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Interviews
Interview
With Bryan Wiegele Of Big Time Games
Developer Of The Delaware
St. John Series
By Shannon Hall
October
18,
2005 |
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Scheduled for release
in November, The Town With No Name is the second installment of
the Delaware St. John series. Big Time Games
developer Bryan Wiegele took a few moments to answer questions about
his upcoming game.
Can you give me a quick synopsis of the story line for Town
With No Name?
Bryan: A month after
the events at Midnight Manor, Delaware has a strange vision
that leads him into the middle of the woods where
he finds an entire town abandoned. With Kelly backing him up
as researcher and clue giver, it's up to Delaware to figure out
the events that
led up to the town's demise.
Where did you get the idea for this story line, and for the name?
A few years ago I had
written a general outline to a game series that would be comprised
of ten individual games. What the outline
amounted to was a series of chapter titles and a general description
of the story that took place. Many of the original titles have
changed in the past few months but The Town with No Name was
a name that remained unchanged since I first wrote it down. I liked
the title since it makes you ask questions, it causes intrigue.
What differences, if any, can players expect to see in Volume 2
as opposed to Volume 1?
TTWNN features "Interviews" where
the player will pick questions to ask characters they encounter.
With the addition of
interviews I think the player will feel more involved in how the
game progresses. There's also been a lot of new functionality added
to support the players that wanted to use VIC to take pictures of
ghosts.
What do you think is
the most important thing you learned from the completion, launch,
and follow-through with Volume 1 that you'll be applying to Volume
2?
I'd say the one thing
that we took to heart when creating TTWNN is the tremendous feedback
received directly from our audience. Suffice to say
TTWNN will be
maze-free, I'm sure that will be appreciated by a good many Players. Also,
TTWNN is compatible with Windows 98/ME/XP/2000 out of box, something we
had to rectify with a patch for TCOMM.
Will players who haven't
played Volume 1 be able to jump into Volume 2, or will they miss
important details?
My primary goal with the
series is to create easily accessible games. Player's
who've completed TCOMM will appreciate the continued quest of the main characters
and the expansion to the story while newcomers will be able to jump right
in and enjoy the second story without feeling like they're missing
something.
Which games, movies, or television shows would you say most inspired
you, and how does this show in your game development?
I really can't say I've been influenced by any specific movie or
television show. I'm a huge horror fan and I love comedy so in general
I'd say it's art, movies, music and television combined with my own
personality that influences the way I design games. With Delaware I wanted to create a series that would provide some great scares
without gratuitous violence or language.
When designing a game, what do you most hope players will come away
with after playing it?
I think when all's set and done you hope the player had a great
experience and is left wanting more. Games should be as entertaining
and memorable as any good movie and that's what I aim to achieve.
Fans of The Curse
of Midnight Manor can pre-order Town With
No Name by visiting www.delawarestjohn.com.
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