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Interviews
Q&A WITH BROKEN
SWORD DEVELOPER - CHARLES CECIL
By Randy Sluganski
Hot on the heels of the announcement that The Adventure Company
had purchased the North American distribution rights to Broken Sword
Sleeping Dragon, we had an opportunity to engage in a short Q&A
with Revolution's Charles Cecil -
(Screenshots
courtesy of Gamer's Press)
JA - Charles, first of all congratulations on finding a North American
publisher. Broken Sword Sleeping Dragon is a multi-platform release
- will there be any major differences between the console and the
pc version?
Charles - There will not be any major gameplay differences between
the different versions. However we will take full advantage of the
graphic and audio opportunities that each platform offers.

JA - Will the gamer be able to play Broken Sword Sleeping Dragon
without having played the first 2 games in the series?
Charles - It is very important to us that gamers will not need to
have played the previous two games. Those that have will benefit
from references that they will recognize - return (in 3D) to familiar
locations, a better understanding of some of the subjects covered
in the previous games etc. But it is certainly not vital to have
done so.

JA - We understand there are some action elements in the new Broken
Sword game. How have you incorporated these into the game while still
keeping that adventure feel?
Charles - We have included elements of action, but the gameplay is still very
much that of an adventure. One of the problems with classical adventures
has been that the pace tends to stay constant. Action events allow
us to put the player under pressure and raise the pace at the climax
of the scene, but through the standard interface which maintains
the cerebral gameplay rather than introducing twitch gameplay.

JA -
George & Nico - will their relationship
be taken to another level this time around?
Charles - George and Nico are still just good friends. Whether they
stay that way is something that I am not prepared to reveal at this
point!
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