendo back then).
• What
was the deciding factor in digital distribution only?
Digital distribution is
really changing how content is being used by people. We are not far
off being able to choose what shows to watch and when — i.e.
the consumers choose what they are going to have and how they are
going to have it. Some people already have that with the different
methods available, but to do it legally and mainstream? That is still
not there. Hothead really believes in those kinds of choices which
is why, besides good business reasons, you are seeing us bring our
games to market digitally and to many different OSs and platforms.
It is also very expensive
to take a game to retail which is why we are seeing more and more
polarity between large 'tent pole' game productions and small, online
casual ones, with nothing in between. At Hothead, we want to sell
smaller, less expensive retail-like games — but directly online.
This allows us to charge people less, still make enough money to continue
making games and most importantly, explore game designs and genres
that can not sustain the high costs of a traditional retail release.
It’s
important to note that our games may eventually be released at stores
and, in the future, they may even be released at the same time as
they are offered digitally — it depends on the game, really.
You are seeing some film studios experiment with a DVD release at
the same time as box office and I imagine the next step for them would
be to make it also available online at the same time. The same goes
for us.
• How far apart
will episodes be released?
We are well into Episode
Two and have started work on Episode Three as well. We are aiming
for a release every four months or so, but there are a lot of logistics
to work out because we are also supporting our games on game consoles,
not just PC platforms.
• Has any thought
been given to eventually releasing a boxed compilation of the finished series?
Yes, this is certainly
in the plans. Just as HBO will take a series to DVD compilations,
we have plans to do likewise. However, we don’t know how long
it will take us to get to that stage and it will require a partner.
Hothead is going to focus on digital distribution for the foreseeable
future. We may do a combination where we have collector’s editions
of our games as well, but we are still working out such details.
• Is
Greenhouse Interactive looking for episodic games only or also stand-alone projects?
And how would an independent developer contact them?
Greenhouse is a separate
company from Hothead. Although we are currently involved with the
service day to day, Hothead is going to focus much of its energy on
episodic development and Greenhouse is certainly not. Greenhouse's
mission is to help bring independently produced games and gamers together
and that shouldn't limit the kinds of projects developers submit at
all. Indie developers can write to gdunn [at] playgreenhouse.com for
more Greenhouse information.
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